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Because of JN, the player's choice is not the same, and the main TG is (physics. Sealed. and semi-physical and semi-sealed).
Let's talk about the physics department first, many people choose the same addition as dt (1 body, 3 forces, 1 resistance), and some people add (5 forces and 4 forces, 1 resistance, etc.). The growth of TG as an immortal power is very low, even if you want to be a physics department, don't add too much force, you should pin it on the **, and it is very important to find the ** with high damage. It is recommended to add points (3 force 2 resistance or force 1 body resistance).
The plus point of the TG I played in Jiuzhaigou in Sichuan District 1 is (force 1 body resistance).
Then talk about the next sealing system,Some people in the sealing system add a little addition is very extreme,There are (5 bodies and 5 resistance) two extreme additions,Many people choose the latter one,Because resistance is the high growth of the immortal clan,And it also avoids the threat of stunt shattering and ghost general's thrilling tg without adding demons。 There are also those who add Min to the point, which I personally disagree with, because TG is faster than NE and so on.
Finally, it is said that the semi-physical department is half-sealed. Its addition point is more complicated, there is a general addition of (2 force, 2 resistance, 1 sensitive), 2 force, 1 resistance, 2 sensitivity), I personally think that don't add too much force, the difference between adding 2 force and not adding force to TG is not too big. It should be pinned on **, and it is very important to find a high-damage **.
In the choice of stunts, I recommend choosing the physics department selection (beast. Broken blood. weaknesses). Seal system selection (laughs.) The water is clear. The whole world. Rise and die. ch.Jingqing). Semi-physics and semi-sealing can be selected.
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2n2t1m...TG is an underdog. Generally don't use TG
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Tiangong requires virtue to be highly resistant
You can also be a little sensitive and not virtuous, but the main point of the heavenly palace is 4 to cultivate virtue-
Because the Sky Thunder Slash is also a very good skill
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In the past, the TG was all 5 Naiga. The guest star of the physics school.
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I haven't just practiced a 155-day palace.
Wash a few times.
Basically Heavenly Palace.
All genres have been played...
If you only stop 109 ago.
Suggestion. Force tg...
It's very convenient. Earn.
The tasks are good... Force.
1 Min. 1 blood.
Endure. If you want to pk.
Mintian Palace. 3 Min.
2 bodies··· Bring one. chpk
Very strong. Play. Demon Heaven Palace. I add a point of full grinding.
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1 force, 2 resistance, 2 sensitivity.
Or higher sensitivity.
Sealed. Speed is king.
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2 sensitive, 2 blood, 1 resistant.
Not bad. It can also be connected to the Heavenly Palace.
3 forces. 1 blood. 1 Min.
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3 Demon Resistance Blood and TG have a song JN is + blood so the blood can be added less.
Or 3m2n
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Since you have chosen the Demon Heaven Palace to the extreme, you have to have the courage to persevere.
It is recommended to add 5 magic or 2 Min 3 magic.
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Force tg: 4 force 1 defense or 3 force 2 defense. Absolute turtle speed. Belt Bloodstone. Head hit agate.
Anti-TG: 4 anti-1 sensitive. Medium speed and high defense. Typical steel plate TG
Sensitive TG: 3 sensitive 2 anti or 2 sensitive 2 anti-1 blood. Belt speed stone. High speed and high blood prevention. PK is more powerful.
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There are several kinds of TG plus points, 1Min tg,,, that is, rely on speed to seal others first, 5 min plus points.
2. Force tg.3 force and 2 min plus points.
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Even disagree! tg
Body 1 Sensitive Demon (Conservative).
Body 1 Min 1 Demon.
After all, Tiangong also depends on the five thunders to eat! And the five thunders use too much blue!
The Heavenly Palace originally relied on the five thunders and the same iron plate to prevent food!
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There are many ways to add points to Tiangong.
Powerful Tiangong 4 force and one sensitive.
Nai Tiangong 4 resistant 1 sensitive.
But it's still to be added according to your preference.
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I think the addition of 4 resistant to 1 sensitive is better!
Tamin can guarantee that you will strike before the average all-out DT!
Seal his demons.
He can't sweep it!
Plus 4 resistance is completely to prevent the occurrence of outside!
Like he shot in front of you!
Of course you if you take the money to smash!
I recommend you 3 Min 2 Naga !!
The key is how you want to play!
For example, the one on the first floor.
4 force and 1 sensitive! That's fine, too! But I don't think it's so good in the later stages!!
Recommendation 4 resistant to 1 minga!
In the sect because it is fantastic!
DT max!!
It's better to make steel plates!! It's also the most cost-effective! It's true!
Just collect a few good BBs later!!
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3. Resistant to 2 bodies.
Comfort is guaranteed, and PK tasks are all bullish.
I have 6 TGs that I practice, and all of them are added like this.
Cow is just one word, I only say it once.
The reason for porphyry plus Min is: Now the most bullish seal is NE, people basically add 2 min, FC is faster than NE, will add 2-3 min, so it is useless to fight with them for speed.
It is a personal opinion
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In my opinion, TG still belongs to the fiefdom system. TG's advantages are too obvious, it belongs to the immortal clan, and everyone in the immortal clan knows that it is resistant to growth, so there is no doubt about it. And then the most hated point of all the feudal and legal systems is the 15% magic evasion of TG, sometimes I feel more than 15% of the same, which of course does not include LG, because his sect characteristic is the spell ratio.
I recommend taking the high-speed TG anyway
2 blood and 2 sensitive. 1. Resistant or.
Blood 1 sensitive. There is no harm in having more blood, don't forget to add the body and add the spirit.
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Hello landlord: TG, it depends on whether you are ready to fly or not. If you ascend, add 5 demons.
It's very popular. If you do not fly, it is recommended that Min TG4 Min 1 resist. Full strength, in the first speed, without losing survival.
Add 5 resistance to blood resistance. Standard steel plate, full of strength, very strong auxiliary sect. Hope it helps, thank you, hope.
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It depends on what TG you want to play.
Magic TG4 magic 1 resistant.
Blood resistance: TG2, blood 3 resistance.
Min TG2 Min 3 resistant.
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4f1m
Acceleration is always good for the sealing.
The defense is also very high, like the wall in front of the dt.
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Conventional route 3 is resistant to 1 body and 1 sensitivity, so it is an all-rounder and can adapt to a variety of needs.
Steel plate type, 3 resistant to 2 bodies, 2 resistant to 3 bodies, extremely slow speed does not make much sense.
Force tg,3 force 1 body 1 resistance,Thunder can descend at the same time,But the attack power is far inferior to dt,ST,It's just that the attack has a collateral effect,Magic tg,3 magic 1 body 1 resistance 4 magic 1 resistance,This is completely a late practice method of playing,It's quite difficult,It's a painful process,Min TG,3 Min 1 body 1 resistance,High-speed type,As the main seal of the team,But the disadvantage is half a seal,Recommended or conventional type 3 resistance 1 body 1 sensitive,Emphasis on survivability,And there is no lack of speed,Can be used as a team 2 seals,Can be assisted,Can be tasked, You can move and so on.
Don't forget to give extra points!!
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89109 You can add 2 blood 2 resistant to 1 sensitive or 2 sensitive 1 blood 2 resistant to 129 Jue, you can wash the point and add the mold second, it is very cool.
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After TG flew, I personally felt that the magic TG was very good
Full of double resistance.
High l chain. I'm rubbing the cow bcoaxing.
I'm 138dt
Bispecific antibody 15144tg sec I 900+
Min TG sensed that the later stage was not good.
Double F does not. It feels a bit chicken.
Either LTG or MTG
Very bullish
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Tiangong's method of adding points has always been controversial. It can be roughly divided into the main afterburner faction, the main demon faction and the blood prevention faction. However, Tiangong's high-defense plus point method is indisputable. The younger brother will analyze several ways to add points. Ask the experts to correct
The two methods of afterburner and enchantment, as far as I personally think are not advisable (just a personal opinion). Tiangong doesn't have outstanding attack skills (Tianlei is easy to use, but it only descends, and the effect of improving the attack is not great) so add too much force, I think it's a bit of a waste, after all, you don't use physical attacks much when you are on a mission, and your non-prominent attacks during PK can't cause much damage to the opponent at all. (Of course, if you are full strength, I can only say that I am subdued).
Of course, this is just my personal opinion, there are limitations, I have personally seen our district full-level Tiangong a Tianlei hit a 118 DT1400+ blood (that DT was opened by me, physical resistance 7 91), so, in the future, I have to ask the master of Tiangong for advice 14: Adding magic power can be said to be a chicken rib, to say that if you don't add magic, Tiangong's blue is really less, and the skill of five thunders is really a bit blue, and adding a little magic has no effect at all, adding too much is obviously a waste. So it's very struggling 83, although Tiangong is very afraid of the law, but even if you add a demon, the effect on your anti-spell attack will not be very great, as long as the magic resistance is in place, you can barely hold on, and we still have a seal
So I still think it's better not to add.,After all, the five thunders are not used much during PK.,And when it's a task.,Then use stunts or drugs to add it 17.。 And if the meditation skill is in place, the blue is almost enough.
Therefore, the points should be added to the body sensitivity.
Agility can be added with little or no addition.
2 bodies and 3 resistance are recommended.
Carry the steel plate to the end
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In the early stage, play power TG bar 5L
Such a task force.
It's easy to find a burnt double team or something.
If you play sensitive.
Preliminary tasks. It's not easy to find a team for burning doubles.
That's what I play.
I regret that when I ascended, I washed all the points into magic tg
That's pretty awesome.
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Magic tg is good. Must have a large size. Unless there is money to wash later. Money is king.
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It's up to you to play the power tg
Magic TG is still double anti-resistant.
Force of 5l plus.
The magic of 4m1n plus, double antibody on 3n2t plus.
Force tg stop 69 good.
After the magic TG soars, the double resistance is the mean.
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Hello want TG to be awesome.
That must not be power.
TG is still strong in the sealing system.
Then you'll have to add at least 1 min.
TG is a defensive advantage.
2. The addition of the above resistance is absolutely necessary.
The blood of the immortal group grows to the bottom.
It is recommended that you do not add blood.
Fill the belt and clothes with light.
Because this earns a lot of attribute points.
You add 1 point of blood to grow qi and blood.
It's 2 points.
You'll find out if you do the math.
So it is recommended that you.
2 Min 3 Naga.
Or 1 min, 2 resistance, 2 blood resistance is also possible.
Adding more than 3 points of resistance is a bit wasteful!!
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What they say is nonsense, as long as you add 4 resistance and 1 min, the cow will kill you!
If you practice sealing TG, you will add it according to the first floor, and if you practice TG, it is recommended to have 4 forces and 1 resistance.
The blood growth of the Xiaoyao Sect is particularly low, similar to Wudang. But looking at the overall situation, the least added point of all gems belongs to the body method stone, and then Xiaoyao belongs to the body method sect, whether it is a fight or FB, basically the growth of the body method is a very important factor. In addition, the improvement of body style also determines the growth of the categories of "Hit, Heart Attack, Heart Defense, and Dodge". >>>More
Take my word for it. The force is too imaginary. Go all out and add points. >>>More
I think 4 sensitive and 1 resistant, why! Don't you have HS in the team when you kill monsters? Pulling blood is according to the monk's point and the one with the fastest speed.,If the fastest full blood is the same thing.,You're FC.,Plus resistance can prevent the attack of the physics department.,If the blood is directly on the monk.,It's very safe.,And the blood can rely on Johnson! >>>More
There are a lot of ways to play, depending on whether you like to play force or law or sensitive, the physical cut of force is more (3 force and 1 sensitive), the second of the law is much (3 sensitive and 1 sensitive) Min's speed is fast, and the ability to quickly use obstacle skills is the advantage of all-sensitive, but there must be a way! (4 Min) to recommend a better plus point for youIf you like the law (before level 80, 2 min, 2 spirit, after level 80, full sensitive), like force (all press 2 min, 2 force plus.