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1.Everyone's three-point shooting posture is different, so when you first start practicing three-point shooting, you must have a standard shooting posture. When the basketball is thrown, the arms are straight.
If you want to practice your three-point shot, take a look at some of the shooting poses of NBA stars.
2.Three-point shooting arc and power. The three-point shot has a certain arc when throwing, and the larger the arc of the shot, then it is easy to appear hollow.
is like Ray Allen, one of the most powerful three-point shooting masters in the NBA, the arc of the shot can be studied, and Ray Allen's three-point shooting rate is also very high.
3.Stick to the exercises. Not everyone can shoot three-point shots, and hard work is a good way to do it, and when you see a lot of three-point shots in the NBA, you should know how much you are putting behind the scenes.
When the three-point shot is practiced, it must be practiced in multiple places, and the three-point shot must not step on the line when jumping.
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Here are some details I have written to others before about 3-point shooting and reverse running, and I posted it for you to see, I hope it will help you.
Chance to make a shot:
1.Vacancy: There are no defenders within 2 steps in front of you, and defenders need to travel farther if they are PF or C. The distance at which blocks and can be defended is related to the bouncing and blocking values.
2.Receiving passes: Especially after receiving SS passes from teammates, especially after NicePass.
3.Location: Some people are on point, I personally disagree.
In fact, it is the impact of distance on hitting, 3 points are more accurate to shoot on the line, low-level G or PG, more than 1 step away from the 3-point line is not allowed. (Receiving the SS pass and controlling it well can shoot more than one step away from the 3-point line).
4.Step point: It is important to shoot from the 3-point line on your own, but you can ignore step points when you receive a pass from SS and dribble within one step and no one is guarded.
5.Delay: In fact, delay is the first factor that affects the shot, but as you deepen your understanding of the 3-point shot, the delay of the G 3-point shot can be overcome with your feelings and techniques, which is different from the inside grabbing.
After: After A, it is indeed the shooting time, but sometimes there is a delay, so it is not accurate. This comes back to the problem of delay, and you still have to rely on your own experience to control the timing of the shot.
7.Don't cheat: If you play open, you'll never be able to practice.
Reverse run: When a teammate passes the ball (or has just passed the ball) and you have not received the ball, you suddenly change the direction of your run, at which point the ball will draw an arc in the air and follow you.
As the name suggests, you can see it.
For example, if you run to the basket and a teammate passes the ball, and when you don't receive the ball, you suddenly run outside the 3-point line, and the ball will follow you to the outside of the 3-point line. Got it.
PS: If your teammates have SS, then you only have one chance to change direction like this.
Benefits of Reverse Run: aTest the defender's reflexes, if the defender is slow to react, you open up the shooting distance; b.Receiving a pass from SS will give you a one-step run bonus, which can also help you open up the distance.
If you have a good grasp of the reverse run, when you receive the ball, you can meet the first three shooting points written above at the same time, and the hit will be very high.
Disadvantages of running back: aWhen the defender is between you and the passer, pay attention to the timing and direction of the counterrun, otherwise it is easy to break the ball. b.The SS is very dependent on teammates, and if a teammate does not have SS, it is easy to lose the ball and run against the back, and it is not easy to run out of chances.
Note: Running back is just a tactic or a skill, and not every run back can be a chance. It is also a very important skill to use anti-running fake throwing to cheat and jump.
As for the shooting action, in fact, the so-called shooting action personally feels that it doesn't matter if you pretend or not, the action does not affect the hit, only the hat point is changed. If you prefer to cheat and jump and then run to shoot in the open position, then install a few; If you like to run back and open up the distance and make a strong throw, then you don't need to pretend.
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More passes, reverse run 3, the middle line is connected to the SS shot, the back 2 is directly thrown after passing the person, try to go to the bottom line if the person is good, the bottom line is accurate, and the A without the arrow key is added when the vacancy is empty, and then thrown.
This is all skill, if you want to hit the rate, don't waste when you play, don't run back, no matter if someone or no one wants to throw, score 2 points appropriately, pay attention to the hit, and slowly go up. In fact, wow, the data gods are all floating clouds, the guards have 3 points and 35+ is enough, I am a c, and the guards generally look at the average score of 10 + 3 points per game and hit 30%+. It turns out that there are more 3-point hits of 45+, some are strength, some are grinding, too focused on hitting, and they can't score a few points at all, all TM mistakes!
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I've been playing FS for 6 years, and it's a bit authoritative to talk about the problem of 3-point shooting. First of all, the ability to score 3 points is very important (don't spray brother).
If you don't believe it, you can open a level 1 number yourself, so that you can't get into a few empty seats, and the most important impact is to hit"Jump"!!!
Why Jump? Of course it's not you who jump, it's the person defending you who jumps. For example, if you lose a 3-point to the baseline, but the defender misses you to jump up and block and watch the ball fly out, then 95% of the shots go in.
As for the 3-point shooting skills, it's good, but the shot is a little slow and easy to be covered, but there is a 95% probability that you can play the skill in the open position. Some people say that skills are chicken ribs, but I don't think it's at all. To excel in SG is to have exceptional skills.
There is also the consciousness of running back, when you successfully run back, the person who is stupid and rooted in you is still deliberately covering you, then you can secretly laugh at it, he is helping you
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Find the point shot that you are used to, the advantages are more accurate, and the disadvantages are always in those few nods, which are easy to be defended.
Shooting closer to the three-point line is more accurate than moving away from the three-point line.
Rely on the reverse run to pull the empty block and shoot 3
Rely on teammates to pass the ball out of nice pass shot 3
In fact, I personally feel that if you want to shoot three points, you have to have a certain ability value, and the general guard has a high shooting rate when the ability is 60 (or above), and the vacancy position (this is very important, many tactics are based on this point, such as running back, a person, changing direction, running), aiming at the basket and standing (you can use the arrow keys to assist alignment).
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Mainly by running back, there is also personal habits, my number, I am used to running back to the three-point line, turning around for three points directly, but some people are used to a After passing someone, press a in the face of the basket, and then shoot, to put it bluntly. It's all about experience. In basketball, coordination is the greatest fun, and when I played it there were only four zones, and I have been playing until now.
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An empty 3 is certainly more accurate than a distraction.
If there is a reverse run, SS reverse run, and a is down to the opponent, the vacant position can increase the hit to some extent (unfounded, but it does feel a lot more accurate).
There are also 3 points of SF, which is more stable than PG in the case of higher level, PG has 3 points, that is, when it is on time, like SG, when it is not allowed, it is like suicide, and SF is different, as long as the vacancy and the vacancy after the reverse run are very stable, especially 35+ SF, as long as it is not thrown randomly, it is basically between 40 and 45, and no matter how high the hit is, it is open G.
There are other hi I don't understand.
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The baseline 3-pointer is basically the most accurate.
And the other thing is that when somebody is defending you, you're going to go to one side, but suddenly you go in the opposite direction, and it's very easy to get in.
There is also a lot of experience. If someone guards you at a low level, you will not be able to enter 100% of the vacant seats.
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Pull the empty position without explaining the lak, directly say press the law, you will not press, the empty position is a waste, turn around: basically step on the line and turn around to the middle of the add d to throw it out and loosen. There is also a 45-degree turn will be slower than the baseline, and not very accurate, at this time, if you have a rhythm, slowly turn to the middle of the shot, don't worry, or just press A to dribble and dribble in the shot.
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SF will run 3 in the opposite direction If the opponent is slow to respond, you can make a direct strong throw Remember that it is a reverse run 3
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First you have to know.
When playing. There will be a so-called "feel".
Other words. Sometimes you're accurate.
Sometimes not. Leaving that aside, let's take a look at the factors we can control.
Someone is interfering in front of you.
The impact is definitely the biggest (unless you run backwards or second shots.)
If you have that kind of running and three-point ability)
The defender is on your side or behind.
The impact will be smaller.
If your teammates are in front of you.
It will also have a certain impact.
Cast 3 method (theoretically more accurate).
Put the defender on the back.
Advise the other person after falling.
Cast to the vacant slot. Fallen players can also affect three-point shooting.
It's smaller though. Catch the ball and throw it in the open position.
Catch the ball and fake a throw. The other jumps.
Then run the empty shot.
Reverse run shot (can be a reverse run against a teammate.)
Have a teammate block the defender.
Catch the ball and shoot. 3 points, the ability is quite accurate, and the high point is quite accurate).
Or. Anti-run fake throwing.
The other jumps. Pass teammates again.
A teammate returns to your empty slot. Cast. Dribble.
The defender is blocked.
Empty pitch. Cast in seconds.
i.e. the defender can cover you in front of you.
But he didn't jump (this requires a certain 3 points of ability and experience, and he experienced it himself) and stepped on the line to shoot 3 most accurately.
The long-range 3-pointers are all hollow.
The location is better than 1 step away from the 3-point line.
Finally, a little trick.
If it's in dribbling.
When shooting the ball, when the ball just lands and the moment the ball just goes from the ground ** to the hand, press d** to shoot accurately (this is a personal experience).
As for the length of the press d.
Actually, it doesn't matter.
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