-
The order of the chain is that the player in the chain takes damage in turn, starting with the player who is currently playing the turn, and the player in the chain takes damage in turn. Therefore, how ABC takes damage depends on the position of the player who uses the fire attack. Suppose using the fire attacker is used in A upper house C lower home 1, A-2, B-3, C-42, A-2, B-3, C-33, A-2, B-3, C-14, A-1, B-1, C-2
-
The damage taken by the player in the chain of chains = the damage taken by the first player to take damage and trigger the chain of chains + the bonuses or restrictions that may occur with their own equipment, which is not directly related to their home. Then in case 2, A first receives 2 damage, and B receives damage = 2 points + 1 point added by his own vine armor = 3 points; Damage taken by C = 2 points + 1 point increased by one's vine armor = 3 points (nothing to do with B). Looking at situation 2 again, AB has rattan armor and C has no equipment.
A takes 2 damage, B is 3 like case 1, C only receives 2 damage from A, and B has nothing to do with it. Case 3, point A 2, point B3, point C 1. Case 4, point A 1, point B 1, point C 2.
If there are still any questions.
Here are some information that I hope will be helpful to you.
-
Conduction damage is calculated in counterclockwise order, starting with the actor on the current turn. For example, the seating order of a chain character is A, B, C, and D. If C attacks A with an attribute kill in his turn, and A takes damage, then C is the first to be affected by conduction damage, followed by D, and finally B.
The damage "transmission" initiated by the chain is based on the first injured character and transmitted to other characters separately, rather than "passing" it to one individual in turn. That is, the way the injury is transmitted is A B, A C, A D, not A B, B C, C D.
-
The rules for the Three Kingdoms Chain are to be used on one or two target characters.
1. Chained or reset their generals respectively (the characters of the transtaped generals card are in the "chain state", even if the first injured character dies, it will also cause other characters in the chain state to be damaged by this attribute.) Injuries that have been conducted through a chain cannot be transmitted again.
2. After a character in the chain state receives attribute damage, other characters in the chain state will also receive damage of the same **, the same degree, and the same attribute as the damage; and resets all the general's cards of the character that received the damage.
3. To put it simply, it is to connect two generals with iron cables, if one of the connected generals receives special attribute damage, then let all the generals connected by the iron cable receive this attack damage at the same time.
Three Kingdoms Killing Rope Serial Lifting Rules:
1. After receiving attribute damage, it will be automatically released.
2. Use a chain to untie it again.
Resetting means that the chain effect is invalidated, and even if the first character who is damaged dies, the other characters who are in the chain state will take the damage.
Lightning damage and fire damage are both "attribute damage", and when added to the "Mythical Return Chapter" expansion card, the damage caused by lightning in the standard version and the skill "Lightning Strike" in "Mythical Return to the Wind" are lightning damage.
-
Chain effect: Choose one or two target characters and tap their generals' cards; If the target character is tapped, reset him or them. The character that is tapped is in a "chain state".
"Three Kingdoms" is a board game designed by the 2004 game major students of the School of Animation of Communication University of China, published and distributed by Beijing Youka Board Game Culture Development ****, and developed by Hangzhou Wingfeng Network Technology **** at the end of June 2009.
The game integrates the characteristics of similar games in the West, combined with the background of the Three Kingdoms period in China, with identity, power or camp as clues, and cards as the form, combining vertical and horizontal, and winning the final victory through round after round of strategy and action.
As an original board game, the main feature that distinguishes Three Kingdoms from other table games is the identity (faction, faction) system.
-
For example, Little Joe and A Iron Cable. Kill Xiao Qiao, if Xiao Qiao does not activate Tianxiang, according to the rules of the iron cable, Xiao Qiao first receives a little damage, and then A receives a little damage from the iron rope passed to him, and the two people reset the military commander card.
If Xiao Qiao activates Tianxiang, Xiao Qiao is not damaged, and the general's card is not reset, A will receive an additional amount of damage from Xiao Qiao Tianxiang's transfer in addition to a little damage transmitted by the iron cable, which is equivalent to A receiving two points of damage, so the damage has increased.
-
Let's understand it this way......The chain is equivalent to a switch ......At the beginning of the game, everyone is turned off, and after using the iron cable, it is equivalent to turning on the switch ......So they were all hurt.
-
1, is he alone generals cards horizontally If there is no other person on the field is connected, then in that case it really has nothing to do with not connecting But if the next two are connected, then the three of them are connected together!
2. En, those who are connected will be affected by the transmission of attribute damage--- 3. Yes.
-
Linking two people does not mean connecting them together, but making them both enter a chain state.
All the people in the chain state are connected.
-
1. It doesn't make a difference if only one person is connected, but if there are other characters who are connected, there is a difference.
2. Yes, no matter when the chain is connected, it is always connected.
3. Yes, this question has been mentioned above.
-
1: A person's state is no different from ...... connection
2: A, B, and C are in a chain, A hits attribute damage, and BC also suffers attribute damage.
3: Yes! As long as the chain status on A's body has not been lifted (it has been cleared with an iron cable or has been settled by attribute damage), then B and C will be in the same chain as A in the future.
-
Each general has two states, one is connected and the other is not connected.
With a chain of wires, you can designate one or two targets and change them -- from connected to unconnected, or from unconnected to connected.
Whenever a connected person takes damage from an attribute, triggers the chain of chains, and everyone who is connected takes a little bit of the same attribute, and everyone takes damage at the same time, and goes from being connected to not being connected.
-
Each general has only two states for a chain, that is, a chain and a non-chain. As long as the generals in the chain state are connected by the same iron chain or not, when one of the generals is damaged by attributes, all the chain effects disappear after receiving damage. When using the Chain of Chains, if the opponent is already in a chain state, the effect of the chain will be removed when using it.
For example, at the beginning, when A and B are in a linked state, if you want to connect C with A and B, you only need to use the chain for C (that is, the landlord said that it is directly connected); If you want to connect only B and C, use a chain link on C and A, and then A's chain effect will be removed, and C and B will be in a chain state.
-
You can understand it this way, the people who are connected by the "chain of chains", no matter how many, are in a "tapped" state, in this state, any person who receives damage with attributes will be transmitted to the rest of the people in the "tapped" state, and then the lock will break, and the character will be placed back in place.
Therefore: 1. Only one person is connected, then only one person is in the "horizontal" state, and before the rest of the people are connected, theoretically it belongs to the same as not connected.
2. A, B, and C are all connected, so they are all in a "tapped" state, so they are connected together (but if you connect A and B, then A and B are in a "tapped" state.) If B and C are connected at this time, B will be "tapped", which means that if A and B are locked, if C is also locked, you only need to use a chain of iron to connect C alone).
3: Yes! Hope it helps.
-
Chain: 1 Reforge Discard the card and draw a card.
2 Chain: Chaining 1-2 characters, e.g. C will chain AB, after that, if A receives attribute damage (such as lightning kill, fire kill, lightning) B will also take the same damage, such as: A is struck by lightning and receives 3 lightning damage, and B also receives 3 lightning damage.
Then, the chain of ferrata was immediately discarded. LZ can say like this: 2 chains, E chains, and F chains, then all four of them will be damaged by attributes.
The letters are all roles).
There is a difference between 3 and only one person, if AB has been linked before, and C has been linked separately, then all 3 people will be damaged together.
4 Restore physical strength cannot be recovered by chain chain.
5 Reset If AB is chained, C will make another chain of chains, and then link AB again, then the previous chain of chains will be discarded along with the reset.
The landlord, playing is very tired, plus points, I think of it myself.
-
was linked, CD was linked, and now BC is linked, in this case, is ABCD all linked, or only AD linked, BC is canceled.
The people who are chained by iron are all joined together, not individually.
How to settle the blood loss when it is chained, C out of Nanban, AB is not killed, if it is a first, then whether A drops 1 blood, B also loses 1 blood, the serial status is canceled, and B drops 1 blood (a total of A drops 1 blood, B drops 2 blood).
The Iron Chained Man only has a ripple effect on attribute damage.
Attribute damage includes:
Fire killing, lightning killing, fire attack, Xiao Zhuge fire attack, God Zhou Yu's karma, lightning, Zhang Jiao's lightning strike.
Here's an example for you:
Example 1: How to settle the blood loss when AB is chained, C kills A with fire, and AB does not flash the blood loss.
A is killed by fire, 1 drop of blood is lost, the iron cable transmits damage, B loses 1 drop of blood, and the chain state of the iron chain is unraveled.
Example 2: AB is chained, C is the god Zhou Yu, and karma is used (karma can make multiple people suffer fire damage, suppose C now makes A and B both take 1 point of fire damage at the same time, and suppose A is B's master).
A is Ye Yan, 1 drop of blood is lost, the iron rope transmits damage, B loses 1 drop of blood, and the iron chain link state is untied. Then continue to calculate the situation of B being karma Yan, and drop another 1 drop of blood. Because the chain state is unlocked, A will no longer lose blood.
Finally, A loses 1 drop of blood, and B loses 2 drops of blood.
Got it, huh.
-
AD Chain, BC was canceled.
If it is A first, A will lose 1 blood, B will also lose 1 health, the chain status will be canceled, and B will lose 1 health (a total of A will lose 1 blood, B will lose 2 blood).
-
1. It is all chained, and only by using the iron lock chain on AB again can all AB's be canceled.
2. The iron lock chain is only related to attribute damage, and if you don't receive this attribute damage, you will still be chained.
3. There is no distance limit, if you wear a rattan armor and do not flash and are chained, there is less than 2 blood.
-
、4 people are all in a chain。
2. The chain will only be triggered when it receives attribute damage (fire or thunder) Nanban is not attribute damage Whoever doesn't kill loses blood.
If there is an AOE with attribute damage in the future, in the order of settlement, for example, after C acts, it is A's turn to be A first, then A drops 1 HP, B drops 2 HP, and B loses 1 HP, A, and 2 HP is canceled.
-
1AB was serial CD serial, and at this time ABCD was all connected. Then the chain BC is only AD is the chain BC is canceled. The negative is positive, and only 2 people are left in a row.
2 Links only transmit attribute damage, and Nanban does not belong to attribute damage. So it's not in the picture. If you don't kill, you will lose a drop of blood each.
Attribute damage includes: Fire Kill, Lightning Kill, Fire Attack Damage. Horned lightning strikes, lightning.
If it's not an attribute damage, it's okay to have no chain at all times, and it doesn't affect the chain. Maintain the original state. You must have an attribute damage to resolve the chain before canceling the chain.
When only one person is in a chain state, the attribute damage received will not be doubled, that is, 1 person is selected, then I will kill this person, and this person will only lose 1 blood without the premise of flash and vine armor. And the lock state is not canceled.
-
1.First of all, the chain is a state.,After any chain character takes attribute damage,The damage will be transmitted to other chain characters.,So it's temporarily useless when connected alone.,But if the other characters are also chained before the character resets the chain.。
2.Damage**, i.e. the character who originally dealt the damage.
For example, only Zhao Yun was in a chain state on the field, and then Zhu Rong linked Sima Yi and Cao Cao, and then Zhu Rong killed Sima Yi with fire, Sima Yi did not flash, received 1 point of fire damage and reset the chain state, Zhu Rong launched [Fierce Blade] to fight with Sima Yi, Zhu Rong did not win, and then Sima Yi launched [Feedback] to get 1 card of Zhu Rong, and the damage was settled. Trigger the chain, Cao Cao takes 1 point of fire damage and resets, Zhu Rong launches [Fierce Blade] to fight with Cao Cao, Zhu Rong wins and gets 1 card of Cao Cao, and Cao Cao launches [Traitorous Male] to get the fire kill used by Zhu Rong; Zhao Yun received 1 point of fire damage, reset and dying for a peach, no one saved him and died, showing his identity as a thief, Zhu Rong touched 3 cards; The chain settlement is complete.
3.Damage**, i.e. the character who originally dealt the damage.
If you don't understand something, just ask, I can give an example.
1 Chain, used during the play phase, choose 1 or 2 characters, tap or reset them respectively. in"Serial status"。 >>>More
Xiao Qiao, Da Qiao's sister, Zhou Yu's wife, is obviously from Wu Guo. Skill: Amaka, you can discard a card of hearts to transfer damage to any character, and this character immediately gains the card of the amount of health that has been lost. >>>More
The main role is to transfer damage, and in the case of lightning, increase the chance of lightning in the opposing faction. >>>More
After six rounds full health; 6-Blood Cap hand.
Hello! Hand hit....If you still have questions, please feel free to ask > >>>More