How to practice billiards positioning, billiards left and right movement skills

Updated on physical education 2024-03-18
4 answers
  1. Anonymous users2024-02-06

    Billiards teaching, practice on movement (Part I).

  2. Anonymous users2024-02-05

    1, the position mainly by controlling the cue ball to play the point out of the speed and strength to control the cue ball position, the cue ball to the target ball must be an example of the appropriate quiet frank pure, Taiyuan under the rod control and alignment requirements are very high, virtually increase the difficulty, too close to the effect of the rod and the distance of the ball is difficult to control, generally to the letter of the destruction of 30cm 40cm for the best, in addition to the angle can not be too positive, too positive movement is too limited, sometimes need to use the big rod method to remedy the instructions, the angle is too large or too small is not suitable, the angle is too large and the ball speed is too fast, It is not good to control the cue ball, it is too small and sometimes it is difficult to walk the ball.

    2. Remember to extend naturally after the shot, try not to touch other balls when walking the ball, unless you need to catch other balls to stop the ball or K ball, the larger the angle of the cut ball, the faster the speed, and vice versa, the slower the table, the faster the speed, and vice versa.

  3. Anonymous users2024-02-04

    1. Put the black ball on the black ball position, and the white ball in the kick-off area, and the two sides decide who will hit first by tossing a coin, and the one who will hit the black ball first is the winner. The winner of each game is determined by the number of points of both sides, and the winner with the highest score is the winner.

    <>2. There are two ways to score: one is to score by scoring, and the other is to score through the opponent's mistake penalty. 1 point is awarded for each red ball, 2 points for a yellow ball, 3 points for a green ball, 4 points for a brown ball, 5 points for a blue ball, 6 points for a pink ball, and 7 points for a black ball.

    Therefore, both sides will do their best to put the black ball into the pocket as much as possible.

    3. Before kick-off, both sides can decide who kicks off first by tossing a coin. The tee-off side may place the white ball anywhere in the tee-off area, and after each stroke, the white ball must be played from wherever it stops.

    4. The player must first score a red ball before choosing a favorable color ball to play. Once the ball has been scored, it needs to be removed and returned to its own anchor point.

    5. Play the red ball first, and then play the color ball after the red ball is scored, and so on, after all the red balls are in the bag, you must play the color ball in the order from the low score ball to the high score value, which is the yellow ball, the green ball, the brown ball, the blue ball, the pink ball and the black ball. At this time, the colored balls scored do not need to be taken out again until all the colored balls are in the pocket, and there are white balls left on the table, and the game is over.

    Basic and commonly used billiard cue method:

    High Stick: As the name suggests, it is to hit the cue ball above the midpoint of the cue ball, so that the cue ball continues to move forward after hitting the target ball.

    Shrinking rod: also known as pull rod and low rod, it is to hit the cue ball below the midpoint, so that the cue ball moves backwards after touching the target ball, and it should be noted that the force of hitting the ball is downward, not horizontal.

    Offset Gun: Hit the left or right side of the cue ball, so that the cue ball moves forward and rotates slowly from the rock, so that the cue ball changes its path after hitting the side of the table or other balls. The spinning ball will have a certain change of line before hitting the target ball, and the change of line is different due to the difference in strength and rotation size, although there is a formula to calculate the arc of the change line, but if you want to hit accurately, you also need to exercise the ball sense.

    Jumping Ball: Use a short game (jumping club) to hit the ball from under the cue ball to make the cue ball create a jumping effect to avoid obstacles.

    Brake ball: It is also to hit the cue ball below the midpoint, so that the cue ball rotates backward for a certain distance and then rolls forward, and produces a braking (fixed ball) effect after hitting the target ball.

    Deflection: Same as the rotation of the high rod, on the basis of the shrinking rod or the high rod, the rotation is used to change the movement route of the cue ball to achieve the purpose of positioning.

    Curveball: Similar to a jump ball, but with a different force and angle of impact, and a spin technique (deflection gun) is added to the base

    Gasai : Stopper is derived from the English word side, which means side. In layman's terms, it is on the edge of a white ball.

  4. Anonymous users2024-02-03

    1.Hitting the point on the cue ball with a cue is called the hitting point, also known as the impact point, facing the cue ball at eye level, it is a circular surface, and this circular surface is full of hitting points that can be hit. However, in order to facilitate analysis, research and study, the center point is set on the circular plane with the center of the circle as the base point, and according to the corresponding relationship between the point position and the rotation, 8 points are selected around the center point, a total of 9 points.

    2.The bumper on the ball and the club is spherical, and if the bumper on the club is on the edge of the ball, the angle is too slanted, and the phenomenon of slippage will occur (called a slide). It shows that the ball surface of the cue ball is not all points that can be hit with a club, but there is a certain range of restrictions.

    3.The area that can be hit without slipping is called the safe hitting zone. That is, divide the diameter of the main ball into 10 equal parts, take 6 equal parts and draw a circle in the center of the ball, which is called 6/10 concentric circles, and hit the ball in this range, so that the slide bar phenomenon will not occur.

    4.If you hit the ball at a high level, you can hit the ball beyond the safe zone, and the slide bar phenomenon rarely occurs. It is still possible to extend to the edge of the ball and extend the safe hitting area to 7/10 or 8/10 of the diameter of the cue ball.

    5.When the ball skills reach a fairly high level, the hitting range will naturally extend and expand, densely covered with the ball, almost everywhere are hitable points, making the movement of billiards ever-changing and unpredictable. Expands from 9 base points to 17, 33 and up to 49.

    1.Mid-pole course.

    2.Low-pole route.

    3.High pole route.

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