DNF s plus point question about necromancers

Updated on Game 2024-03-19
5 answers
  1. Anonymous users2024-02-06

    First of all, I want to say that the passive awakening of any profession is the magic skill of the profession, especially the necromancy, and the probability of the appearance of the point full and the point level is not simply described as a percentage, it must be full.

    Secondly, according to the bonus plan you listed, if the passive awakening is filled first, then the Soul Sucking Dark Power Wave Barak's Ambition Active Awakening Magic Crit These four skills can be filled up in two of them, and due to the SP problem, it is impossible to have a three-full situation. Why these four skills, I will explain below.

    Soul Sucking Dark Wave: The damage doesn't change much, the highlight is to suck monsters, level 1 can suck 5, the higher the level, the more you suck, level 10 can suck 10, this skill is full level 11 is also sucking 10, so it is recommended to learn 10 until you learn. However, so far, there are very few maps that can meet the condition of 10 monster piles for you to suck, and it is a waste to fail to reach the maximum amount of monsters.

    Barak's ambition: Necromancer's level 40 big skill, one of the highlights is that it can attack fallen enemies, if you can farm the 55SS scepter to randomly increase the level of 3-6 levels, then the amount of damage is comparable to the 45 big skill. But this skill itself is not a hegemon.,It's not a grabbing skill that can't break the hegemon.,There are also certain flaws in the judgment of the y-axis (to put it bluntly, the attack range of the upper and lower dislocation is not large)

    Active Awakening: As the highest level of necromancer's active skill, the amount of damage when fully charged is absolutely top-notch. The disadvantage is that the Necronomicon is overpowered and fixed for 10 seconds after the awakening, and it is very easy to be injured.

    Magic Critical Hit: There is no shortcoming in this skill, and the reason why it is not added is simply because of the lack of SP.

    You can ask for the remaining points.

  2. Anonymous users2024-02-05

    Yes, if you don't awaken a little, the spider silk array, the dark power wave, the ambition is full of anger.

    Magic Crit This can be pointed, but I don't recommend looking at personal hobbies, because the awakened necromancer SP is abundant.

    Regarding the passive awakening you said, I strongly disapprove it It seems that the point is full, and it seems that it is only 5% at level 1 There is so much waste of sp, I might as well go to something else And the effect of subtractive defense and magic defense I can form a Devil May Cry and brush the map with me, and his array effect is much more real than your probability effect.

    I recommend you a skill The little prince's drive zombie +1 is a good containment when fighting the boss It's enough for you to release your anger The movement speed of the little zombie and the grabbing effect are very powerful.

    If you have spare money and you're more sore in the egg, you can consider pretending to be an expert and pursuing a high skill level My 60 necromancy reserved 411 sp After loading the master, I finished the skill and left 1 sp (I am full of awakening skills).

    Upstairs I originally typed a lot of words and wanted to spray you Think about it Forget it You don't understand the necromancy at all Nor do you understand the author's current situation People are abundant You also suggested that he don't order full 2

  3. Anonymous users2024-02-04

    This bonus is basically correct, but it's better to add 1 to soul drain

    After my own test, there is not much difference between +full and +1, especially in terms of damage.

    This skill is purely for self-defense.

    That's a lot of points.

  4. Anonymous users2024-02-03

    The above + points can be added like this without taking into account the awakening:

    Claw of Death 20 mandatory.

    Arrival: Nicholas 20

    Obedience 10 Shadow Spider Silk Array 18

    Dark Ritual 18

    Cursed Arrow 5

    Grudge of the Dead 5

    Advent: Barak the Tyrant 13

    Soul Drain Dark Break 10

    Barak's ambition 11

    Barack's Wrath 8

    Ancient Memories 10

    Magic Crit 10

    Crouch 1

    There is 1 SP left

    I think if there is an awakening of the necromancy, Chapter 9 and later versions should adjust the SP cap.

    Hope it helps!Hope. o(∩_o~

  5. Anonymous users2024-02-02

    >>> plus point plan <<<

    Class: Nightbringer > Necromancer > Soul Reaper Level: 86

    SP: All 11010 Used 8045 Remaining 2965TP: All 37 Used 32 5 Remaining

    qp: All 3974 Used 0 3974 Remaining 3974 Solution Portals.

    >> generic skill <<<

    Backjump: Lv1

    Crouching: Lv1

    Base Mastery: Lv1

    Magic Crit: Lv10

    Magic Back Strike: Lv1

    >> normal skill <<<

    Strike: Lv1

    Arc Blink: Lv1

    Throwing kunai: Lv1

    Flame Blade: Lv1

    Cursed Arrow: Lv1

    Heavenly Punishment: Lv1

    Broken ankle: Lv1

    Necromancer Light Armor Mastery: Lv1

    Claw of Death: Lv31

    Advent: Nicholas: Lv36

    Obedience: lv20

    Drive Zombies: Lv10

    Necromancy: Lv1

    Shadow Silk Array: Lv31

    Dark Ritual: Lv31

    Hyakki Night Walk: Lv1

    Advent: Barak the Tyrant: Lv26

    Soul Drain Dark Wave: Lv1

    Barak's ambition: lv 24

    Barak's Wrath: Lv 21

    Fear of Slaughter: Lv13

    Thousand Souls Festival: Lv8

    Necromancy: Lv1

    Soul Release: Lv1

    >> trait skill <<<

    Enhancement - Shadow Silk Circle: Lv1

    Enhancement - Advent: Barak the Tyrant: Lv5

    Enhancement - Barak's Ambition: Lv5

    Enhancement - Barak's Wrath: Lv5

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