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First, about the Holy Seal. It mainly depends on what glyph you use, one is the glyph of the Holy Seal of Wisdom, the effect is that the mana consumption is reduced by 5%; One is the Bright Sacred Seal Glyph, and the effect is **The effect is increased by 5%. Whatever glyph you choose, you can open the holy seal.
Then, about the trial. For example, if you go to the Wisdom Trial, whoever fights the monster will return blue to whom (there is a distance limit, so generally only melee returns), and if you don't fight the monster, it will not give you back blue.
It is highly recommended to go to the Bright Trial, which can regenerate health for melee combat. **The amount is still considerable.
If you feel that the blue is not enough when you get off the FB, use the wisdom holy seal to glyph and open the wisdom holy seal. Another is that if you feel that there is basically no shortage of blue, you use the Bright Sacred Seal to glyph and open the Bright Sacred Seal. When there is no blue, cut it into the holy seal of wisdom, go up to the wisdom judgment and cut down the monster, and cut it back when it is almost back.
I'm lazy. Therefore, I chose to open the Sacred Seal of Wisdom. Judgment on the Light.
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Yes, there is no effect, add a good buff, brush up the blood, and you don't need the Holy Seal and Judgment.
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Not all, if the first judgment of wisdom does not end, and then you go to the second judgment of wisdom, there is still a return to the blue at this time, although not much. Now there is a new carving, if you are hanging a sacred seal, increase the amount of ** by 5%. So if you have this engraving, you can use the Sacred Seal.
If not, use the Seal of Wisdom. The best way to judge is wisdom. Because if you click on the talent, it will increase the haste when you use judgment.
So make sure that this buff must be judged non-stop.
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Hang the Holy Seal Plus 5%** on the Wisdom Judgment The Holy Light Judgment is generally handed over to CJQ because yours are not as much as CJQ In fact, the Holy Light Trial is a means to create a false ** amount
On the wisdom of the trial, who fights the monster to whom to return If there is no blue, when no one activates it for you, you can consider opening the wisdom to fight the boss Usually it is the holy light In other words, the judgment is generally gone to the blue If you want to use the judgment to return to the blue, it is futile The wisdom trial effect is also a certain chance to trigger.
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Noble and loyal, paladins are the backbone of the team and can use their divine aura to assist their teammates, as well as protect and empower their injured comrades with blessing spells. Paladin is a very noble and glorious character in the backstory of World of Warcraft.
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One is that the buf after the trial increases the spirit by 30% back to blue, and the other is that knocking the boss has a certain chance to return to blue. The premise is insight into the Holy Seal.
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After the trial, you can get a buff that lasts for one minute, and the effect is that you increase the effect of returning to blue through spirit by 30% (NQ now only has spirit returning to blue normally). Then, when you hang up the Seal of Insight, the physical attack will have a chance to return to blue (flat A or Crusader strike is fine, it is recommended that you use Crusader strike, you can return to blue again, and you can also get a little holy energy).
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The CTM version has only one skill, which is called Judgment. Judgment will give you a buff that lasts for one minute (increases the spirit of returning to blue by 30%), and will not return to blue directly, as for slashing monsters back to blue, it is the effect of your "Insight Sacred Seal", and you can return to blue by slashing at the monster. Your copy is always lacking in the spirit of the blue pile, and the blue skill should be used as soon as possible, don't wait until the empty blue to use it, and when there is no ** pressure, go to the boss flat, and the blue will be very fast.
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The buff after the attack will be there under the trial.,If it doesn't come out, it's because your talent hasn't been added.。
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In the pre-Cataclysm version, there were three types of Judgments, one was the Holy Light Judgment, which had a chance to restore health to melee attacks after being cast on an enemy; One is the Judgment of Wisdom, which has a chance to restore mana to its melee attacks after being cast on an enemy; One is Fair Trial, where when cast on an enemy, movement speed is slightly reduced and it is impossible to escape; However, this skill was removed in the Cataclysm version, and the name was agreed to be Judgment. Slashing monsters back to blue is a knight who has a chance to restore health and mana to the enemy's melee attacks after opening the Insight Seal. Copies are always lacking in blue, one reason may be the use of your skills, too much**, and one reason may be that your mental attributes are not enough.
It is recommended to read more technical posts, which will help you.
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