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Lights in 3DMAX VR are cached in the GI option.
Here's how:
1. The first step is to open the 3dmax app.
Go to the home page, click on the "Rendering" option in the upper main menu bar, and then click on the "Rendering Settings" option as below screenshot shown.
2. In the second step, in the pop-up "Render Settings" interface, open the "GI" tab, tick before "Enable Global Illumination", and select "Light Cache" for "Secondary Engine", as shown in the figure below.
3. Finally, you can see the setting options of "Light Cache" below, as shown in the figure below.
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Lights in 3DMAX VR are cached in the GI option.
1. First open the 3DMAX app, enter the home page, click on the rendering options in the main menu bar above, and click on the rendering settings option.
2. Then in the pop-up rendering settings interface, open the "GI" settings interface, tick to enable global illumination, open the secondary engine and select "Light Cache".
3. Then you can see the "Light Cache" setting option below.
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<> if you use the Vray ADV renderer and enable global illumination in the GI, you can use the light cache in the primary engine or the secondary engine, and when the light cache engine is enabled, there will be multiple detailed parameter settings for the cache below. As shown in the picture above.
If you are using the Vray RT renderer, there is a global illumination item in Vray RT, and when global illumination is enabled, you can now use the light cache in the engine.
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<> is in the next two red circles, i.e. in the one with gi at the back of your image.
However, generally use vray-adr, not vray-rt, and you can choose adr when choosing a renderer
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Lights in 3DMAX VR are cached in the GI option.
Here's how:
1. The first step is to open the 3DMAX application, enter the home page, and click the "Rendering" option in the main menu bar above, and then click the "Rendering Settings" option, as shown in the figure below.
2. In the second step, in the pop-up "Render Settings" interface, open the "GI" tab, tick before "Enable Global Illumination", and select "Light Cache" in the "Secondary Engine", as shown in the figure below.
3. Finally, you can see the setting options of "Light Cache" below, as shown in the figure below.
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1.Check the maximum light intensity to see if it can solve the problem2If you try to solve the problem by converting the scene material to the vray type, you can use plug-ins such as CG Morobot to convert Songrot 3
If you turn off the displacement attempt, you can uncheck the displacement option in the renderer settings panel.4Clean up empty objects and other scenes garbage to try to solve the Qingqiao Sakura argument scene, delete the redundant scene and lack of garbage, and empty the shader 5Check for the presence of a slope gradient material6
Check the file parameters to check whether the light material subdivision, global subdivision, and light cache subdivision are too high, if the parameters are too high, try to lower the parameter rendering 7Troubleshoot model issues: Troubleshoot by hiding or deleting a model.
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Let me tell you a little bit about what this situation is.
Generally, people who are not good at computers can use VR hair to simulate carpets, even if the values are very, very, very low!
It takes him 10+ hours to build the light.
In fact, it's just that your computer is not good, it's not a software problem, it's not a problem with your settings!
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The value is too high, 1000 is enough, and 400 is okay for sketches.
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I don't think it's dead, because you probably have a hair system in your machine. The hair system takes a lot of time.
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