-
The most basic requirement is to consume energy and resist at the same time, but also to give the other party a lot of damage. If the other party forces you out of invincibility after two or three hits, then there is no need to fight. Suitable for PK use.,Leveling and fighting monsters,It's better to punish (in fact, punishment is also suitable for PK.,But now it's used less).
The equipment is naturally high resistance, high intelligence, and high recovery. If you have enough time, slowly grind the QS method of S3. That set is currently the best equipment, and T5 is basically a level.
If the RP is good, go to FB to get the board method. After 70, let's wash it into a law wound. This talent route must have a certain equipment base.
As for equipment and talents, go online or experience it in actual combat, there are many of them that need to be run in by yourself, and other people's may not be suitable for you, in this game, there are many personality elements in it. There are also differences in the use of skills. (I rarely use free blessings in QS, give up the advantage of QS lifting restrictions, and change to a control type) Personally, I prefer to punish Q, the outbreak is strong, and it is cool!
Fa injury Q, personally, the main divine deputy punishment is more appropriate (personal opinion) Find a talent simulator and look at it yourself. There are some talents and skills that many people will have to use differently. I'm going to have to figure it out for myself.
-
I think it's sacred + protection.,I don't know exactly how to add it.,The law injury QS is to put dedication.,Nothing else!
-
The so-called magic damage knight is to give up the auxiliary things in the milk riding talent and instead improve his spell damage ability.
The intuitive comparison of talents is: magic injuries and milk are mainly based on the Divine Heavenly Wide Ming Fu, and the content of the spell crit is full; out of the Holy Shock; Fill the second-to-last layer of the Divine Talent's Intelligence Conversion Wound talent. The Milk Rider then invests the remaining points in the defensive and punishment talents, such as the King's Blessing or the Enhanced Strength Blessing, while the Wounded Rider invests the remaining points in the punishment primary talent to enhance the magic injury ability, such as shortening the trial CD time, reducing the mana required for the judgment, and the Holy Aura of the Evil Limiting Talent Choice.
The boundary between the magic knight and the milk knight is not very clear, many times, the magic knight wearing the ** suit can also be very good milk, and the milk knight wearing the magic injury suit can also play with the output.
Even the knight's choice of ** outfit and magic injury outfit is not much different in principle: in terms of attributes, "magic explosion" intelligence = ** (magic injury) bonus" 5 seconds back to blue, that is to say, if a piece of equipment does not add a magic explosion at all, its quality will be greatly reduced for magic injury and **knight. For milk riders, 5 seconds back to blue is a little more significant.
The magic injury knight pk, is a few seconds, a few seconds, a few seconds, a few seconds, grinding is indeed a very important principle. The skills of beating people are: the effect of the righteous holy seal attached to the flat slash, the judgment of the source of righteousness, and the divine shock.
The latter two CD are not short, and the high magic damage is combined with the high magic explosion to cause huge damage in an instant. After all, there is no such thing as Holy Resistance. The Knight of Fornication completely ignores physical damage.
He slashed just to bring out the holy damage of the Righteous Seal, which was far higher than the value of the slash.
Protection. Talent.
Dot. Strengthens the aura of piety. Grade.
Precise. Grade.
Guardian's favor. Grade.
Tenacity. Grade.
King's Blessing. Grade.
Strengthen the Hammer of Sanctions. Grade.
Disciplinary. Talent.
Dot. Prays. Grade. Intensify the trial. Grade.
Strengthen the Crusader Seal. Grade.
Oblique. Grade.
Conviction. Grade.
Order the Holy Seal. Grade.
Strengthens the aura of punishment. Grade.
Hands** specialization. Grade.
Aura of holiness. Grade.
Strengthens the aura of holiness. Grade.
Revenge. Grade.
Divine judgment. Grade.
Confession. Grade.
A feeding frenzy. Grade.
Crusader strikes. Grade.
There is also a Hallowed talent reference. It's 51 talent.
Sacred. Talent.
point) Divine Wisdom.
Dot. Mental concentration.
Dot. Imperishable faith.
Dot. Intensive Holy Healing.
Dot. Dedication. Dot. **Light.
Dot. Strengthens the blessing of wisdom.
Dot. Enlighten. Dot. Divine Grace.
Dot. Divine Enhancement.
Dot. Holy Shock.
Dot. Protection. Talent. point) shield barriers.
Dot. Strengthens the aura of piety.
Dot. Guardian's favor.
Dot. Tenacity. Dot. King's Blessing.
Dot. Shield Mastery.
Dot. Strengthen the Hammer of Sanctions. Dot.
No, orbs and orbs (skills: e.g. skeleton arrows, etc.) are not stackable. >>>More
Lexical use of Yi Ren Qizhi: to...As odd, adjectives are used as verbs. Guest's father: >>>More
The significance of a limited liability partnership is that it stipulates that each partner still bears unlimited liability for the debts of the partnership, but only for the debts of the partnership caused by the business or fault for which he is responsible, and not for the debts caused by the fault of the other partners. >>>More
I had the same problem as you before.,I can use the Microsoft Japanese input method.。 If you don't want to find it yourself, leave an email address and send it to you.
1. There is such a thing. The three families became independent families, and the generalized leguminaceae rose to the leguminous order. >>>More