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Because the current version is all Assassin Burst stream, and the survivability of a non-unique ADC like Varus is too poor.
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Because the damage that Varus's hero skill can do is limited, and the damage becomes very low when it is weakened.
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The hero Varus itself is much different from heroes like Kaisha and Kasumi, and now that it has been weakened, there are definitely fewer people who play it.
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The first time you press to start charging, and when the charging is completed, the circle reaches the maximum, indicating that the charging is completed and then released so that the damage and power are the greatest, and Shen Tangerine starts from your charging, and if you don't release it within four seconds, then the skill release fails, and you will return 50% of your mana to the wide group.
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The vernacular is. Press Q
You can let go and judge early.
This is when Varus.
Start drawing the bow. Prepare to release the Pure Eye-Wide Arrow.
It's like he's pulling his bow slowly.
At this time, you can move the gods.
However, it has a slowing effect on self during the release).
Subsequently. It can't be tense all the time.
So. There is a time limit.
Almost. It is necessary to choose the target direction.
Then click Q again to shoot vigorously out.
Otherwise, it will suffocate.
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You can use magic to resist the top.
If you play AP, you don't have to think about it.
He hurt 1 E and Q.
The CD is still very long, and it can't hit anyone at all.
Please adopt it in a favorable manner Thank you.
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Smart casting.
q Hold down Distance damage increases... Bounce up and release it. Keep holding it down and don't let go.。。 When the time is up, the cast is canceled.
You can see the value of each level According to the skill level... So you get it?
It doesn't matter which ones are your first time
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In the vernacular, press Q and you can let go, at this time, Varus began to draw the bow, ready to release the arrow, as if he was slowly pulling the bow (at this time, you can move the horse, but it has a slowing effect on himself during the release), and then it is impossible to keep tense, so there is a time limit, almost it, you must choose the target direction, and then click Q again to shoot vigorously, otherwise it will suffocate.
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You should be talking about the Falos handle of the Taiwanese suit?
The time difference between the 2 Q presses is 3 seconds, and 4 seconds is the best.
Thank you for adopting.
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The first time you press to start charging, and when the charging is completed, the circle reaches the maximum, which means that the charging is completed and then released so that the damage and power are the greatest, and from the beginning of your charging, if you don't release it within four seconds, then the skill release fails, and 50% of your mana will be returned.
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It has nothing to do with the first time at the beginning.,If you don't shoot out after a period of charging, it will be automatically canceled.,Shoot again and have to wait for the cooldown to be charged.。
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No, it's that you have to do it every time you use it, and the first time you press it twice before it is released.
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You know what you're doing, and you just know that the longer you save it, the more it hurts.
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LGD When LGD was in the group stage of the S6 World Finals, Wei Shen's Verus was in the bottom lane of the Highland Guard, and he was charging Q Originally, he thought he was aiming at the enemy's hero with residual blood, and suddenly this Q was reversed.
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Bronn has a shield to keep arrows at bay. How could Wei Shen, as a professional player, not know this? But the arrow can't turn, so he reverses Q, and according to the point that the earth is round, the arrow will fly back around the earth and hit Bronn in the back! These are based on physical knowledge.
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Impale Arrow [ q ].
First cast: Varus begins to charge, slowly increasing the range and damage of his next shot. Second cast:
Varus shoots arrows, dealing 10 43 77 110 143 (+Attack Damage Bonus) Physical Damage to enemies, max 15 65 115 165 215 (+Attack Damage Bonus) Physical Damage. Damage is reduced by 15% per enemy hit (minimum 33% damage), and Varus' movement speed is reduced by 20% while charging.
If the charge exceeds 4 seconds, the Impale Arrow will fail to cast, but will return 50% of the mana cost.
Cast Cost: 70 75 80 85 90 Mana.
Cast Range: 925
Decrease by 20.
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Looks like a 35% slowdown I don't remember.
will trigger, but the additional damage will not be doubled. >>>More
Restraint, high-pressure water cannons, tides, scribbles.
Cold Shot Passive Skill When out of combat, Ash gains stacks of undivided attention. When Ash's preoccupation reaches 100 stacks, her next Normal Attack will be a critical hit. >>>More
Fragments [q].
Deal 70 120 170 220 270 (+Spell Damage * Magic Damage) to the target and steal 14 17 20 23 26% of their movement speed for 5 seconds. >>>More
Skill NameAttack TypePower UsageLearning LevelUsage EffectImpact Physical Attack3535 Staring AttributeAttack030 Opponent's Defense Level -1 Sprinkler Elemental Attack040 Opponent's Special Attack Level -1 Blister Special Attack 4040 Water Beam Special Attack5540 10% Hit Inflicts Frostbite Swing Physical Attack 5040 Adds 20 Fixed Damage Absorbent AttributeATK 020 100%Change Self's Special Defense Level 2 Water Splash Special Attack 7035 10% after hitting Causes the opponent to frostbitten and collides with the wavesPhysical Attack 8030 The opponent takes damage 1 4**Give yourself a piercing water gun special attack 7025 If you strike first, the power is 2 times the power of the scream attribute attack 020 100% Change your own special attack level 2 Wave Roar Special Attack 9020 After hitting 10% cause the opponent frostbite flash one hit Physical Attack 7030 Ignore the opponent's speed and attack the storm special attack 12010 15% Change the opponent's special defense level -1 Breaking Wave Impact Physical Attack 10015 15% Change the opponent's defense level -1 Blue Light Water Pump Special Attack 1505 Heart of the Ocean Attribute Attack 020 Deduct a quarter of the opponent's current HP Combo Water Blister Water Special Attack 505 2-4 Attack Water ** Attribute Attack 10 Restore your HP 1 per turn for 5 rounds 5 Phantom Blue Ray Normal Special Attack 1205 1 of the damage dealt to the opponent 4, Restore your own physical strength, Song of the Waves attribute attack 5 Make your own special attack, special defense, and hit level +1 Blue Light Tsunami Water Special Attack 1505 If the opponent is in the state of ability increase, Self Attack Level +1