What are the considerations for switching to 3D game modeling

Updated on healthy 2024-03-24
4 answers
  1. Anonymous users2024-02-07

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-06

    When facing unfamiliar territory, give yourself enough time and confidence. However, people often set up a lot of ideological barriers for themselves, such as having no art foundation, never learning to paint, and being born in a non-professional class. In fact, modeling has nothing to do with painting, there is a set of self-contained art theories in the field of modeling, and through systematic learning, it is enough for you to transform from a beginner to a modeling master.

    Therefore, if you need something, you should be bold and practice, and you don't have to worry about it. When you think that you can't do this or that, it will hinder your learning and progress.

  3. Anonymous users2024-02-05

    Many friends ask if they want to change careers to learn 3D modeling, but they don't know how to learn, many of them are zero-based, zero-based and nothing to say, as long as you work hard, you can also learn 3D modeling, and many things are from scratch. Many novice friends are generally looking for tutorials on the Internet first, but you may not understand it yourself, and you are stunned when you see it, and even you yourself have encountered difficulties in installing the software, and I have not seen such people. And you have no foundation, or just a little understanding, and you don't know much about what courses to learn in this industry, what software to learn, and what industries you can engage in after learning well.

    The first is the learning of software, including 3dmax, zb, maya, ps, etc., and then UV, drawing textures and so on.

    The second is the practice of art, including the learning, consolidation and deepening of the foundation of art, these will have courses to specialize, if you want to do a character, then your body carving skills must be good, if you want to do a scene, then you must also have a certain ability to build space.

    Finally, next-generation modeling technology is the mainstream direction of the game modeling industry, and as long as you can complete the course and master the knowledge you have learned, then it is completely fine to find a job after learning. It's just that you don't just start looking for a job and just start looking for a job. In addition, to learn game modeling, you have to have a good aesthetic so that your work will be more perfect.

    So what kind of work can you do after learning game modeling? The main employment directions of game modeling: architectural animation, game model, game animation, game special effects, game art, film and television animation, of course, there are many more, I will not list them one by one here, and finally what direction you want to engage in after completing your studies, first of all, you have to look at your own interests or what you think you are more awesome.

    Finally, it generally takes about 8 to 12 months from learning next-generation game modeling from scratch to learning success. If you want to learn the next generation of 3D game modeling, click: Little Fairy 3D Modeling Teaching Personal Space Bilibili Bilibili:

  4. Anonymous users2024-02-04

    The 3D modeling of the game requires a foundation of art, the plane of the computer is two-dimensional, based on the knowledge of color science, the protruding part of the edge of the three-dimensional object generally shows high brightness color, and the concave part is dark and touches the color due to the obscuration of the light. In this way, it is necessary to use art to render the relevant colors, and if you don't have a basic art foundation, it will feel more troublesome to use.

    Another example is to draw 3D text, that is, to display a high-brightness color in the original position, and outline it with a low-brightness color in the lower left or upper right position, so that the effect of 3D text will be visually generated. All of these require a foundation in art.

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Its stupid and bad software for developing games is not the only one, depending on which type you want to develop, I use RPG development, this software is a development role-playing game, but this is just a development platform, and 3D software: 3DMAXS, can process some 3D images, the most important thing is C language, this is the core of all 3D games, if you only use the above software, I think the most advanced computer in the game can not run, C language can help the computer run less than unnecessary detours, In order to play a high-speed role, there is also a 3D game that is not a person's work can be completed, sometimes a scene can not be processed in a day, I don't expect to be able to score, but I advise you, down-to-earth, when learning C language well, these are very simple, you can learn in a day.

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