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Effect: Declare 1 card name. When the opponent's hand is present with the declared cards, all those cards are discarded to the graveyard. If the other party does not have it, you will lose 1 card at random.
Declare a card name.
Declaration at launch.
You can't start it if you don't have a hand.
It is possible to meaninglessly declare the name of the forbidden card.
You can't declare fusion monsters, cohomology monsters, and excess monsters.
When the other party's hand card is stored in the declared card, all those cards are discarded to the cemetery. When the other party doesn't have it, you throw a random card by yourself.
If you don't have a hand card when processing the effect, the effect of this card is still applicable.
If the other party does not have a hand card during the effect processing, the effect of this card is still applicable. On that occasion, I discarded a random hand card.
If the opponent does not have a declaration card in his hand, he or she will randomly drop a card after confirming the opponent's hand.
In the case of a declaration prohibiting cards, can you confirm the other party's hand card and adjust it?
For example, it is a card that drops the card name declared by you. For example, there are 2 terrain cards of "Sea", and if you declare "Sea", then it will be used for both "Sea" and "Atlantis, the City of Legends" (the card name of this card is also "Sea").
Then he has to throw 3 "seas" out of his hand (because the card with the same name can only put 3), if he only has 1 "sea" in his hand, after losing the "sea", the cemetery, the field, and the field outside the field add up to less than 3, then you have to confirm the hand card. If you have 3 tickets, you don't need to confirm the hand card**.
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There is a saying that the hand is combat effectiveness, and the cards retrieved by the opponent are generally key cards, and the center collapses directly to break the tactics. With a chute tomb and other cards directly to read the hand card, what do you want to declare, the beginning of the general hit a chute, a heart collapse unless the RP erupts, otherwise you can basically admit defeat.
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I think it's just a card deck that balances the dark world, which specializes in losing hand cards.,After all, you won't lose anyway.,According to the name of the opponent's deck declaration card.,If the declaration is right, you can block the opponent's combo.,If the declaration is wrong, it can trigger the effect of our card.。
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The most imba part of this card is that teammates can't take cards from the deck.,As soon as you take the card, I'm sorry, your hand cards are all still in the cemetery.,It's the purpose of limiting the opponent.,And then with the hand card exchange, 100% of the opponent wants to put all the hand cards in the cemetery.。
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Why not, of course.
However, if the other party has the Yan King Flame Ring in his hand when you activate the Soul Collapse, of course the other party can launch it in chains, and when dealing with the effect, the effect of the Flame King Flame Ring will be dealt with first, and then the effect of the Soul Collapse will be dealt with.
If you have any questions, please feel free to ask.
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After the retrieval effect is processed, there is a point at this point that the essence can be activated, and then the other party can chain the Yan King Yan Ring.
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The tool retrieves a card to the opposite side to confirm and then add the card to the collection, and then happily collapses, declares the card retrieved on the opposite side, and sends it to the cemetery.
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If you're right, then his card will be sent to the grave, but he can choose the new material C1 fusion.
C2 heart collapse. Reverse processing.
C2 heart collapse, the object of the declaration is sent to the grave.
C1 fusion, select the fusion material to send to the tomb, and the fusion summons.
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The case was thrown from the hand by the fine collapse, and since the case didn't have too many graveyard means, that card meant that the game couldn't be used.
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