What skills do you need to drive Paladin well

Updated on Game 2024-03-14
5 answers
  1. Anonymous users2024-02-06

    PLD is generally used for PVE, first send you a task configuration, you first learn the ship, equipment, brain plug, and the skills required by the drone.

    Then there are some "invisible skills", mainly capacitive, gunnery, navigation.

    Of, the energy system operation to reduce the recycle time) must be 4, it is highly recommended to learn 5 artillery skills, this needless to say, gun speed, optimal range, gun rate of fire, cannon damage, reduce the capacitance needs of the cannon (controlled pulse theory a cannon must learn skills! These are also all minimum to 4, 5 is highly recommended

    Navigation, the demand is low, and it is okay not to learn it for the time being.

    Again, Loot 4 is a must, 5 is better, this is important, the higher the Loot skill the higher your defense and damage.

    Check the market for the skill requirements of these equipment.

    Paladin class, new assembly 1].

    Imperial Navy Large Armor Repairer.

    Imperial Navy Voltage-Adaptive Nanofilms.

    Imperial Navy Voltage-Adaptive Nanofilms.

    Reactive armor enhancer.

    Sasha Patriot cooling slots.

    Sasha Patriot cooling slots.

    Sasha Patriot cooling slots.

    Gist 100MN Micro Jump Thruster Type X.

    Enemy Seeker II, Best Range Boost Script.

    Capacitor Retracer II

    Capacitor Retracer II

    Super Pulsed Laser II, Burning L

    Super Pulsed Laser II, Burning L

    Super Pulsed Laser II, Burning L

    Super Pulsed Laser II, Burning L

    Large Capacitor Control Circuit II

    Large Capacitor Control Circuit II

    Warhammer II x5

    Earth Elves II x5

  2. Anonymous users2024-02-05

    Electricity-related skills V, at least be able to use the net well, T2 full resistance, T2 overhaul, artillery skills in addition to the professional as much as possible V, plunder at least iv; Although there is a net bonus, you are also indispensable to the T2 drone; It's all plundered, and you're indispensable for pulling and salvaging.

  3. Anonymous users2024-02-04

    A Battleship V, Advanced Upgrade Research V, Controlled Pulse Theory V, Precision Shooting Theory V, UAV Cybernetics V, Large Energy Battery V, Large Energy Battery Professional Research V.

    There are also some necessary pre-skills to learn, otherwise you won't be able to drive the boat.

  4. Anonymous users2024-02-03

    The corresponding cannon specialty V, plunder V, A battle V, the corresponding light, no turn V, and other basic skills are best to V

  5. Anonymous users2024-02-02

    Emma Empire plundership Paladin class.

    Designed to be a multi-purpose Marauder capable of being deployed in enemy areas for long periods of time, it represents the cutting edge of contemporary warship technology. Although particularly useful in charge operations and salvage, its relatively low-intensity sensors are susceptible to interference. However, this thick-skinned monster is the most suitable for long-distance running operations behind enemy lines.

    Developer: Divine Cohesion The Divine Cohesion's ship is the embodiment of Emma's war philosophy. They have solid armor and advanced ** systems, which achieve a good balance of offense and defense.

    Hull: Catastrophe class.

    Role: Marauder ship.

    Chief Inventor: "Picasso the Bitter".

    Emma's Battleship Skill Bonus: For each level up, the capacitor capacitance increases by 5% and the impact coefficient of the stagnant winding beam speed by 10%.

    Marauder Skill Bonus: Each level increases, the amount of armor repairs increases, and the damage of large energy** is increased by 5% Unique bonuses: Damage of large energy** is increased by 100%, and the effective range of the traction beam and the towing speed are increased by 100%.

    Abbreviation: PLD structure.

    Quality. 105,200,000 kg

    Volume. 495,000 m

    Capacity. 1,125 m3

    Base price. ISK 288,875, Structure.

    Inertia. Kinetic energy.

    Thermal energy. **。

    Electromagnetism. Drone capacity.

    Drone bandwidth.

    Armor. Armor.

    Electromagnetism. **。Kinetic energy.

    Thermal energy. Shields. Shields.

    Electromagnetism. **。Kinetic energy.

    Thermal energy. Shield recharge time.

    2,272 s

    Capacitor. Capacitor recharge time.

    924 s capacitance.

    Thruster. Maximum speed.

    105 m/s

    Ship jump speed.

    AUS sighting system. Maximum lock range.

    81 km maximum number of locks.

    Radar induction intensity.

    Light radar sensing intensity.

    Magnetometer induces intensity.

    Graviometer induces intensity.

    Signal radius. 500 m

    Scan resolution.

    81 mm assembly. Energy raster.

    Low energy gauges. Medium energy gauge.

    High energy gauge. cpu

    Transmitter mounting bits.

    Turret mounts.

    Calibration values. Retrofit mounting position.

    2 Battleship Emma Theory of Operation v

    Ship Manipulation IV

    Emma Cruiser Theory of Operation IV

    Ship Manipulation III

    Emma Frigate Theory of Operation IV

    Ship Manipeutics I

    Introduction to Marauder I

    Capacitance Expansion Theory v

    Engineering II

    Scientific Principles I

    Advanced** Upgrade Study v

    **Upgrade Study v

    Marksmanship II

    Ship Manipulation v

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