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I'll introduce the Light and Dark Ice 3 Repair Elemental Plus Method Kitten +10 Light Bead +10 Snowman +10 Small Fire +5 Black Ball +5 Thunder Spinning +5 Ice Wall +5 Fire Pillar +2 Black Hole +4 Sky Thunder +1 Final Ice +2 Heavenly Fire Does Not Add Movement Magic + Full Magic Memory + Full Mastery of All Departments +2 Scarecrow +1 Magic Shield +2 Like PK Can + Full Magic Show Elemental Ignition Suggestion No + Elementalist is a high attack class It doesn't matter if you attack less I will have a lot of SP more in this kind of plus point Awakening is also easy to do The benefits of light and dark ice The advanced map is either a dark attribute or a light attribute Just enough to kill And ice is used for pk Not to mention piles of snowmen Needless to say that the ice wall is powerful, you all know that it is powerful When the final ice is brushed, the final ice is out when the teammates pull the monster 30,000 blood is gone, and then how many 30,000 blood can those monsters kill for you And then when the PK is pk, the second person cooperates with the black hole + sky thunder obediently This is how the second kill happens.
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It depends on which genre you like, brush the dots, the dark black hole must come out, the light system thunder bead must come out, the show ignites, the movement must be full, and the memory must be full.
Small skills can only be out of the thunder bead or choose another skill Personally recommend the black cat Although the damage is weakened, the piercing effect is still very powerful.
Intermediate skills: Earth Fire, Ice Wall, 5 fronts each, Black Ball Lei Xuan is good, and if you want to be full, you can also put it in front.
Colorless Skill Black Hole (Polar Ice, Sky Thunder, Big Jack, depending on personal preference) Civilians recommend Sky Thunder DPS is higher than Big Jack At the same time, it is more flexible than Polar Ice It depends on you to add more sp at the end, and Big Jack Extreme Ice can choose any one.
Learn that colorless cultivation which department is proficient (because EX skills light and ice must be full of one and dark fire must be full of one) The elemental concentration is very powerful It is recommended to be full of awakening and it can be used in the other world Don't consider it.
Straw Man +1 Dispel Full Demon Full Demon Back SP is not enough.
Recommended Jump Jack +1 (Ghost Boss has a surprise) Accept the body and do not bend to your own considerations, but do not add.
Falling Flowers +1 (Personal Recommendation) After the Straw Man is used, it can be used to escape with Falling Flowers.
TP: EX Ice Wall +3 Void Volcano +1 Black Ball Big Jack Polar Ice The full corresponding EX point is full.
ex: Ignition Garbage Regardless of Attribute Enhancement +3 Hit +3 Intelligence +3
As long as you don't blind the element brush, it's still very easy.
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Elemental profession There are many departments There is no most reasonable statement, only the most suitable for yourself At present, I have played the light and dark system with the use of the awakening genre There are a few skills that must be full I can only say that the others are to rely on my own use of the hand Just black ball photoelectric eel thunder whirl black hole ignite magic memory mobile casting passive awakening dispel the rest is up to you If you want to walk the ice, you can accumulate ice The light system can point the sky thunder and the fire system will come Then click on the proficient and ex ex to photoelectric eel The initiative is bound to be full Then click on the ex of your department If you don't have it, you won't point it Point full of hits and attribute attacks proficient in many shop intelligence That's all.
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If you don't add light, slow you fool, second floor.
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Class: Archmagister.
Rating: 70 Total SP: 7084
SP: 7065 used
SP remaining: 19
Mission gain: 920
Total TP: 23
TP used: 23
Remaining tp: 0
[Skill Classification] ***************==---Elemental] -- Magical Memory, Level: 10
Shadow Nightcat, Level: 30
Elemental Concentration, Level: 1
Jack Blast, Level: 30
Photoelectric eel, grade: 5
Frost Snowman, Level: 5
Aircast: Jack Bomb, Level: 1
Magic Show, Level: 17
Elemental Ignite, Level: 16
Enhancement - Elemental Ignite, Level: 3
Mobile cast, level: 10
Flame Blast, Level: 26
Thunder, Level: 26
Fire Mastery, Level: 10
Ice Mastery, Level: 2
Light Mastery, Level: 2
Dark Mastery, Level: 10
Orb of Nothingness, Level: 23
Meteorite Disillusionment, Level: 12
Enhancement - Orb of Nothingness, Level: 3
Volcano of Nothingness, Level: 1
Annihilation of Black Hole, Level: 16
--Summon] -- Contract Summon: Hurd, Level: 1
--Combat Magic] -- Sky Strike, Level: 1
Mandatory - Sky Strike, Level: 1
Magic Shield, Level: 1
Stand-in Strawman, Level: 1
-- Magic Path] -- Magic Star Bullet, Level: 1
Provocative Figure: Shu Lulu, Level: 1
--General] -- Cloth Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Basic Mastery, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
Ancient Memory, Level: 10
Crouched, Level: 1
Elemental Attack Mastery, Level: 3
Source of Intelligence, Level: 3
Hit Mastery, Level: 3
MP Recovery Mastery, Level: 3
HP Regeneration Mastery, Level: 2
Here's my plus point, I hope you like it.
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I strongly demand the light and darkness! The brush is mainly light, and the output is high....The light output should be twice as much as Nighthair and four times as much as the Yeti! As long as the intelligence is high enough, you can kill a monster by putting two thunder light beads in the later picture....A thunderbolt bead and a half-tube of blood!
It's amazing...The snowman is a skill in the fighting arena, and the brush map is terrible, and the output is not good! Remember, major in light and dark! But black balls, and black holes work well....
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It is impossible to fill up all four attribute masteries, because SP is simply not enough, especially after 2 senses.
Major in fire and light, and add light attribute mastery and fire attribute mastery.
Light attribute skills photoelectric eel, thunder whirl, and sky thunder are the main output, and they must be full.
Fire attribute skills Jack Explosives, Flame Impact, and Jack Advent are all instantaneous outputs, which are convenient to use and full.
The ice attribute is only full of one ice wall, and the output is instantaneous, and the range is large.
The annihilation black hole of the dark attribute is the highest output, and it's a pity not to be proficient in the dark system, but the dark system only has this one skill, and there is no way.
60, 70 or something, it will be full.
Some people say that passive awakening doesn't need to be full, but I recommend that it be full, and it is useful for any profession to be awakened.
There is also elemental ignition, ancient magic books, magic shows, mobile spellcasting, and so on, all of which must be full. Elemental Ignite and Ancient Magic Books are also full in TP. However, ancient memories can be abandoned, and the class increase of intelligence to percentage damage is not obvious, not to mention that ancient memories are added for a short time.
The title can be selected as a royal family, plus 4 attributes strengthened.
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