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I'm an EZ player. I won't talk about the runes. These strategies are available. Let me tell you about my own experience of EZ positioning.
The QW distance of the EZ is very long. Unless you need a very high burst to second an opponent. Otherwise, set your distance at around 800-1000. This distance allows you to Q hit people. And the opponent's skills can't beat you.
Please use eSkills with caution! Others say that EZ's e-skills are very godly. A small blink once for 8 seconds.
But I don't see it that way. How many 8-seconds are there in a team fight? I guess you can only put it 2-3 times at most.
And if the opponent consciously wants to hunt you down. Except in the forest. Otherwise you will find you dead after death.
E is always in the CD.
Play ezJust keep your distance away. Follow the team to set fire to an opponent.
And if you see monkeys. Blade. Zhao Xin and other people with cutting skills try to get close to you.
Your goal is to run away right away. They are an eA control.
You're almost going to die. Don't be afraid to run away and have no output. You've at least taken away one opponent.
And if he gives up chasing you. You just come back and keep fighting. It's different from the mainstream of kites like Eich.
The advantage of EZ is that the Q skill is very far away.
Other than that. If it's Sain. Cards. You also have to be careful about the halo on the opposite side. Even more terrifying than the 3 assassins above. They are remotely dizzy. Keep your distance.
Other than that. Mid-to-late team fights. As long as the opponent gathers the pile. Just throw it away. Don't think about stealing heads. r allows the opponent to collectively deduct part of their health. It can also make EZ instantly accumulate passive. Very good
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EZ is a very popular ADC, although it was weakened at the end of the S2 season, and many people thought that he would quickly fall off the altar, but for now, EZ is still one of the three major ADCs that people love. So how do you match the runes of EZ?
Rune 1: Red fixed attack damage.
Red suggests 9 runes with fixed attack power, because the best rune for red is fixed attack power, and EZ is easy to be pressed if there is no Zheng Shu's attack power in the early stage.
2. Yellow solid celery armor.
There's nothing to say about this.,Choosing EZ as an ADC must bring armor runes.,Because if you don't have armor, you'll find that you'll be very fragile when fighting against the opponent's ADC.,Two clicks will be remnants of blood.。
3. Blue fixed magic resistance.
On the one hand, this is to add a little imitation of Cong Bi's own magic resistance in the later stage of team battles, after all, ADC rarely fights against magic, and another reason is to prevent being taken away by a wave when the opponent wanders in the middle.
4 Essence Fixed Attacks.
This is actually an ADC's standard rune pairing, and the reason why the big essence has attack power is the same as the reason why the red has attack power.
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Well, click on the satisfactory answer to check the tutorial.
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In terms of runes:
Marks: 9 Marks of Advanced Attack Power.
Glyph: 9 high-level magic resistance glyphs.
Sigils: 9 high-grade armor sigils.
Essences: 3 Advanced Attack Speed Essences.
Point out the attack power in the mark to increase the damage of EZ, and then point out the attack speed in the essence to increase the speed of his early flat A, so that he has a good ability to replenish the knife and develop.
Talent: Ferocious: 18 points.
5 for Fury, 1 for Feast, 5 for Vampire, 1 for Bounty Hunter, 5 for Crush Hard, and 1 for Warfervor.
This can increase attack speed by 4%, and then there is a good armor penetration, and of course, we also point out the talent of war fervor here, which allows ez, a hero who doesn't need too many critical hits, to deal more damage.
Deceit: 12 points.
5 points for Rover, 1 point for Secret Storage, 5 points for Ruthless, 1 point for Dangerous Games.
These talents of the deceit system can be said to be the general talent point method of AD, increasing the damage to wild monsters, and also increasing the harvesting ability, of course, we also pointed out the secret storage of this talent here, increasing the endurance of EZ.
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The opposite double road is fierce and the bloodthirsty lord develops and feels that he can fight a little war zeal.
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TGP assistant or lol box talent recommended.
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As with all APCs, move reinforcements to harass enemy movements gank
EZ is characterized by paying attention to the ultimate to help teammates in other lanes.
Now EZ is really not strong Not recommended, the output is not high, there is no control, and some heroes are not fast.
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Melee Thunder long-range fire in the early stage of the flat A consumption to find the right opportunity to add a set of ignition to take away.
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