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Magic inhibition and mana buffs are generally not very useful.
Magic inhibition is to reduce the amount of magic damage received or ** spells For example, if someone else hits you with a spell If it is not suppressed, it will cause you 1000 damage If you have inhibition, it can only cause 8 900 ** Spells are also Yes For example, you can add 1000 but only 8 900 can be added after suppression, which can be used in the PVP of the legal profession.
And the buff is to increase the spell damage and ** effect You receive the spell damage after giving yourself a buff The ** effect you receive also increases You can fight the boss who can't spell attack on T In this way, you can add more blood to T.
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These two spells are more frivolous.
Generally not much use.
Magic Inhibition: Reduces the amount of spell damage you take while reducing the effect of your teammates on you.
Magic Enhancement: The effect is the opposite of the magic suppression.
But it's not completely useless.
When you farm some low-level FB, you can release magic inhibition on yourself and reduce the damage you take.
In the past, when TBC was opened, GRL was opened, and the old 2 would ask FS to put magic enhancements.
Because bosses don't have spell attacks.
Of course, it didn't need to be used later.
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Magic Suppression: Reduces the amount of damage dealt to you by opposing players when they attack you with spells, and also reduces the amount of Priest against you if you have teammates such as Priest. This skill does not reduce the user's own magic damage, that is, you use a spell to hit others without reducing damage.
Magic Enhancement:It's to replace all the above decreases with increases.。。
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I've been confused for a long time, but I've figured it out lately.
Magic inhibition is to inhibit the effect of magic, including damage and ** amount, for example, if you give yourself a suppression, other monsters use magic to hit you, and the amount of damage to you will be reduced, but the amount of companion to you ** will also be reduced, and the reduction is more than the damage reduction, so I usually suppress myself when there are no **teammates in the field.
The buff is to increase the damage and increase the ** at the same time, the principle is the same as above. You can use it when you fight the boss, give him a boost, and increase your damage to him.
So there are two sides to this skill.
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Wizard modifies spell strength meaning spell damage.
Damage is generally divided into physical and spell, if the character is a mage, then the damage he hits is called spell damage. The base of the spell strength is the standard for the amount of spell damage that balances the orange orange.
Your skill can hit 100 drops of blood, that's the base damage, it won't increase, unless you upgrade the skill level, the spell strength means, the base damage of your skill is 100, the spell force bonus, if you have 100 spell strength, the damage of this skill is 100 base damage plus 100 spell strength of yourself spell force bonus 150.
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The magic boost is used on the player, and the effect is that the player receives ** and magic damage are increased by a corresponding amount, rather than the so-called increase of the player's magic damage. In the same way with magic suppression, usually bosses with pure physical skills, such as the blood boiling in the Black Temple, are all members of the group who want to increase their magic efficiency.
Level 1 Detection Magic, Magic Boost, and Magic Inhibition spells can be very useful in PvP, and according to the 60's dispel mechanic, players can use these spells to ensure that their opponents or themselves have more than the maximum dispel value, giving them an advantage by not being able to accomplish their purpose on a dispel CD.
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Increasing efficiency is to go up to the body, someone will add more blood to this person, but someone will use spells to hit him will also inhibit the opposite.
The mage himself and other law systems pk on the suppression.
Some bosses in FB can only increase the efficiency of T when they only have physical attacks?
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The description of the game is very detailed.
When PVP encounters the legal system, you can suppress yourself and receive less damage.
When PVE encounters a physical boss, you can add a magic boost to MT and add more health.
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For example, magic enhancement means that after use, whether it is damaged magic or buffed magic, the effect of damage magic is greater, to put it in layman's terms, FS is on their own efficiency, then the same person gives you the ** effect will be more violent, but if you are damaged by magic, then it hurts more, under this effect, the increase in the proportion of damage effect is higher than the increase in the proportion of the effect of **, if it is magic inhibition, the effect is the opposite, but under the effect of magic inhibition, it is** The effect reduction ratio is higher than the damage effect of the damaged magic.,These two skills are rarely used.,There are occasional effects when pk.,But the impact is not big.,I basically don't use these two skills.,I haven't seen anyone else use it.,It's basically a waste wood skill.。
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One is to increase the law injury and inhibit the ** effect, and the other is the opposite, depending on the situation.
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+10 magic increase refers to the increase of 10 magic attacks, there is no +10 magic attack power, damage attack takes the damage example of 1280 magic increase = 2 times the skill damage, and the actual damage is also deducted from resistance and magic defense.
Aion is a 3D massively multiplayer** role-playing game developed by NCSsoft in South Korea, operated by Shengqu Games** in Chinese mainland on April 16, 2009.
Mage: Before awakening to become a Guardian, humans also possessed the ability to use basic magic. They are vulnerable, but they can use the power of magic to offset their own shortcomings.
After awakening as a guardian, you can transform into a demon star with natural destructive power and an elven star that can freely manipulate the power of nature.
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First of all, as a comrade-in-arms of the same profession, I would like to share my experience with you. First of all, you can understand these two buffs, you don't need to use him, because if you want to fight a dungeon, these two buffs are obviously disadvantageous, magic inhibition is to reduce magic damage, but**will be reduced, magic damage will be reduced, in the dungeon as dps you must keep your high damage, if you have scruples about the opponent's magic damage, there is a talent in the talent to support the reduction of magic damage, the recommendation is mage armor, back to the blue to resist magic attacks, the most obvious is, **The effect is not reduced. Magic enhancement is even more useless.,First of all, the magic damage will increase.,Although it will increase**,But as the team's ** system priority is guaranteed by the team.,The current t,If your blood loss is too fast.,Too much dispersion** amount,It will seriously drag down the survival of the team.。
So just get to know these two buffs. There is no value in use. Finally, let's explain the AOE's Ice Ring, this skill is called Frost Nova.
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Magic suppression is how much magic damage you take is reduced; And then it's how much the ** is reduced. Magic synergies are the opposite. AOE uses Frost Nova, or "Ice Ring" for short
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Magic enhancement is that the amount of magic damage and ** received will be increased Magic inhibition is that the amount of magic damage and ** will be reduced For example, LZ can be on magic inhibition when you hit FS type monsters, and you can increase magic efficiency when teammates add blood to you. AOE refers to Area Attack, Blizzard. Firestorms, etc.
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