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Lightning Ghost, as a ranged hero, does not suffer in the early lane. Out of the meat suit, vanguard shield, challenge, dragon heart even if it is formed, and finally you can produce radiance, cannons, golden hoop sticks and the like. If used obscenely enough, the Dwarven Musketeer is not bad.
Equipped with Dark Annihilation, Cannon, Satan, 3 Knives, and Doppelganger Axes are all good) If you are a short-range hero, the captain is good, and you don't suffer a loss on the line, but the skill requirements are slightly higher. (Hidden Knife, Cannon) Hidden Knife Flow, or Black and Yellow Furious Battle Normal Outfit. The skull bow is also good, good survivability, and the outfit is according to the shorty.
The equipment requirements for the skeleton bow are relatively high, and if you don't have good equipment, it's weaker, and it's better to use rockets to make up for knives in the early stage).
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Poison Dragon Early gank Mid Support DPS Meat Late and mid build route The current version of Poison Dragon's movement has slowed down, so it is recommended to phase shoes Vanguard Shield Challenge Flute Water Man Early gank can assist gank Mid output Late Absolute DPS build Fake leg Clone Axe Ice Eye Axe Corpse King Many heroes are phase 3 heroes.
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Definition of Late Hero:
1.The ability to output skills in the early stage is weak, and the ability to control skills is weak.
2.As time progresses, the hero's health is worth growing, the skill damage is no longer as scary as it was at the beginning, but the physical output is becoming more and more important - (it lasts for a long time, there are no CD issues, the output is stable), and those heroes who have the ability to produce physical output begin to show their power.
Definition of Physical Damage Output:
1.Instantaneous increase in output of a single target - Representative Skill - Critical Hit - Representative Characters Phantom Assassin (4x Critical Hit), Chaos Knight (3x Critical Hit).
2.Clone skill increase output high - representative skill - clone - representative character soul guard, little naga, chaos knight.
3.The single output has a high performance for a long time - represents skills - stuns - represents characters trolls, voids.
4.Individual outputs are Area Kill - Represents Skills - Splash - Represents Medusa, Dragon Knight, Moon Rider, Ghost, Wandering.
5.High Extra Damage per Target - Skill Representation - Orb - Representative Characters Blackbird, Hidden Times, Silence, Fawn, Anti-Mage.
The Chaos Knights mentioned above, wandering is not considered a late-stage fight, mainly because they still rely on skills to greatly improve physical output, and the skill CD is long, the DPS is unstable, and they all have early damage and control skills. The fawn, the hidden times, and the silence are all not used for the later stage due to their own limitations.
To see if a hero is late, the main thing is to see if his output depends on the active skills of the long CD, and the higher the dependency, the less it is in the late game.
Of course, there are many late-stage heroes that I haven't mentioned, such as, Xiong De, Werewolf, but I always feel that Xiong De, Werewolf is not really in the late stage, he is often chosen as the late stage because the current version has high requirements for propulsion ability. The duration of the competition has been drastically shortened.
Another very, very important point is to see if a melee hero can be played as a late-game, which is the ability to cut in.
This is why the Anti-Mage is used as a late-stage game, similar to the situation you can see, Hidden Times, Changing Times, Void, Jumping Knife Wandering, and Jumping Knife Fishman Fighting the Late Stage.
said a lot, in fact, I want to say that the late heroes have become more and more blurred in the current version, because of the shortening of the game time, the advancement is very fast, and the reason is that many of the previous mid-stage are regarded as playing in the late stage, and many of the former late stages are no longer able to play. The crux of the matter is that the "after" in the late period is relative time rather than absolute time, and the latter is always relative to the game time.
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Dota doesn't have a late stage.,No matter how good the late stage is, it depends on the speed of playing money.,If you play money fast, then SF can abuse Xiao Hei.。 It's better to practice roles than skills, play more and understand, make up for the knife, team awareness, these are the king.
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All agile heroes in the later stage are.,The basic strength is all pseudo-queen (except for the god cow and other things that rely on legal damage),There are not many intelligence heroes in the late stage.,Black bird,Blue cat,Fawn,Silence,Black sage,Wind,Lion,Necromancer,Carl, etc.。 I'm only talking about being able to play late-game, and some heroes such as the fawn are not suitable for playing.
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Seeing you ask like this, it may be that you have not been in contact with Dota for a long time.
For those like you, you should start from the beginning. Hit the support first, and then touch the late game.
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ug, Xiongde, Great Naga, Void, Troll, Phantom Thorn, Ronin......Many of them become muskets with equipment, and SF and so on can only be regarded as pseudo-nuclei.
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The current Dota is not like the previous big late stage but tends to move forward and retreat, and before you can get late, you have already collapsed!
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Silly hat, isn't it okay to choose an agile hero?
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As long as you have money, you are in the late stage.
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Practice the mending knife well, and having money and equipment is the later stage.
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