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I think the original magic resistance of the hero upstairs is right in the armor.,After changing into a sheep, because the special effects of the equipment on the hero are neutralized, the role of the challenge should be gone.,Regarding whether the hero is equipped with an effect after changing a sheep, you can refer to the dodge of butterflies (even if the hero has a butterfly after changing a sheep, it is impossible to dodge) and the hero's own passive skills are all canceled after changing into a sheep.,You can refer to the situation that there is no possibility of dodging after the phantom thorn is turned into a sheep.。 Therefore, the magic resistance of the hero after being the sheep should be 75 of the spell, and there is no essential difference between the sheep and the sheep knife of Lion and Xiao Y, so it should be the same.
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The hero's magic resistance is because his armor type is sacred, and the armor does not change after changing into a sheep, so the magic resistance does not change. However, any other attached magic resistance will disappear.
The effect of changing sheep is the same, but the length of time is different.
But the hero who turns into a sheep does become more brittle, and I don't know what's going on with this, at least there is no change in the various attributes, and the specific may only be known to Ice Frog. (Maybe the armor changes after changing into a sheep, but you can't see ..........)Hmmm....Unlikely ......)
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exists, but the anti-magic cloak and the magic resistance given by the skill are gone.
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After changing into a sheep, the magic resistance is 0, but the magic resistance of the item is still there, for example, just carrying a challenge, being transformed into a sheep will still receive 70% of the magic damage, Lion and SS's transformation of the sheep is made of a mold, so the same Finally, it is required to chase points!!
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About the sheep knife (turning into a sheep).
The following two posts have all the explanations for the effects of the Changing Sheep to make the hero's passive abilities, stats, and items.
The Sheep Knife, Lion, and Shadow Shaman's Sheep are the same, except for the difference in cast time and duration.
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Does not exist: Magic Resistance has no effect.
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The amount of damage and the amount of damage that are blocked by the magic resistance are different for different skills.
Without going into too much detail, let's explain to you the 5 examples you gave.
1.Shadow Fiend's shadow pressure damage is 300, and the puppy has no magic resistance skills other than magic immunity, so it is absolutely possible to be taken away with 230+ HP.
2.First of all, Ryan may have a scepter. Even if you don't, ultimate = 400+, poke = 200+, basic attack = 50+, 777 HP is still possible to be killed.
3.The percentage of additional damage of the throwing skill will increase with the skill level, definitely more than 20%, and this skill is additional basic attack damage. Also, the Venommancer's Innate Magic Resistance is absolutely not 25%.
All in all, the Venommancer with 700+ HP is a floating cloud in front of Xiaoxiao.
4.The damage of Shadow Fiend's ultimate is related to skill 2, as long as there are more soldiers, let alone 400 damage, even 500 damage may be inflicted.
5.Shadow Fiend's Shadow Pressure damage is 300, and three times the pressure is 900 damage and you can't kill 1 Witch Doctor?
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I know that there is a bug when the small, small vt trigger is done, v first receives the damage of v, then receives 20% of the damage of t of the person who was thrown, and then receives the damage of t again, and then the trigger causes will also receive v damage,
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I also feel this way but I haven't tried it.,The little two-in-a-row does hurt a lot sometimes.,I heard 2 kinds of sayings.,The first is that the VT combo on the same target (mainly the target of T) is good enough to calculate the damage of two Vs.,The second is the moment when the VT combo hits VT.,The damage caused by your normal attack target is double the attack.。
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I also find it weird. When others play small, the vt damage can almost be seconds, but I can't play, watching those half-blooded enemy heroes escape, very depressed.
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Have you seen Lion's ultimate?,Small 2 even bonuses,The plagiarized big and the shadow pressure of the shadow demon have distance damage.,Actually, the principle is a bit like FW.', with a certain amount of health, a certain effect is activated. Not to mention the little, I am 1800 small, in fact, the small outbreak is at level 4-5.
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Relatively accurate. It's better to have a challenge than no magic resistance, at least it's hard to be killed by your peers with spells. I've also come across it.,If a person continuously performs the damage of a range spell on the opposite side of the person (no physical damage at all), it feels like the damage is getting lower and lower.,It may be a protection mechanism.,The person who gets the lightning of the little y actually loses blood is different.,Even if you die in the early stage of the electric soldier.,There is exactly a1 left in the later stage.,It's all fixed.。
So I feel that there is a characteristic of area-of-effect skill damage: high damage in the middle and low in the edges. There are also some that don't count magic resistance, such as the Chief's skills.
But the most important thing is that the edge damage of the range skill is low, and the middle damage is high, about 20-50 difference
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This basic magic resistance is 25%, as for why the damage of 600 is 777 blood per second, this is either a bug or a bug
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In the case of no magic resistance on the opposite side, the actual damage of the SF1 cannon must be 225 blood. 3 shots are all 675 blood, think for yourself.
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Shadow Demon presses 300 points in one shot.
Lion pokes 90, 500 ultimate, 70 basic attack, it is estimated that there are small creeps A Shadow Demon level 5 small, T damage plus 70%, V double damage.
Lion's ultimate is 500 points.
The Queen of Pain didn't have many levels at that time, and you were the same, and the equipment was not good, of course, it felt like the damage was high and the shadow demon level 3 shadow pressure was 260
Moreover, of course, the damage of these problems is very high, otherwise the hero will play soy sauce.
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There is definitely a built-in magic resistance in Warcraft, 25% of the magic resistance is definitely there, you can do an experiment by yourself, you can open the stand-alone mode by yourself, and see for yourself The magic resistance is definitely there.
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Some of the data algorithms in Dota are not very rigorous, and many skills are different from those introduced, and these problems are not bugs
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There are some problems with the Shadow Fiend's unspaced double press, and the unspaced double pressure can drop soldiers in seconds, but with an interval it just doesn't work. I've come across this. Don't understand.
There's also a mechanic that I'm personally guessing. For example, Lion's E, the little T, when the person is suspended in the air, the magic resistance seems to be weakened a lot. Or maybe it was 0 abrasion resistance at that time.
In fact, the damage is not calculated so accurately, that's for sure. It's hard to say what the specific mechanics are, just like many skills seem to ignore the grind. Isn't it just those skills that say magic damage? Those that are not written do not count.
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It's paid with magic resistance.,It's 25%,But a little VT2 is actually T is physical damage and the ultimate has a certain bonus.,So the small mid-term outbreak is very high.,And lion mid-term killing is a matter of course.,Sometimes it's just a big plus a general attack in seconds.,There's no surprise.,There's a level 3 poke damage of 210 + 500 ultimate, counting magic resistance.,It's about 710 more damage plus a little bit of almost seconds.。 What you're talking about is vague and approximate.,If you really want to know, do the math yourself.,What light method is more than sf2 even.,It's just some visual effects.,Because he only put it.,One skill.。 So Dota is more about feeling than calculating.
Most of them will be understood.
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I would say that the air magic resistance is 0, someone has tested it. It's to test with Lion.
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The magic resistance armor HP buff remains unchanged (it is said that the previous version of the sheep will cause the hero armor to temporarily change to the middle armor, so that the hero's magic resistance will disappear and the armor will actually be reduced in disguise, the details are unknown).Some of the passive skills are ineffective, and I didn't pay attention to which parts of the so-called ones are still effective.
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0 armor, 0 magic resistance, there is a amount of health, and the movement speed becomes 1 3? If it's rushed, it's still 522
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LS doesn't understand it, nonsense.
I've never heard of a skill that is plugged into the sky to reduce magic resistance.
The tossed unit is only added a short flying unit effect It has a hairy relationship with magic resistance, and it is nonsense to change sheep to reduce magic resistance Armor and magic resistance are unchanged Only some passive skills are invalid.
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After turning into a sheep, some people say that the effect of adding armor to the equipment has disappeared.,Some people say that the armor has changed to 0.,Some people think that the armor type has changed from hero armor to medium armor.。。 Mokang doesn't know.
I can only say it very responsibly. The hero who was dropped by the sheep is definitely brittle. It's not clear if the armor has been lowered or the armor type has changed... And after being dropped by the sheep, heroes such as the void dodge are also ineffective.。。
If you don't believe it, you can do experiments. Steelback and dragoons and the like. After the sheep falls, the blood loss is very different from that when the sheep is not dropped.
Let's talk about it separately. In most games, you see that the demon wizard will fall first when zooming in. Then a little bit and then zoom in. I don't know why the reason why the sheep is so big after it falls is whether it reduces the opponent's magic resistance.
Throw: Turns the target into an air unit, pauses the target, unpauses it, and turns it back into a ground unit.
Model issue: True dragon form.
Skill Conflict: Open Three Bats (air unit, only suspended, no longer up and down), Bound (based on Trap skills).
The armor demon resistance remains the same... What is ineffective after being suspended is Block, Dodge, True Sight Effect, etc.
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Tested in person, the basic magic resistance remains unchanged at all.
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The armor of the sheep remains unchanged, but the magic resistance will change from 25% to 0, so when Lion zooms in, you have to go to the sheep first, especially if the opposite DF or people like the challenge or flute are miraculous by the sheep.
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I heard others say that after turning into a sheep, the magic resistance picked up 0.
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