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This major is very suitable for boys, and it is very good to learn.
The e-sports major mainly learns e-sports technology, introduction, refereeing, event organization and planning, etc.
In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.
In terms of practical teaching, the college will regularly invite industry insiders to give lectures and give lectures, and students will also collaborate with students in the two directions of art and program to complete their graduation projects, and participate in competitions of related enterprises, so as to accumulate works and deepen their understanding of the profession and industry through experiential learning.
E-sports also need to learn to create stories, formulate rules, innovate gameplay, and communicate with programs and artists, so that the plan in your mind can be implemented and become a game work presented in front of players. Practitioners are required to have corresponding humanistic qualities, innovative spirit and cooperation ability. In order to cultivate talents who can give the "soul" of games, the School of Animation and Digital Arts has done a lot of exploration in the way of training.
Zero foundation, you can learn, it will not be very difficult, as long as you learn carefully.
China's esports industry is booming at an astonishing rate, and "e-sports" is not synonymous with playthings, but represents a vast market with great prospects. The development of the e-sports industry can not only drive the improvement of domestic consumption, but also become an important way to export foreign culture, so the prospect of learning e-sports is very good.
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Yes, with the rapid development of modern science and technology, the extensive combination of sports and information technology has given birth to a new sport - e-sports, which has opened up a new field for modern sports. With the advent of the mobile Internet era, personal terminals are developing in a more intelligent and portable way, and in this case, e-sports has also presented new characteristics.
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With the country's recognition of the e-sports industry, there are many domestic and international professional competitions, which have also attracted more and more young people's attention and love.
E-sports has long been recognized as a formal sport by the General Administration of Sports of the People's Republic of China, and professional players of e-sports usually need a lot of training and have strict requirements for operation, techniques and techniques in order to compete in the professional arena. E-sports players, like the athletes we are familiar with, have gone through many domestic competitions to select the best players to enter the international arena and win glory for the country.
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It is a very good choice to study the Internet, in this era of information, the Internet and IT technology is a popular industry, although the speed of development has begun to slow down in recent years, and the iteration of technology updates is slowly stabilizing, but it still has unique advantages, such as: its coverage is wide, and the world is interconnected. It spreads fast and diverges easily.
The development prospects and salaries of Internet technology are very impressive.
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It's good.,As long as you have the talent to work hard, it's easy to say anything.,This game is very fun.,You can try it.。 This should be visible, so let's see for yourself.
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The prospect of learning esports is good.
The e-sports industry is in the early stage of development, but the development potential is huge, and the rapid development needs the support of a sufficient number of talents, so the development prospects of the e-sports profession are broad. For example, professional players, coaches, esports data analysts, team leaders, etc.; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry.
Basic features: There are two basic characteristics of esports: e-sports, athletics.
"Electronic" is its way and means, which means that the sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" relies on information technology to achieve, which is what distinguishes e-sports from traditional sports.
"Competition" refers to the essential nature of sports, that is, confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications and projects in e-sports, but the core must be confrontation and competition.
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E-sports has developed rapidly in recent years, and the TP value of e-sports events has been rising. In 2015, the scale of the domestic e-sports market was 100 million yuan, in 2016, the market size reached 100 million yuan, and the user scale reached 100 million, and the momentum in 2017 was even stronger. At present, China has surpassed the United States to become the world's largest game market, but what is incompatible with this is that there is a huge talent gap in the e-sports industry.
According to the data of the 2017 Gamma Survey Report, the compound annual growth rate of the e-sports industry has reached 46%, and the talent gap in the e-sports industry has reached 260,000, and the demand gap is as high as 83%. The scarcity of talent is one of the bottlenecks faced by the emerging industry of esports.
The main employment directions of e-sports majors:
Game planners, designers, etc.
It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.
Game commentary, etc.
With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.
Career Coach. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to be an ordinary game coach.
Game streamer. The anchor industry has always been very good, and it is also a professional counterpart to e-sports. It's a viable path.
Esports pro.
In fact, there are not many e-sports professional players who choose this profession, and the peak of professional players is generally around 20 years old.
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E-sports is a high-end major, not something that can be learned ordinarily.
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Yes, but there are very few people in this line, fewer people who get ahead, and they need talent and technology, they need to practice for a long time, and there may be a risk of occupational diseases, so they should choose carefully, and now the online live broadcast ring is so good, and if you have the technology and strength, you can also choose to do game live broadcasts.
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Yes, the current market in this area is still relatively large, the employment is also relatively wide, if you learn well, the salary is not bad; But no matter how good it is, it mainly depends on whether you can learn real skills and useful things, in addition to the external environment, it also depends on yourself.
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After learning this major, you can become a game producer, game commentator, professional coach, and e-sports player. The main career direction after graduating from esports majors: Talents in game production in China are the most scarce, and the reason for this is the influence of the educational environment.
Esports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at working as game designers.
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Boys can learn esports, if you have the talent for it, you can. And in recent years, the development of e-sports has been quite good, and there are a lot of people he just likes.
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Do you think esports is easy to learn? The elimination rate of e-sports is even more cruel than that of Tsinghua University and Peking University. However, the cost of learning is relatively low, and it is generally known whether it is suitable for this industry in 1-2 months.
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And it also has natural advantages in terms of reflexes, so it is also handy to learn, and it can give full play to its strengths
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The forehead is not full, and the bangs will look good, but the bangs should not be too thick, there will be a sense of rustic, and a sense of heaviness, the second eye will appear larger, and then the double eyelids will look much better, and then the pouting is actually more difficult to shoot and look good, or smile to look good.
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In recent years, the e-sports industry has developed rapidly, and the TP value of e-sports events has been rising. It may be that when the technology is reached, it is already old and the physical fitness cannot keep up, and just as teachers are prone to lumbar spondylosis, this industry is also prone to physical occupational diseases.
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If boys really love esports and don't use it as an excuse to play games, then they can make a name for themselves in this emerging industry through their own learning. The prospect of boys learning e-sports is still very good.
Since 2016, the e-sports industry has been officially classified as a sports project, and since 2016, the e-sports industry has been continuously favored, including: the establishment of the video game sports branch by the China Culture and Entertainment Industry Association; The Ministry of Culture and the Ministry of Culture issued documents to encourage the development of e-sports events; The Ministry of Education has set e-sports as a formal major in higher vocational education.
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Online games, which once made countless people grit their teeth, have now become a hot industry. In recent years, the development of the e-sports industry has been in full swing, turning the "Internet addicted teenager" into a "professional master" of e-sports. What kind of transformation has e-sports, the darling of the new era, undergone?
What are the prospects for boys learning esports?
E-sports has become a new profession, and many young people see the possibility of their dreams becoming reality. With the popularity of TV series about the e-sports industry such as "A Little Smile is Alluring", "Dear, Loved" and "Full-time Master", e-sports has gradually entered the public's field of vision. In fact, generally speaking, whether there is an event or not is the most fundamental difference between e-sports and online games.
Esports is a professional system that is rigorously trained. Players train and compete under the club's organization, receive prize money and sponsorship, which is fundamentally a commercial practice.
Since it is a business activity, it can attract capital to enter, which in turn will generate more employment opportunities and provide broader employment prospects for the employed. On April 1, 2019, the Ministry of Human Resources and Social Security, the State Administration for Market Regulation, and the National Bureau of Statistics officially released 13 new occupation information to the public, including e-sports operators and e-sports players. E-sports has also become a dream career for many young people.
Therefore, if boys really love esports and don't use it as an excuse to play games, then they can make a name for themselves in this emerging industry through their own learning. The prospect of boys learning e-sports is still very good.
Since 2016, the e-sports industry has been officially classified as a sports project, and since 2016, the e-sports industry has been continuously favored, including: the establishment of the video game sports branch by the China Culture and Entertainment Industry Association; The Ministry of Culture and the Ministry of Culture issued documents to encourage the development of e-sports events; The Ministry of Education has set e-sports as a formal major in higher vocational education.
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If you have a professional talent, e-sports is a better choice, and this year, the development of e-sports, the e-sports industry is no longer simply a game-based, employment is also based on the surrounding industries, commentary, event operation planning, ** later, e-sports-related work is also higher than the income level of peers, any major, as long as you work hard, will get a good development.
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Boys learn e-sports. It's not so good. Especially the one that has no talent. It's a waste of time and money. In the eyes of parents in the motherland. Esports. It's the game. will not be favored.
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In fact, e-sports is not impossible, but you have to master the degree of student learning, not just play, but not really learn for future development.
Familiarity with this thing is easy to make the child addicted, and if he does not set it up well, it is easy to have problems.
In many college entrance examinations, you will be recommended by your teacher when you apply for a major. Learn this professional e-sports, after all, e-sports is a future development. Some international events, for example, have also included e-sports. If you really have the talent for it, you can.
All in all, if it's good, it's not impossible to go in this direction.
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The e-sports major is just a youth major, at most there are 10 years of working time, more than 10 years, not only can not support the competition with energy or physical strength, but also to ensure that you can have superb skills to play professionally, otherwise, this major is really useless.
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To be clear, although it is already a normal employment channel, its scope is relatively narrow, and the competition is much more fierce than other industries.
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E-sports is not a game, but a competition between athletes in a fair and equitable sportsmanship, through intellectual and physical confrontation between people, to determine the winner.
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