How does the CF move? CF operation method

Updated on Financial 2024-03-10
16 answers
  1. Anonymous users2024-02-06

    If you want to jump left and right with a gun, if you use a knife, see if the enemy's knife is charging (there will be a period of charging when you hit the right mouse button) Jump backwards in charge Once you cut it out, go up and do it with him There is also a ghost jump squatting and jumping backwards ps: There is no movement in the cf lol only has it Please clarify.

  2. Anonymous users2024-02-05

    w on a left s d d again by mouse movement to change direction spacebar jump 1234 number keys change** g throw money note 3 4 ** can not be discarded.

  3. Anonymous users2024-02-04

    W: front and s, after a, left d, right, space jump.

  4. Anonymous users2024-02-03

    Broken step: Press and hold keyboard A or D, and then click W or S wildly, the faster you press, there will be no sound, and there is no sound when you use a cannon to break a step.

    Ghost step: Hold A or D, then press W rhythmically, walk faster than broken step, and there is no sound.

    Ghost jump: Hold down W to jump, press and hold down the squat moment of landing, then release the arrow button, and press the space bar rhythmically.

    Small Airborne: After landing on an object, go down as fast as possible and shoot at the moment of crouching. (The same as the big airborne, the moment of falling, press the squat and shoot).

    Small jump: Hold down the squat, then press A or D to jump, and then send the squat away. (can dodge bullets).

    Turn around and jump: add the reverse arrow key on the basis of the small jump, press and hold the squat + d to jump, release the squat and press A

    High Jump: After releasing all arrow keys after getting on an object, press the space bar coherently, and it will jump very high.

    Upper box: Jump jump squat (jump the first time when you are about to land on a long distance, jump the second time and then squat) squat jump (squat jump squat, close operation, press squat and then jump squat) ws jump (ws press together and then jump squat) silent jump (static step + ws + jump squat).

    Dodge bullets: Pull the mouse like the lower left.

    Sideways jump: Jump in place + D squat (A).

    Big jump: SD jump squat AS jump squat wa jump squat wd jump squat.

    Extreme jump: WD jump squat wa jump squat (the face image jumps in front of the squat is not loose).

    Jump and shoot: Space bar plus crouch to shoot, jump up and shoot.

    False Jump: Squat and jump behind the box, squatting without loosening.

    Lightning Step: WA press together or WD press together to shoot, (suitable for rifle to gun).

    Crab Step: Change the keyboard step (S and static step keys are interchanged) and the operation method (WS+Shift+Move left and right) Walk up and swing left and right very fast, suitable for the main road pair.

    Gun bug pace: squat and jump, then squat without loosening, rhythmically press w and s, and it will slide into the object.

    Probe: Squat after jumping up (jump high and look far away).

    Space Step: Press and hold W without letting go, then click a few times to snipe quickly cut the gun: After firing a shot, RQ is pressed twice at the same time, and the cutting speed will be very fast.

    Turn around and jump on the box: When you turn around and jump to the ground, you can jump and squat one after another.

    Falling from a high place does not reduce the amount of blood: press the squat and jump at the moment of landing.

    Six-stage jump: After the back to the object, the ws is pressed, the mouse standard pulls to the ground, and then starts the super jump, the super jump should be repeated 3 times, the interval between each time is about 1 second, the third jump is released in time and space, the moment of landing is jumped, the first jump is in the moment of landing, and then press the squat, repeat three times 3 times can not go up the jump again.

    Jump Sweep: The ghost jumps up and shoots in the air, and the mouse moves in the direction of the ghost jump.

    Seventeen jumps: After jumping on the basis of a high jump, he catches up in the air and jumps back to shoot and shoots when he lands and jumps, squatting and shooting.

  5. Anonymous users2024-02-02

    Teach you small broken steps, W key plus A, A should be pressed frequently, don't keep pressing, play right is to press the D key. These small steps can be snapped together like a drift, and you can practice them.

  6. Anonymous users2024-02-01

    CF against guns. There are two main types of footwork: dodge gun footwork and ghost footwork.

    Let's talk about dodging the gun footwork first, which is a necessary footwork for playing sniping and charging.

    Playing Sniper is in some sniper and charge melee places, such as dust2; Charging is mainly about mastering footwork when reloading, which can effectively kill enemies.

    The dodge gun is mainly to move left and right, back and forth, and the jump should be as little as possible.

    Reason: Inaccurate sniper aiming when jumping, being in target state in the air, and the recoil of someone else's gun just ...... upward)

    Personally, I recommend that you can practice more in CS (bot type).

    After analysis, generally speaking, the opponent follows your footwork, so try not to have a regular footwork, but not too messy. I recommend a footwork to everyone.

    The advantage of being right first is the habit of the other party (there are more right-handers, right-handed, ==!) You go to the right, and the other party looks to the left, and the gun is not easy to adjust.

    Immediately to the left, the recoil of the gun will be difficult to move back to ......And so on, try to disrupt the opponent's marksmanship.

    Ghost footwork involves combining the surrounding obstacles, dodging bullets, and getting as close as possible to enemies.

    Generally speaking, it is a diagonal forward line (front left, right), and the specific points are the same as the dodge gun footwork, to disrupt the rhythm. A simple S-type luxian can't do any good, so that the other party can't judge that you will go next**! Ghosts are the most taboo in straight lines, and I won't say much about the reasons, everyone should know if they have seen it.

    Use obstacles: For example, the energy column at point A of the "Wolf's Lair" can be used to dodge bullets in circles and take advantage of its unpreparedness for a surprise attack.

    It is safer to have skillful footwork than to stand still.

    The following is my personal experience of playing CF.

    1 is the choice of the crosshair, CF has 3 kinds of crosshairs A, B, C I personally think that the C line is better to burst the head, 2 is the movement speed of the mouse, generally around 15 on the line, because it is too fast The mouse is not easy to control, and the hand pulls the mouse standard heart and does not know where to run.

    3 is a point of shooting, whether it is a long distance or a distance, do not panic, slowly point at his head, M4 is generally controlled to shoot 3 bullets at a time, AK2 rounds 4 of the crosshairs of cooling, some people hit people when the gun is buckled, in fact, this is not to hit people, the general gun is the most accurate in the first shot. Zhu: The more violent you are in the game, the more violent you are.

    If you are satisfied, please ask if you are not sure.

  7. Anonymous users2024-01-31

    How to say it about the position of the cf Which map to look at It's best to learn to get stuck The stuck point is not to say squatting in one place and not moving but the head of the card person Strive for a headshot as soon as it comes out and then marksmanship This is to practice I used to practice AK 20,000 headshots alone I have been playing AK or M4 Any gun Just play well Remember to play M4 with AK AK is AK M4 is M4 Can't be mixed M4 is a stable gun Suitable for spot shooting 2 to 3 rounds AK 2 ways to play One is also a point 1 to 2 rounds The other point is Close range strafing is basically a headshot, so it's good to be tough with your marksmanship.

  8. Anonymous users2024-01-30

    1. Disorderly steps: that is, people listen to their footsteps in a chaotic manner, which is used to disturb other people's hearing.

    Fingering 1: Keep pressing the s with the index finger and press the w with the middle finger. Fingering 2:

    Let others look at their bodies like crabs, with the upper half still and the lower body walking from side to side.

    Fingering: Change the keys, change the back to shift. It will be determined after the change.

    In the game, the middle finger is pressed W, the little finger is shifted, and the index finger and ring finger are left and right to control the direction.

    3. Overlord step: You know it's very domineering when you hear the name. From the perspective of other people's vision, the movement speed is very fast, especially the moment the gun is released, which is very practical.

    Fingering: Rub the middle finger back and forth, and use A and D to control the direction.

    4. Circle step: As the name suggests, it is used to circle around. Works well sometimes.

    Fingering: Keep the index finger on D, press the middle finger on W, and change direction with the mouse.

    Take the knife and go the fastest.

    When you go uphill, jump up and squat .........

  9. Anonymous users2024-01-29

    He walked fast because he pressed the button one by one, and the faster the step was if he pressed it faster. Actually, it's just as fast, it's just confusing you.

  10. Anonymous users2024-01-28

    You can try to play Bio Mode and just be a zombie and try to dodge bullets until you get to a certain point, and you'll be able to walk at a better pace.

  11. Anonymous users2024-01-27

    Random crabs are good, mainly chaotic. The eyes that watched them spin in circles were glazed. The crabs were nice

  12. Anonymous users2024-01-26

    You're using a sniper, and the reason why someone else seems to be walking fast is because he keeps moving from side to side.

  13. Anonymous users2024-01-25

    lz practice broken steps and crab steps are not much use in actual combat It is better to practice some body methods It is very practical in teams and blasting Biochemistry can also explain to lz: jump the box at a distance away from the box Press the jump just when you land and press it again When you go to the box, press the squat and practice a few more times It's OK If you don't stick to the box W and S hold down together Don't let go Then press and jump together and go up There is also a card bug It's very practical It's easy to be t lz at a point in a box Squatting Keep pressing W and S When you find it stand up Rush into that and go in (some places will lose blood and **, so it's better not to get stuck) lz wants to dodge bullets It's very simple Just keep walking, squatting, standing If you're shooting a few shots to prevent headshots, and then tell you that cf breaking steps is to move left and right for a short distance So that the crosshair will not become bigger The team is not very useful Demolition heads-up can be.

  14. Anonymous users2024-01-24

    Sliding step: Running forward: press the W, S key, remember that S can't be pressed all the time, you have to let go! W to keep pressing! This has a jogging effect! If you don't let go, you're running in place!

    Swipe back: press the W and S keys, remember that W can't be pressed all the time, you have to let go! S to keep pressing!

    This gives you the MJ's space step effect! And the pace behind is very messy! Players who are good at listening to the footsteps will be confused when they hear this sound!

    It also has very important practical value.

    Broken steps are also called chaotic steps:

    It is used to disturb other people's hearing, so that many parties feel that the steps are very chaotic. Here's how to do it: Keep pressing S with your index finger and W with your middle finger.

    When pressed, it will retreat) refers to the index finger and middle finger and press ws wildly, pressing one by one. The faster you press and the more urgent your steps are, others will probably listen.

    Crab Step: Let others look at their body as if they were crabs. The upper half does not move, and the lower body walks left and right. Fingering:

    Change the keys, change the back to shift, and confirm when you are done. In the game, the middle finger is pressed W, the little finger is shifted, and the index finger and ring finger are left and right to control the direction.

    Overlord Step: Moves very fast visually from the perspective of others. Especially the moment when you go out of the wall, it is very practical. Fingering: Rub the middle finger back and forth, and use A and D to control the direction.

  15. Anonymous users2024-01-23

    Now that CF has been revised, small broken steps and crab steps are no longer needed.

  16. Anonymous users2024-01-22

    The broken step is to keep pressing the W or S key when moving, and the crab step is not practical to adjust the key.

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