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An APC and an ADC ...There is not much comparison.
However, if you want to start with powerful heroes, we recommend Death Song.
The aoe of the dead song, the whole field is harvested, and the rush is undoubtedly the most lacking in the match.
And the most indispensable match is a remote ADC like Wayne.
If you want to play in ranking, then Wayne is recommended.
I have to say that both of these are very targeted heroes (the reason is that they can't be played at all with equipment).
But among the two, Death Song is definitely the easiest to target, and it is basically a must in the low-end qualifying match of the national server.
And when you encounter some teams that can play, even if you don't ban the opposite side, you will even take Scorpions, Wind Girl and other heroes against you.
Wayne, on the other hand, will mostly choose to suppress rather than ban through gank (after all, there are too many heroes who can take Wayne's place).
Finally, if you want to play with friends and want to play for a long time.
It is recommended to play Wayne. The main reason is that the gameplay of the dead song is too simple, and it is so single that it makes people feel painful. Unless you turn black.
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Dead Song is a mage, VN is a remote physical late stage, depending on what position you like to play, the playability of Dead Song is relatively low, VN is more fun, VN is recommended
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It's all good, depending on what role you prefer to play in the game, the death song is to rush up and kneel and beg for death and then start singing, and Wayne is hiding behind the meat shield and obscene output.
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Dead Song is a very NB hero·· Highly recommended... It's just that the skin is thin and easy to die... But he's not too afraid of death... Death doesn't affect his development too much... Because the head of the dead song... Basically, I have to use someone else's head to pay it back... And the team combat ability is super strong·· There are first and second hands... See what you like...
The hero who was very popular a while ago · · However, due to the rise of Mondo, it has not been very popular recently, no... But it's still a very good hero...
It is also recommended to get it
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Death Song is a very powerful AP.,Most of the APs in the single are not false.,The lack of hard control is a hard injury.,And it's easy to be targeted.,For example, there's a star mother on the opposite side.,Then the role of the ultimate will be greatly reduced.,If you go to kass or operate a good void prophet.,After level 6, you'll basically be crushed to death.。
VN is known as the ADC with the highest output in the late stage (officially recognized),His W has a high output even if he hits meat.,Plus the bonus of Q and R.,If VN has a good output environment in the late team battle, it's a head harvester.,The disadvantage is that it's too brittle.。
The dragon girl belongs to the warrior type tank.,Jungle、Anti-field efficiency is not said.,It's estimated that only Mondo can fight.,But the control skills are too few.,If you say R's shock retreat, it's control.,So there's no weakness or red buff The dragon girl gank ability is very poor.,But her breakthrough ability is very strong.,After opening the ultimate, the lantern.,Big ice hammer.,Mercury shoes.,Wisdom end blade These few pieces of equipment can make you very meat.。
These three heroes can't say who is worse, they can only say who you are suitable for.
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Don't think about it, you're a master, you have a good operation, just play Wayne One of the best in the adc Killing meat is a simple stroke, but it's very crispy and crispy In the early stage, you must farm well and not be gank.
If you are not a master, play Fourth Brother. Playing a group of bulls, not selling teammates, selling yourself, driving e died in the crowd. The fourth brother has a lot of heads.
Dragon's blood can't compare to these two, because it's meat.
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Death Song is indeed quite powerful, but to be honest, the heroes who can directly beat Death Song in the middle lane now grab a lot of them and pull them down a bunch of them. The laning ability of Death Song in the early stage is too weak, and when there is a Soraka on the opposite side, the ultimate is equivalent to being abolished directly. It's still VN, even if it's cut like this now, as long as you don't cut VN's W skill, VN will never fall.
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Newbies, don't play Wayne . Death Song is the most alternative mage The first task is to find the position of death in the group station, and Death Song is basically in the best position to die Basically 2 3 Kill No problem Dragon Girl Jungler efficiency is high But gank efficiency is low Dragon Girl is characterized by high pure AOE output damage in team battles.
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An AP. An AD. A jungler. The three people are not in the same position. How to compare. It depends on which one you will use. However, I recommend using the Dragon Maiden. The dragon girl is not very easy to die in the later stages. Able to fight and resist.
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Death Singer Outfit hat Wear shoes Time 2 Archangels Petrified But the hero is in the ox fork, your skills are not good, and it is useless. This hero plays well, but he can't get up and is a worm.
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Dead Song and Vane are fierce. Vane later had the ability to destroy the group.
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Kid There is no strongest hero, only the strongest player.
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VN is good, and it is super powerful in the later stage. The key is not to be overwhelmed in the early stage.
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Personally, I prefer death, high magic injury equipment, and professional head-grabbing skills, which should be said to be the best among mages.
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Death Singer Abbreviated 4 Brother He r is more disgusting and his teammates have residual blood R will be accepted.
vn is a hanging adc w inside a real hurt not people.
Dragon Maiden recommends Jungler and Top Order.
None of these three are easy to get started, so if you're a beginner, let's try the others first.
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The most NB hero is the best hero you play.
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There is no such thing as the strongest hero, only the strongest player. Wayne can't beat the Dragonblood Dancing Queen in the early stage, and he will chop vegetables in the later stage. And lol is a team game, and it's useless to just look at the strength of a hero. The important thing is to cooperate, and there is also to practice personal skills.
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Definitely Death Pick one out of this is not the opponent of Brother Death Special Late Loading is extremely simple French shoes you know 1 hat Other All Archangels All out of 1126 magic injuries Two angels plus hats 581 3 Archangels More than 860 Priority Angel Tears Shoes Two Archangels Hats Two Archangels.
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Advantages: Q single double damage output is very high, and the team battle creates huge damage after piling up high magic injuries in the later stage, and he can still continue to cast spells after he dies, making him a team battle nightmare.
Disadvantages: Relatively anemic, it takes a long time for the farm to take shape, and too many deaths in the early game will seriously affect the play.
So the build is as follows:
Early: Medium:
Late game: Such equipment also has a very terrifying damage to enemy tanks in the middle and late stages, and the long way to stand against the wind is king, change the hat to an ice staff.
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Sapphire Crystal x1 - Blood Vial x2 - Tears of the Goddess - Mage's Boots - Meja's Soul Stealing Scroll - Void Staff - Abyss Staff - Ring of Central Asia - Staff of the Archangel.
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You're thinking too much.,The order of the outfit depends on whether it's a tailwind or a headwind.,Even if it's a tailwind.,You can't buy equipment if you don't have money.,And.。。 Death Song is not a second man.,More than 1,000 magic injuries are the accumulation of equipment law strength.,Don't think about it without a 20-layer killing book.,The opponent won't easily let the death song have 20 layers.。
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More than 1,000 seconds of injury is achievable.
What do you think of this set of equipment, counting the rune talent, this equipment can be stacked to more than 1200, and the specific value has been forgotten.
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The first thing must be time, the second archangel, the next can be selective out of the hourglass or ice staff and then super tailwind bureau I generally out of the killing book, headwind on the big hat, you can make up a dark fire in the later stage, the death song is not the hero of the outbreak of the second man, but the late team battle god, good death song in a team battle one person rushed into the crowd and opened e to find the crispy q I feel that I haven't output enough and there is no blood, you can open the hourglass, if you are not afraid of death, you can just enjoy the q After you die, you can open the two q, In this way, if the equipment of the Death Song is well developed, the regiment's victory rate is more than 70%.
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More than 1000 injuries don't make sense to a death song... If it comes out like that, it's too brittle.
First the tears of the goddess, and then hold back the time, and the time comes out, and the goddess should almost be full of archangels, and then the hourglass hat will do...
If it's against the wind, you can go out with an ice rod and support Landry with blood.
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Death songs must have the ability to continuously output. If you want to directly get more than 1,000 magic injuries, you will definitely be seconds by others in two clicks. After that, the opponent will change the battlefield to fight, and your passive will be useless.
So I suggest that Death Song come out with a half-flesh and half-AP outfit, Death Song is not a hero who can throw two skills and be able to be alone in seconds, he is a hero who can both stand in team battles and continue to output. I suggest that the first thing is out of time, and then the law wears shoes, ice sticks, hats, Central Asia, and finally makes up another law to wear a staff and it is a god costume.
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Archangels, time, hats, hourglasses.
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Today is. Today's version of Death Song is pretty powerful.
The overall win rate of the national service Death Song is that even in the bronze rank Death Song, the higher the rank, the higher the win rate, the Diamond rank Death Song win rate, and the King rank Death Song win rate is even higher, that is to say, whether in the hands of rookies or masters, Death Song is a very powerful hero. (This is objectively said, for example, some people play Tsar with a super high win rate, but in the current version, the average person only has a win rate of playing Tsar, and this win rate is the bottom among heroes.) )
And then talk about why the dead song is strong:
1.Hand length, the line can be a good drain on the opposite side, and you can throw opponent A creep to double the damage of a single player in an instant. He can also restrain Yasuo, who is currently hot.
The skill deceleration is strong, and it can be well coordinated with the jungler to catch the opposite side, and you can also keep people when you go to wander by yourself, and you can also disrupt the formation in various sealing positions.
Skill super high AOE. Fast line clearing.
4.Ultimate, full-map support.
But Dead Song is also a hero with obvious shortcomings:
1.Short legs are afraid of scratching. And if you push the line quickly, you can easily press the line over, and if you can't go over, you can't suppress the development of the opposite side. You go to gank in the early stage, and to be honest, it doesn't help.
2.Blue consumption relies heavily on the blue buff. If your jungler is still a blue-deficient jungler and doesn't give you the blue buff, you won't be able to get up. Or your jungler is also a weak jungler who started by farming the wild, then it is likely that every time the blue buff will be robbed by the opposite side.
3.I'm afraid that my hands are longer than yours. If the opposite side is a drain formation, you can only count on your teammates. Dead Song really isn't as good as Yasuo Tsar Radiance or anything like that in terms of creating opportunities, and you can't expect five people to stand together and eat your w.
In terms of outfits: On the opposite side, the Yasoriwen Tribulation will first come out of Central Asia and then out of Morello's Evil Art Secret Book (because the opposite AD will suck blood), and the little fishman and the moon will protrude from the abyss scepter before the Great Holy Grail. The other mid-laners are on the tears of the goddess + time.
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It's almost, but it's okay, heroes are not a problem, it's technology that matters.
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As it is said upstairs, it is terrible, but it is ...... not able to get upNot to mention the slow pace, there is no displacement skill, and the base movement speed is also very slow, so he is a well-deserved sewer hero.
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There is no hero who is not powerful, the key depends on whether the game is good or not.
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- -Death song out of the lunch box first out of time, and then out of the goddess synthesis archangel, so that there is enough meat and output, hats don't come out too early, naked hats are all that.
In the later stage of the death song, the output over there is absolutely powerful, and the team battle is dead and then amplified.
Don't let it go every time you die.
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Carthhas the Death Carthus is a mage hero in the online game League of Legends.
Passive: Death Pact. On death, Karthas transforms into a spirit and is able to continue casting spells for the next 7 seconds.
Q Skill: Desolation. Deal 40 60 80 100 120 (+magic damage, double damage if only one enemy takes damage.)
W Skill: Wall of Pain. Creates a wall of pain at the target location for 5 seconds.
Enemy heroes passing through walls have their magic resistance reduced by 15% and their movement speed reduced by 40 50 60 70 80% (during which time their movement speed slowly returns to normal) for 5 seconds.
E Skill: Pollution. Close:
Killing a unit in Karthas restores 20 27 34 41 48 mana. On: Costs 30 42 54 66 78 mana per second to nearby enemies for 30 50 70 90 110 (+magic damage.
R Skill: Requiem. After 3 seconds of channeling, Karthas deals 250 400 550 (+ magic damage (regardless of distance) to all enemy heroes.
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Boy, can't you find it on the official website?
After a second of desolation, deal 40 60 80 100 120+ magic damage to enemies in the area.
Blue consumption: 20 26 32 38 44 mana (the early point of the pawn is very profitable).
Wall of Pain. Create a wall of pain with a width of 800 900 1000 1100 1200 at the target location. Passing enemy heroes have 15 20 25 30 35 less armor and magic resistance, and 40 50 60 70 80% movement speed (for 5s).
Blue Cost: 100 mana.
Tainted Passive: Killing a unit restores 20 27 34 41 48 mana.
Active Effect: Consumes 30 42 54 66 78 mana per second to deal 30 50 70 90 110+ magic damage to nearby enemies.
This skill is very blue-consuming, but with good equipment, it's naturally very good and powerful).
After 3 seconds of Requiem channeling, Karthas deals 250 400 550+ magic damage to all enemy heroes (regardless of distance).
Blue Cost: 150 175 200 mana.
A good head-grabbing skill).
Finally his passive skills are:
Death Pact. After death, damage to the enemy within a certain range for a certain period of time, and skills can also be cast during this period.
After the death of the old man, is it the grandson in front or the nephew in front? What you said should be a send-off, so that it is divided by generation. The older ones go in front and the younger ones go behind, so the nephews should be in the front and the grandchildren in the back.
Playing games is addictive, easy to get started, not to mention any thinking ability, lol plays too much cookie-cutter, there is no innovation, the difference is only to play with different people, choose different heroes. Chess is more suitable, not only to improve thinking ability, but also to cultivate sentiment and exercise qualitative. But,After all, the game is more fun...
I recommend you to play Raven.,Now the knife sister is not going to be sharpened.,Raven is very suitable for the rhythm of this version.、It's very rhythmic to play.,Pure hand fighting.,Ah dear!
ADC's words are still Wayne and Picheng or EZ are powerful, as long as you practice the position and make up the knife in the later stage, you can save the world! >>>More
If you want to get started quickly, you can play fox, and it's also very elegant when you play well. If you want to practice your skills, you can play VN, the difficulty is a bit high, and it may be very difficult to play in the early stage. In the end, the fox is a single and a half gank, and VN is an ADC, each with its own characteristics, and it is said that it is powerful, and VN is more powerful than the fox.