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Leg hair: The performance in the first period was not particularly good, I often stood in the wrong line, and I still had a sense of confidence in speaking. In the first game of the second phase, he was killed by Shen Tu Qiang, and he was very full of emotions, the good face was too high, and the werewolf face was not easy to hide.
It's okay for the Leap Prophet to speak, but forcibly protecting the public wolf pit is still a wolf, but the novice players on the field didn't react in time. Leg hair belongs to the net killing players, more recognize the iron logic, not to judge the face of the person, the state of the speech, this performance is more prominent in the second phase of the first hand, first set the position of Shen Tu to jump the hair leg hair to kill, and then Dong Xiaosa jumped up and the hair will grow Jin Shui, and then Brother Long jumped, to the leg hair to speak, the logic of the leg hair is that Brother Long jumped the prophet, only hostile to Shen Tu, but not hostile to Dong Xiaosa, so he didn't recognize Erlong, thinking that Shen Tu would retreat, and then Dong Xiaosa and Erlong in Thaksin Dong Xiaosa, Then Dong Xiaosa retreated... Let's analyze this, is the logic of leg hair wrong, the hard logic is right, if it is an online kill, it is also a very positive perspective, but the face killing is different, although Shen Tu is lost in the back position is to check and kill, but Shen Tu's expression, speech, and mental journey are very full, and players who kill the old way will know that such a card will at least have to be tested even if it is withdrawn from the water, and even withdraw directly, and will not think that she is blowing up her identity, although Dong Xiaosa is issued a golden water, but his state is very nonsense, And it's very important that he laughed when Erlong said he would retreat, so it's easy to judge that this is a troublemaking card, which shows that Erlong Face Kill is an old player after all, at that time I saw that it was the same as Erlong's perspective, I think Shen Tu jumped hard, I don't think Dong Xiaosa jumped up, this is the difference between face killing and net killing, sometimes hard logic is not necessarily so hard, so leg hair still has to add some more state analysis on the basis of logic.
Dong Xiaosa: Dong Xiaosa's level is good in a few budding newcomers, 12 people in the middle of the level, when playing a good person, it is a card that werewolves have to deceive hard - to deceive, it is not particularly easy to deceive, when speaking, the habitual upward trend of the first sentence, the end of the sentence likes to change the tone to emphasize, people who don't often play will think he is bluffing, and some people may hate him when they see it, but after reading two issues, it can be seen that it is his habit, and there is nothing to evaluate. Dong Xiaosa is still a more fun person, he likes to lie to the president (official cp), these few issues have seen that the state of a good person has grown, and his attitude is very good, he often reflects on himself, he has little baggage in his heart, and the werewolf state is relatively poor, which is also related to the style of speech, this kind of speech format is difficult for players to pretend, and he was heard as soon as he opened his mouth without going up, and the last jump prophet, at the beginning, Da Fei hit him this state problem, In the first issue, he can also see from his nightmare perspective that he still has problems speaking when the situation is unclear.
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AK, Dafei, and Shentu are basically undisputed first echelons, and the selection criteria: strong incitement ability, good at scolding, no mistakes in basic logic, a variety of playing styles, able to lead the team, no matter what identity you take, you are the focus on the field. Second echelon:
Brother Erlong is actually very embarrassed, he is a little worse than the first echelon, but he is indeed better than the rest of the players in terms of logic and logic. <>
The third echelon: Boss Hua belongs to listening to his logic, and his speech is not skiing, but the overall aspect is slightly weaker. Fourth echelon:
The gap between Zuo Yuqing, the president, and the leg hair is slightly better than the other first and fourth echelons has led to a lot of slapping in the first two episodes of the program, and the speech does not have much nutrition, and the identity is easy to be picked. As long as the Wolves have AK Dafei Shentu and two of them, they will almost win. I hope that all the big anchors will improve their werewolf killing level after seeing the comments broadcast on the show.
Since the game is on this field, the novice aura should not be promoted, and it is the only last word to practice hard offline to improve the level and be able to keep up with the rhythm on the field as soon as possible. The show is really good-looking, but it still depends on how the level of the fourth echelon is improved in the later stage.
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As follows:
1. Prophet.
Faction]: The camp of the good guys, the priesthood.
Number of people]: 1 person.
Ability]: You can check the identity of a player every night if they are a good guy or a werewolf.
2. Witches. Faction]: The camp of the good guys, the priesthood.
Number of people]: 1 person.
Ability]: The witch has two bottles of medicine, the antidote can save a player who was killed by a werewolf that night, the poison can poison a player, the witch can use a maximum of one bottle of medicine every night, and the witch cannot save herself.
Goal: Make good use of poison and antidote to expel all werewolves.
3. Hunters. Faction]: The camp of the good guys, the priesthood.
Number of people]: 1 person.
Ability]: If and only if the Hunter is killed by a Werewolf or is voted banished, the Hunter can reveal his ID card and designate to shoot a player, and cannot activate the ability if he is poisoned by a Witch.
Goal]: One life for another, expel all werewolves from the game.
4. Dream Photographer.
Faction]: The camp of the good guys, the priesthood.
Number of people]: 1 person.
Ability]: The Dream Catcher must choose one player each night to become a sleepwalker, the sleepwalker does not know that he is sleepwalking, and is immune to night damage. If the Dream Photographer is out at night, the sleepwalker will be out as well, and if you become a sleepwalker for two nights in a row, you will also be out.
Goal]: Players who suspect werewolves in their dreams and expel all werewolves from the game.
5. Crows. Faction]: The camp of the good guys, the priesthood.
Number of people]: 1 person.
Goal]: Curse all players suspected of being werewolves and expel all werewolves from the game.
6. Guards. Faction]: The camp of the good guys, the priesthood.
Number of people]: 1 person.
Ability]: You can guard one player per night, including yourself, but you can't guard the same player for two consecutive nights. Players who are guarded by guards will not be killed by werewolves that night.
Goal]: Protect the key good guys and expel the werewolves to win.
7. Magician.
Faction]: The camp of the good guys, the priesthood.
Number of people]: 1 person.
Ability]: Take the lead at night, you can exchange 2 people's number cards every night, valid that night, and each number card can only be exchanged once in the whole game.
Goal]: Good at exchanging number plates to make werewolves kill each other.
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The statement was as follows:
First, don't panic. Whether you are deceived by someone, or stepped on by someone and pushed by others, don't panic, because you are a good person and represents justice, and there is no need to bow to the underworld forces. Don't be alarmed everywhere, don't speak chaotically, and the bad guys will mess up.
The second point is not to be afraid of death. The so-called "willing to cut his body, dare to pull the emperor off the horse", and the so-called "barefoot are not afraid of wearing shoes", what is there to be afraid of as a villager, who wants to push himself, it's a big deal to change one for one, a villager for a wolf is very profitable!
Third, try to do things for good people. Novices are often not very good at catching wolves because they are not experienced enough, but since they are a good person, they have the responsibility to help good people do things, so please don't paddle and do your best to make some things out, even if it's not entirely right.
Fourth, have the courage to stand in line. Don't be afraid of standing on the wrong team, it's normal for good people to stand on the wrong team, as long as you make a choice based on your own judgment, even if you choose the wrong one, but as long as you can explain why you choose this way, and be able to stand back, it is still easy to be accepted by everyone.
Mental hint:
Don't be afraid when you get the wolf card, you will treat yourself as a god card, the other three wolf teammates are the other three god cards, the four god cards you want to be right are four wolf cards in your eyes, and what you have to do is to cheat the four civilian cards, because they don't have a lot of information, if you can make them believe in themselves, then the game will be simple.
And I have three partners I know on the field, I know that they will protect me, I should speak more calmly, and I should behave more naturally, so don't be afraid when you get the wolf card, the wolf card is very powerful. Of course, when a teammate is not speaking well, you can step on your teammates, and it is best not to play yourself as a focus card.
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In "Werewolf Killing", werewolves are called werewolves, and there is no other title.
Werewolves are characters in Werewolf Kill and belong to the werewolf camp. The goal is to pretend to be a good person during the day to confuse the public, and at night to attack the villagers and occupy the village.
There are a total of four werewolves in the Wolves team, and when they open their eyes on the first night, they have to discuss their tactics, usually mainly to select a werewolf who is ready to jump the prophet, let this werewolf get the police badge, and carry the real prophet out of the game, which is extremely advantageous for the Wolves team.
The wolves should also be assigned work, that is, who is responsible for incitement (cheering and voting for their wolf companions, standing in line with their wolf companions and voting for the true prophets); Whoever is responsible for being a deep water wolf (diving wolf) is a hidden wolf, hiding on the field, not being the focus of everyone's attention, and then surviving to the later stage.
and, when necessary, the Barb Wolf, i.e., he will stand by the True Prophet to step on his Jumping Wolf teammates, hoping to do his job well.
Wolves' tactics and style of play are very varied, and the specific tactics will be described in detail next time. Generally, when a new person gets a werewolf card, he will be scared and will not dare to speak, so that he will be pulled out by some masters.
So the advice to you is: don't be afraid when you get the wolf card, you just think of yourself as a god card, the other three wolf teammates are the other three god cards, the four god cards you want to be right are four wolf cards in your eyes, what you have to do is to cheat the four civilian cards, because they don't have a lot of information, if you can make them believe you, then the game will be simple.
"Werewolf Kill" is a multiplayer strategy board game that promotes, contests eloquence, and analytical judgment through verbal descriptions.
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