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will trigger, but the additional damage will not be doubled.
Let's talk about the space hole, your W's real damage in the third time is a white number, and this number appears together with your own damage, that is, there will be two numbers in this attack.
q is the same. Equal to normal attack + additional damage. The start crit is followed by a crit of normal attack + additional damage.
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q triggers a critical hit, but the damage of q and w is not counted as a critical hit, that is, it is counted separately and added at the end.
Additional damage is not counted in critical hits, such as the robot's e, 200%, and 300% when a critical hit is made, and this passive damage is directly added to 300% when there is a flare or three phases.
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Q's skills are also said above.,The additional damage is a percentage.,That's also the terrible thing about VN.。。。 If that can have critical damage.,Wouldn't VN go against the sky to the top.。。。 For example, you can make equipment like Endless and Red Cross, add critical hits...
There are crits almost all down and down.。。。 Q has two functions.,The first is to increase the original attack to provide a blow.,The second is to stack 3 circles with percentage damage.,The first is similar to a normal attack just to simply increase an attack power.,Provide a blow.,This is a critical hit.,The second is simply a percentage of damage.,Can't be triggered.,That's it.。。。
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Triggers a critical hit. The output of vn's q and w is horrible.
The damage is horrible.
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2. You have three items, you release a skill, and your next skill with attack effects (such as Captain's Q, card selection, etc.) can play skill attack power + normal attack *150% damage.
3. You have three items, you release a skill, your next normal attack will hit a critical hit, and the damage of this attack is normal attack * (1 + critical damage rate) + normal attack * 150%.
4. You have three items, you release a skill, and your next skill with an attack effect (such as the captain's Q, the card's card selection, etc.) hits a critical hit, and the damage of this skill attack is the damage of the skill attack power * (1 + critical hit damage rate) + normal attack * 150%.
Of course, there are more complex special skills such as the e-of robots, hehe.
This is my personal practice understanding may have omissions, purely manual, I hope it will help you.
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Ping A can be critted.
It's just that some skills can't be equipped with effects, and they can't be critical when they can't be released.
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Yes, you play with robots. The special effect of robot E is that the next attack will be critical, and you will know if you make a flare.
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Yes, the captain's Q is an example. Therefore, the captain's Q crit can often drop more than half a piece of blood in seconds in the late stage.
Go out shoes, three blood, or Dolan, depending on who you are on the line, Dolan out of 2 on the line, more out of the delay outfit, basically out of the hey cut first, in about 17 minutes, and then you can gank, if you are on the side, don't care if the sky falls, desperate to make money, the sooner you get up, the more you have to have an advantage, don't care about other things. Three items unless necessary,Basically,First out of the black cut,Red cross,Endless,The basic game is over.,No, if the opposite side controls more,,A veil will come out.,Behind is a blood-sucking flag.,If the opposite side is thick-skinned, it's a blood-drinking blood.,Basically.。 Burst around 800, critical hit. >>>More
I play Wayne generally out of the light and agile black cut blood drinking phantom endless and ice hammer first, it is best to be with a meat in the early stage, you replenish the army, he protects you. It's hard to say how to play, the main W and vice EQ in the early stage, when you replenish the troops, someone will be within your range A few times, pay attention to the small soldiers, it should be Wayne's crispy skin, you go to a person A and half of her half of her blood, if you don't pay attention to the soldiers, you may also lose half of your blood. e should be used at the right time, for example, you can shoot it away when a close hero rushes over, or you lure people to the wild area, isn't there a lot of walls in the wild area, you can use it. >>>More
Personally, I feel that VN is good. As long as the line is not suppressed too much. Not targeted. >>>More
An APC and an ADC ...There is not much comparison.
However, if you want to start with powerful heroes, we recommend Death Song. >>>More
First of all, VN is more difficult to operate...It is necessary to have a smooth move and a stable replenishment technique....Weaker in the early stage....Rely on support online, but equipment molding opens the ultimate....That's the harvest and the output....No suspense....Personally, I don't think this version of the policewoman is very strong....However, in the early stage, the advantage of relying on the length of the hand is still strong....Jinx's passivity and his super high attack speed make him popular....But the version issue....It's not particularly strong....Quinn is the current hot top laner and mid laner....The loss of vision of his ultimate and skills makes it very easy for him to wander and succeed....It's a hero who hates the lane....But strong.