Phantom out of phase or prosthetic leg ? What does it do?

Updated on Game 2024-03-21
40 answers
  1. Anonymous users2024-02-07

    In the case of SPE, the goal of the phase prosthetic leg is different.

    It is generally advocated that the prosthetic leg is the equipment that is suffocated. Because D and phase are in conflict (the two can't be turned on at the same time, otherwise the collision volume can't be eliminated), and the prosthetic leg's bonus to attributes and attack speed makes the SPE survivability and mending the knife somewhat helpful (the phase bonus is actually more when mending the knife), and the later ability will be a little better than the phase. However, the combat effectiveness is very weak before the equipment is completed, so the first 25 minutes are actually a drag.

    In particular, if you can't hold back the brilliance, the SPE's combat effectiveness is easily discounted.

    The phase, on the other hand, is biased towards combat. This genre is mainly derived from the Water Man Battle Ghost. The advantage of the phase is the increase in attack power and speed (this is for the pursuit of not the escape), the advantage of the mending knife is greater than the prosthetic leg, and in the lane period, it does not rely on the high-level D but the D of level 2-3 with phase acceleration, and at the same time, it will upgrade the barren of more than 1 level with teammates to occupy the lane to kill or open a big chase.

    And in terms of team battles, as long as the advantageous situation comes, it will play the role of a meat shield, and cooperate with the phase to increase the attack power to kill the opponent. After the phase vanguard, the SPE can participate in the battle, so as to deal with the disadvantage of the opponent such as the water man who can enter the battle very early in the late stage to form a 4v5 situation. However, the flaw of the phase is that once you can't rely on the phase to play an advantage or don't come to the battle early, it's basically better to hold back the glory.

    After 30 minutes, the phase is useless, and the later effect is not as good as the prosthetic leg (but if the money is fast enough, it makes no difference, that is, the phase can fight and the prosthetic leg is not good.) So the occupation is multi-phase)

  2. Anonymous users2024-02-06

    The ghost phase is better than the prosthetic leg. The ghost is the kind of late stage that is biased towards fighting team battles.,Generally, the prosthetic leg is the late stage of the attack speed support attribute.,This kind of post-heads-up is generally very fierce.。 The ghost is out of phase, and it is very strong with poison balls and D skills to stick to escape.

  3. Anonymous users2024-02-05

    It's the same to play anything, but for now, people who open black shops like to come out of phase, which is easy to cooperate, add attack money, escape, and chase people. The downside is that the stats are lower, but if you're quick to make money, that's fine

  4. Anonymous users2024-02-04

    The attributes of the prosthetic leg are better, but the movement speed provided by the phase is helpful for positioning and pursuit, and it also improves the attack power and is convenient for replenishing the knife, so it is still better to be out of phase.

  5. Anonymous users2024-02-03

    Prosthetic legs, U ghost phase wasted,

  6. Anonymous users2024-02-02

    Phase: The advantage is phase movement, and with the ghost blade, it is BT, and of course the attack power has also been increased. The disadvantage is that it doesn't support blood and doesn't increase attack speed, but ug's famous meat shield doesn't rely on this bit of blood in the later stage; As for the attack speed, he relies more on hy's burns, and the attack speed of the prosthetic leg can be ignored in the later stage.

    So, out of phase, the speed advantage is obvious.

  7. Anonymous users2024-02-01

    In fact, I personally think that both shoes don't matter... But the phase is mainstream, after all, for a reason... The 24-point attack bonus is not covered.,And it's not easy to be stuck by soldiers when you make up the knife.。。。

    The ghost's shot is not covered... Prosthetic legs,,It's not too recommended.,8 point attribute switching for ghosts is a d can not be cut out.、More than 150 blood is just (19x8=152.Besides, the desolation skill is the most difficult passive to trigger in the whole of DOTA.,Attack speed is meaningless in front of it.。。。

    It's not as useful as the flexibility of the phase to attack the speed (for example, when the opposite side catches someone, the ghost goes into the woods with a d, and turns the phase in a circle...) But if you hit the back, it is recommended to change to flying shoes. . . After all, save the tp grid, in Warcraft, the grid is the most bullish artifact-

  8. Anonymous users2024-01-31

    The ghost's shoes mainly depend on the lineup.

    If there is a pat bear on the opposite side, it can be phased, and we don't have a major output point other than ghosts.

    If you come out of the prosthetic leg, you can increase the upper limit of nearly 200 points of life and 8 attributes, and you can absorb more damage during team battles, mainly in dual-core or triple-core lineups, and the timing of team battles is also very important.

  9. Anonymous users2024-01-30

    Look at the lineup, if your lineup is strong in the early stage, then your early phase gank is better than playing money, and the last leg is still a prosthetic leg in the late stage, after all, there are ghosts out of these two kinds of shoes The cost performance is about the same, and I personally think they are suitable.

  10. Anonymous users2024-01-29

    Each has its own good.,When the phase is turned on, there is no phase effect with d.,So you have to D in the phase first.,The attack speed of the prosthetic leg doesn't have much effect on ug.,He's not pure dps.,He's a half-meat class dps.,Why don't you do it later? So, phase is preferred.

  11. Anonymous users2024-01-28

    It is highly recommended to get out of phase, the ghost is enough meat, the output is enough, and the running is slow.

  12. Anonymous users2024-01-27

    The phase is better, whether it is to chase or escape.

  13. Anonymous users2024-01-26

    Depending on the actual situation, I tend to be phase-oriented (running fast), but I can't open my phase-shoes and ignore the terrain under the Spectre Blade.

  14. Anonymous users2024-01-25

    I think the phase is good, and when you cooperate with the big recruitment, there are 2 skills to chase a little pain.

    There are also advantages to the line patch.

  15. Anonymous users2024-01-24

    Good phase can traverse terrain.

  16. Anonymous users2024-01-23

    Phase, when killing someone, a d and then open the phase, basically no one can escape.

  17. Anonymous users2024-01-22

    UG only has a slow down skill, decisively out of the phase, must first out of the vanguard shield and then HY

  18. Anonymous users2024-01-21

    It depends on the downwind phase and the upwind leg.

  19. Anonymous users2024-01-20

    The current ghost early fight is not as powerful as before, the previous phase pioneer magic wand ghost fight is very sharp, now the rhythm is too fast, now it is the prosthetic leg developed by the main wind, shine as soon as possible, and the headwind is all quiet boots + drums, although the amount of blood is not as much as the vanguard, but it is more convenient than the vanguard, and the movement of the green shoes is also just. Phase Ghost is hard to play right now.

  20. Anonymous users2024-01-19

    Spectre is one of the most phased lates. Why.

    1,Phase with ghost 1 skill,Ghost blade,It's flying up when you run.,Whether it's chasing or escaping.,It's definitely easy to use.。

    2,The DPS provided in the early stage of the phase is definitely higher than that of the prosthetic leg,Do you think in the early and middle stages,Replenish troops or kill people need that 30 points of attack speed bonus or 24 points of attack power bonus?

    3, if the other side wants to catch your ghost, the phase may run around the woods through the soldiers, but the prosthetic leg can only be cut around, and even if you have the strength of the prosthetic leg, the extra 100 blood, if others really want to kill you, will they not be able to kill you? (As long as the opposite side wants to kill you, although the chance of phase escape is relatively small, but I think it will be a little more likely than a prosthetic leg).

  21. Anonymous users2024-01-18

    Classmate: Dota is actually a test of people's minds, there is no absolute good or bad.

    Think about what is the difference between a prosthetic leg and a phase? The prosthetic leg adds attack speed and meat (power leg) The main increase in phase is movement speed.

    So there is the following conclusion: when the opposite lineup is very meaty, the prosthetic leg is conducive to your own stake output, when the opposite side restricts more skills, the phase is conducive to chasing and killing, when the teammates are not very strong, when you want to play aggressively, the phase is conducive to better killing.

    Having said these examples, I don't know if you understand that there is no good or bad equipment but it is to be chosen according to the lineup and the level of teammates.

    Playing dota is like this, isn't it the same with being a person and doing things, there is no absolute good or bad, only the wisdom of choice.

    I sometimes just hit the end with a red shoe, and I still get a lot of MVP ladder points (Spectre 1900).

  22. Anonymous users2024-01-17

    UG is the most pseudo-core, no stun and no crit, and its strength lies in the pursuit battle, which can help UG play the fastest speed and pass through blocking obstacles when chasing people. Due to the presence of the IMBA in the green shoe, it is undoubtedly the best choice for UG. The imba of the green shoes and even all kinds of DPS are rushing to it, giving up the traditional footwear such as prosthetic legs, so it is better to come out of the green shoes now, and then use the phase when the green shoes are cut.

    Often everyone likes to drill how to outfit the tip of the horns, often ignoring the existence of the ice frog god, catering to the version of the outfit is not the most comfortable choice?

  23. Anonymous users2024-01-16

    I hope the landlord chooses me.,Ghost if the team is headwind and you yourself are more downwind in the case of direct prosthetic leg shine.,Wood has a vanguard shield.,But if the team is headwind.,Or the regular route is good.,The team is smooth.,There's no too fixed who's good and who's bad.。

  24. Anonymous users2024-01-15

    The Ghost is more suitable for the phase, because she is very fleshy with refraction, she doesn't need to support her prosthetic legs, and her attack speed is not very necessary. If there is a phase, drive the phase with d to run, the chasing speed is super fast, and you can wear small soldiers to suppress people in the early stage. In addition, the phase has a 24-point attack damage increase.

  25. Anonymous users2024-01-14

    It doesn't matter, shoes aren't the most important thing to her.

    Personally, I like the phase.,Run fast.,Add attack power to make up for the knife.,It's very important for the early stage.,You'll also be out of the meat outfit in the later stage.,Fake leg sensitivity and intelligence 10 points are meaningless.,Attack speed is meaningless As soon as the equipment comes up in the later stage,It's replaced.。

    The most important thing is that the early stage is good for development

  26. Anonymous users2024-01-13

    Now there are basically no prosthetic legs, generally green shoes or phase, depending on the situation, green shoes can add blood, phase can chase people and escape, one side defense and one side attack.

  27. Anonymous users2024-01-12

    Phase, ghost attack is low, it is difficult to make up for the knife, and the late stage turns to fly shoes.

  28. Anonymous users2024-01-11

    The first few versions were also good for green shoes. Now weakened. It's still phase.

  29. Anonymous users2024-01-10

    Prosthetic legs, because the ghost's skill is to ignore the terrain, and it will be chicken ribs when it comes out of phase. And the ghost is a hero who kills people simply by looking at critical hits and glowing burns. If you are out of phase, it will be wasted.

  30. Anonymous users2024-01-09

    Personally, I think it's better to be in phase.

    First, there is speed, ignoring the card position, and there is no pressure to chase and escape.

    Second, it has attack power that can provide a certain amount of output.

  31. Anonymous users2024-01-08

    If the pressure of the busy line is high, the prosthetic leg will not be too stressful, and if the pressure is not large, it will be phased, and it will be improvised, and at the end of the day, everything will have to be changed.

  32. Anonymous users2024-01-07

    The phase is very good for chasing and escaping, the prosthetic leg is useless, and it will be turned into flying shoes in the later stage.

  33. Anonymous users2024-01-06

    SPE kills people mainly by chasing and fighting, using barrenness as output, and he doesn't have much attack when he slashes flat.

  34. Anonymous users2024-01-05

    High opposite output, three-dimensional prosthetic leg support, less opposite control, phase, fast movement speed, easy to escape and chase.

  35. Anonymous users2024-01-04

    Out of the phase shoes, in the later stage, add the ghost blade and increase the speed of the equipment to catch people invincible.

  36. Anonymous users2024-01-03

    Phase: Chase, Escape, Match the skill speed. ug does not rely on attack speed as the main output, and adding the yellow dot attribute in the later stage is enough.

  37. Anonymous users2024-01-02

    The phase is better, plus the output, the ghost relies on the output, and the phase can also increase the movement speed, which is easier to chase people.

  38. Anonymous users2024-01-01

    Phase: Prosthetic legs are non-mainstream.

  39. Anonymous users2023-12-31

    Recently, I tried out a few ghosts with outfits, so let's talk about them here. I mainly play 11 passers-by.

    Ghost belongs to the hero with the highest fit with HY, our goal is HY, as the core equipment, it is very important for HY to come out sooner or later.

    Mainly said that there is no one to protect the passerby, and if someone is insured, he will not say anything about taking out hy for more than 20 minutes.

    Equipment route: Go out to eat and drink the small shield of the branches, and then the poor ghost - green shoes - mending knife and axe - magic wand.

    Green shoes are very important, because if no one is insured, the ghost alone will be crushed, and at this time, the defense and health recovery of green shoes will be of great help against pressure. And in fact, you can't play all the mixes, and you can also play junglers with green shoes.

    This wand is a must, because there is no magic equipment, and the wand's 3 intelligence and health recovery are very useful. And you don't have to waste the branches of the opening.

    The next thing is the wired mixed line, with TP on the body at any time to see which route no one is to bring, and if the three roads can't be mixed, they will be jungled.

    There is a key point here that you must pay attention to team battles, if you have the opportunity, you must immediately enlarge the head, but you must be optimistic about the situation, if you go to the danger of your life, your teammates should sell it.

    This outfit is relative to the Vanguard Shield's outfit is that HY came out early, but the ability to mix and jungle is about the same as the vanguard, and the blood return of the green shoes is really buggy, and the role of hy on ghosts is not to be said, there are dragons and no worms.

    As for what is lost first, it's funny, and the ability to collect money in the later stage is also very important, and the strength of the enemy law is stronger than the invincible ability to collect the line and collect the field. For the late stage of the ghost meat type, hy is definitely the first big piece, and you really want to play scattered and lose playing monkey little naga. Scattered, I feel that for the ghosts, I will think about it after the dragon's heart and the clone.

  40. Anonymous users2023-12-30

    Ghosts are definitely meat! The first of the three late team battles!

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