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You're talking about two issues. First of all.
One thing you said is very correct, as long as the hero participates in the battle, it will inevitably cause the lane to move forward, assuming that the number of creeps on both sides is the same, whether you are only making up for the last sword, or a brainless soldier, you always cause damage to the opposing creep, and the amount of damage on your side is greater, and the minions on the opposite side must die faster than your side, so it is normal for the troop line to push forward.
However, there is a prerequisite for this, that is, the opposite hero does not have a pawn, or a has to be less than you, that is to say, the amount of damage he causes is lower than yours, in fact, the control line is mainly to control the amount of damage he inflicts on the creeps, which side has the lower amount of damage, and the lane will go which.
And what he said, because your B student has no brains A soldiers, it is normal that the amount of damage will be higher than that of the opposite side, and the opposite side has also discovered this, so in order to prevent the line of troops from entering the tower, he is not good at making up for the knife, so he stops the soldiers in front of the tower, so as to achieve the effect of controlling the line of troops.
But this is not permanent, as I said earlier, where the troop line goes, depends on the amount of damage, for example, a wave of 6 minions, all of his are dead, and there are 3 left on your side, he is stuck with 3, and then the next wave of minions comes, the minions on both sides fight each other, and the damage of 3 creeps on your side is more, and his side because of the knife, so there is more damage to his own knife, I can say that, the average player, the amount of damage caused by the knife, is definitely much higher than 3 creeps, and the line will slowly push back to the middle, The usual time is after two or three waves of creeps. Of course, the premise is that you don't make up the knife, the question is whether your B student won't make it up?
In fact, this method is an uncontrollable situation for you, because you have classmate B, and I believe you must know the reason.
If you want to make yourself feel a little better, you can choose two ways.
One: Student B doesn't want to fight anymore, so he squats in the grass, learns from Galen, and comes out from time to time to spoof the opposite hero, and then the other person mends the knife with peace of mind.
Two: Crazy push the line, if the opposite side stops the soldier under the tower, don't hesitate, go up and beat him, if he comes out to fight, you have a few more creeps to attack, he can't beat it, if he runs, the creep enters the tower, he can't eat the money, and you earn, in the early stage of the game he absolutely can't bear it, of course, the premise is to insert a good eye in the river to prevent being caught.
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A lot of cases. For example, you want to go over and fight their heroes. Creeps will attack you.
Their minions attack you. Your minions are still attacking each other. This leads to the passing of the troop line.
Blocking creeps is also very good at controlling the line. You can harass him while he's in control of the line. The last shot of replenishment.
There are also people who gank. Didn't gank arrived. Clear your soldiers.
This kind of person is the most fucked up! If the line is really not controlled. Just go crazy and clean up the soldiers.
After about three to four waves, they went to the opposite tower. Then the line will come back to its side! I'm in control!
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He's a wrong theory, you see for yourself "What he means: Because the troop line is under the opponent's tower, there are 3 of our creeps (the first time the creeps meet the opposite side are all dead) The opposing hero blocks these three creeps with himself, and does not let them hit the tower, nor does he let the tower hit them, and he does not hit the tower. "In this paragraph, as you said, the skill of the hero using his body to block the soldier is limited to the opponent's hero for a period of time!
Because if the defense tower doesn't fight soldiers, it proves that it is not in range, so what are your two classmates doing, go and fight him! He will definitely go back to the tower, and at this time, the line will definitely be free to pick up! Your two classmates can make up for it, you can A!
The topic can only go so far, and what you are following belongs to some things that do not exist in theory! And the mechanism of League of Legends is that the minions attack the minions first! When the creeps are there, he won't attack the hero unless both heroes are in combat mode!
Even if the mechanics are changed for him alone! Let the opponent's creeps only hit the hero and let the hero eat the damage himself, then I will let the creeps be free to output unscathed, not much to say about such a line, how terrible it is for you to think about it! Are you still afraid that the army line will not pass?
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As long as the hero participates in the battle, the line will definitely move forward, you try to open the custom, all the way to the hero against A, the line will slowly move to the side of the tower, not to mention the addition of heroes? He wants to replenish the troops, and the last blow must have consumed the opponent's small soldiers, and slowly accumulated, and the movement of the troop line forward is disputed??? If the answer is satisfactory, you can also follow what I said and try to customize it.
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This is indeed the fact that every time the hero attacks a small soldier, the line moves forward a third of a step, that is to say, if he only makes up for the last sword, the line can move to the place where you can make up for the soldiers after the three waves of soldiers, but the two of you, and there is a non-stop A soldier, maybe half a wave of soldiers and the line goes to his side, if the other party can control the line, you will suffer a lot, at this time, wait for the three waves of soldiers, he will come over and kill once, and the advantage will come back, but you must wait.
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There are 3 of your own minions left, you will fight him if he controls the line, and the minions will also be him, he will definitely not dare to control, just enter the tower.
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First of all, for replenishment, how does a soldier A point first point everyone understands that replenishing knives on the road determines the basis of your equipment.
Secondly, how to replenish the pawn First of all, you need to connect the number of pawns and the damage taken by the pawn to determine when you will make up for this last hit.
Of course, it doesn't mean that in all cases, you have to kill that last one, the damage under the tower, the damage to the soldier, a lot of things to consider.
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The landlord is not necessarily.,Please don't blame me for talking too much, I'll talk about it for you to see.。。
Who seems to be yd said that there is the last trace of blood left in the small soldier, (the opposite soldier can be killed at once) at the moment when the soldier attacks out, you are killing him both money and experience and the soldier line can not push through, the following is definitely flattering to move forward, let him get 20 yuan, but the landlord you can have nothing to do with yourself to watch the soldier a trace of blood, the long-range soldier A went out and was about to hit him The moment you killed the remnant blood soldier, JY seems to have said the skill of controlling the line, although the landlord is not on your side, hehe.
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I feel like every time I replenish my troops, the line will always pass. Because I pressed the other side and didn't let him make it up. Also, the hero's attack power must be higher than that of the creep, in order to avoid missing the fill, it is impossible to wait until the last trace of a.
Generally, it is a person who can be killed. In the case that the other side does not replenish the troops, there are still one or two small soldiers on our side who will pass.
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Fall back, the tower has strong attack power, and there are heroes there, and the combined kill can kill our heroes, first engage in small monsters, and in the heroes, you should retreat.
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It depends on the level of individual repair.
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At this time, you should hit the tower.........
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Wire control is simple, but it needs to be conditional.
Condition 1: The opponent has more creeps than your own.
Condition 2: There is an advantage, or the disadvantage is not very obvious.
Condition 3: The lane does not enter the tower.
Condition 4: The hero is a developmental hero, and the split lane should not be in the middle lane.
Condition 5: The opponent does not have the control line.
If you have too many creeps, the line will be pushed forward, don't want to control the line at all, but if you have an advantage, push the lane to the opposite tower, and let the tower A drop the creeps.
It's best to control the lane when you're not at a disadvantage, so you can make sure you won't be killed by the tower. If the disadvantage is great, and the control line is killed by the tower, not only will you lose several waves of creeps, but you will also be pushed off the tower. If you are at a disadvantage in the upper order, it is better to push off the line and do something else, such as helping the middle lane, catching the jungler, and the group dragon.
Of course, if the opponent quickly clears your creeps, the opponent's lane will hinder your creeps, so you can still control the lane.
If it's a hero who needs gank, such as a single stone man who has a big move to find an opportunity in the middle lane, or a single person who is cautious and ready to fly at any time, don't control the line, control the line for a lifetime, and come back to find that the tower is gone. There is no need for the mid lane hero to control the line, the current rhythm, the middle lane is pushed, go to the lower lane to turn around, go to the wild area to collect the field, there is no need to guard the line. This is also the reason why it is better for mid lane heroes to have AOE skills.
Control line skills: 1: Tail knife, each creep, to the last trace of blood and then make up, when you find that the opponent's creep is really too hoarded, you can play more creeps appropriately.
2: The troop line is about to enter the tower, carry the creeps appropriately, and try not to let the troop line enter the tower range.
3: After successfully controlling the lane, you can call the jungler to go on the road, it doesn't have to cause a kill, just interfere with the opponent and make others timid.
4: The eye position must be done well. Don't be killed.
5: It's better to play an advantage in the early levels.
Finally, experience matters.
The timing of the control line is good, so that the opponent can not play money, eat no experience, create a great advantage, and when you are about to leave, the line can be pushed over.
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Don't keep fighting soldiers, only hit the last one, if the opposite side has been hitting your soldiers to press the line to the tower, then you also properly clear the troops, keep the line exhausted and there are still 1 or 2 soldiers left on the opposite side.
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If you want to push it, you can clear it, and if you want to retreat, you can make up for it.
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In League of Legends, the line of control refers to the lane of control.
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The line of control is the process of controlling the line, the best position is to let the line under their own tower, but not into the tower, if you want to learn to control the line, you must practice the knife, make up the last knife, so that the opponent's line will be pushed over.
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Line control means controlling the position of the lane. The operation is that A creep makes one last move, and pushes the line when the opposite soldier line comes.
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The line of control means to control the line of troops, so that your own side of the line suppresses the opponent's line, in the game, do not blindly open the group, to often clear the troops, with the line, in order to make the situation continue to be favorable.
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The line of control is to keep the creeps on your own line under your own tower, which will cause great difficulty for the enemy to fight the jungle gank, and if the skill of the mountain eggplant is quite good, the enemy must force you by crossing the tower, he is very risky, and it is also convenient for the enemy to be very passive when you fight the jungle gank, which is these benefits.
If you don't control the line, the opposite jungler will easily gank you, if you die or return to the city disabled, you will send a tease to the opposite economy or open up a gap with the enemy's experience, and it is not good to let the friendly jungler gank, and it is very likely that you will not be able to kill the enemy but will be killed by the enemy under the tower. That's the consequence of not controlling the line.
But don't be brainless in the line of control, and when you want to go home (i.e., you have residual blood after killing, or have been beaten and disabled), you must remember to push the lane back (push the lane under the enemy tower) to avoid your own tower being quickly pushed down by the opposite side. Pure hands to close, hope.
It's not that I agree with the landlord's point of view, it's my personal opinion - Chen Jianghua.
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