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1: At present, I personally feel that it is good to use qt (not qt in the game, but qt under qt alone) because qt sends equipment inside, and some people who are unwilling to go to yy can call them to come to the game with qt for easy management!
2: The captain and vice team of the team must be relatively all-round, and the time must be guaranteed! In the early stage, the team will accept people no matter what, and so on can ensure that more than 20 people are basically thinking about the next step when they are playing the game!
3: The name change issue is not considered in the early stage, but the core players of the team must change their names! Changing the name of the team is a waste of money, 15 yuan, I think even if you have no money, you have the ability to change it!
4: The problem of team contribution, every day there are tasks The core personnel of the team must help the team members complete all the tasks, and 4 people must be arranged to lead the team members to defend every day! (If the captain of the clan is a rich lord, you can just ignore what I said).
5: It is not recommended to play at the beginning of the team friendly match, and it is recommended to practice teamwork in the 5v5 game every night in the early stage!
6: Once the team finds itself scolding their own people, they must need t to go out of the team and not t will affect the harmony of the team! If there are female players joining the team, as the captain, you must treat them equally, and you can't treat them specially!
7: Every day, we must try our best to ensure the activity of YY or QT, and we can't let YY or QT be lifeless and have no sound at all!
8: The captain of the team can't hide alone in a channel when YY or QT comes, so that it will break away from the masses! Don't set too much in YY or QT room, too much inconvenient to find people, too much inconvenient to manage!
Suggested settings: Reception, Demolition, Quiet Demolition, Ladder, Competition, Guard, and Karaoke Channel!
In fact, management is a science, as a manager, to have its must-have!
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Let's talk about it first.,I was cheated n times today.。。
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Find the Team Score column (bottom left corner), then click Create Clan, if you have entered a Clan, exit it, and then Create,
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On the game - Clan Match - Enter - There are two options to join a clan or create.
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As long as you don't have a team and level 10 or higher, you can create a team in the upper left corner after entering the game、、、 but you can't be at home for 1 day after dismantling your own team, so it is recommended that you add a team, and the experience bonus will be more 、、、
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Game activities on the memory of the game on the shell surface there.
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To be honest, there are no benefits to the captain of the counter-war team, and there are two advantages that can be said, the first is to prevent himself from being kicked out of the team and make his reputation zero; Second, if you want to be a leader and an emperor, you can appoint others at will.
But it's too hard to be a good captain, a cleaner, a recruiter. First of all, the clan warehouse is a welfare place for all members of a clan, and it is destined to be well managed, but the clan warehouse can only be managed by the captain, and a large number of guns must be cleared every day, which is comparable to a cleaner, and he is tired and tired. The second is to delete the team members, recruit the team members, I am also the team captain, and I have to spend more than 2 hours a day to recruit team members, which is really too much time, so that the speed of my level improvement is greatly reduced.
There is also playing with teammates, and generally the team recruits low-level novices, and the captain is often very high-level, so it is very difficult to hunt with them, and often can't even clear the level.
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The clan leader can set the positions of all team members, and the most important thing is to organize the clan warehouse.
However, since October 2014, the team warehouse has been in name only, and the hunting ground reward** has become 6 days, and it cannot be donated to the team warehouse, which directly leads to no one donating guns. Including tower defense, the sign-in rewards are no more than 6 days, so the actual benefits of the captain are gone.
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Let's join our Hatsune Miku team.
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Big brother, who can see if you send the counter-war to the crossing?
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If you want to recruit members of the Counter Strike Team as quickly as possible, you can take the following ways:
3.Take part in in-game tournaments and events, meet other great players, and invite them to join your team.
It should be noted that no matter how you recruit members, you should ensure that your team has a good atmosphere and strength to retain members and attract more people to join Sakuraku. Praise Shed.
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Counter-Squad Creation requires a character level of 10 to create a Clan. The clan name can be changed during the game through the clan management panel, and the modification needs to be calculated according to the number of people in the clan (each team costs 10nz points).
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Enter the game, there is a team match, go in, and there are two options inside. Join a clan and create a clan.
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Hello landlord. Fight against the war and retire the team. At the bottom of the clan page, there is a button to leave the clan, click it and enter the verification code.
You can retire from the team. But I've just joined the team. Wait 3 days before you can withdraw.
Hope mine is helpful to you. Hope so, thanks!
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Open the team at the top of your game interface, click in and out of the interface, and there is an exit team at the bottom of the interface!
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First of all, you can see that there is a [Clan] in the row of options in the upper left corner of the game, and you can click on the icon of this [Clan].
After clicking on it, in the lower right corner of that interface, click on the words [Quitting the Clan], and then confirm, so that you can withdraw from the Clan.
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Team Points:
Determines the rank of the clan and the ranking of the clan. As a team's personal reputation increases, the team's points also increase by 1:1.
There is no upper limit to the total number of team points, but there is a maximum increase in team points per day (80,000).
In addition, in the early hours of each morning, the system will automatically reduce a portion of the points due to maintenance losses based on the team level. The more points you need to spend to maintain a higher level. Maintenance attrition is based on the current level, so there may be significant differences from the estimates on the progress bar.
When you join a clan, you can enjoy a bonus to experience and GP, and team members will also get an additional experience bonus when they team up to play.
The impact of the number of points required for the team level on the blessing daily maintenance attrition.
Black Iron 0 no 100
Bronze 44500 luck increased by 500
**233000 Blessing Increases 50 Monthly Pass 6000**2892500 Blessing Adds 1 Lucky Part 24000 Platinum 4505000 Blessing Adds 1 Lucky Bullet (Area A) 78400 Squad Rank Value: Unlock the Clan Badge, once unlocked, the Badge can be used permanently (it will be re-locked when the Clan Level is reduced).
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Spend NZ points, the more the better, do tasks and play with the team's brothers can increase points, of course, the consumption of NZ points comes quickly.
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You can go online every day to increase 5 points, and then you can play ladder matches and NZ point consumption.
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1 If you have all the professional teams, you can understand that it is 55 teams. The positions assigned in Team Battles and Demolition Battles are different.
As the upstairs said, there are some of them
The regular is a nanny (captain): responsible for collecting competition information, participating in competitions, managing team bonuses, equipment distribution, sponsor communication, selection personnel, etc. (usually also conductor).
Command: Assign tactics, run maps (familiar with map assignment positions, fill gun positions), tactical mine application, personnel fine-tuning in the game (many commanders can't do it flexibly), and spray people. (usually doubles as a babysitter).
Gun man and woman: usually described as a good marksmanship, killing fast but slightly lacking awareness, not very experienced team members, poor endgame handling, core combat effectiveness in the team, assault in the blast. You can break points and make cannon fodder. Easy to use and violent, usually 2 people are enough.
Free man: Consciousness and marksmanship, fill in or steal chickens everywhere in team battles, and change positions according to the situation to achieve the role of fighting more and less, (because you won't hold all of them in one place in the blast, the position is one thing, and mobile defense is the key). Very important position, regular one.
Sniper: Team steals, as evidenced by Mayan Gardens getting stuck on the bridge in various matches. Block the opponent's tactics, or force them to change tactics.
The role of the demolition is to defend the open area and use the range advantage to form a deterrent. Or to make the other side change tactics. Usually one.
And then finally there are the substitutions, because it is not as good as work as a game, and when there is a lot of personnel change, it is generally 1-3 substitutes. Very regular professional teams also have at least 1-2 substitutes. But there's no oil and water, game bonuses, peripherals are none of your business, and the equipment on the bench is often unstable, you have to go to the running map, and the training is only **-v-.
But once the substitute shows that he is better than the regular players, someone will naturally sit on the bench for him.
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The professional team is usually 6 people, because there is also a substitute.
First of all, there must be a captain, usually the captain in command (but not necessarily), and a sniper, so you don't need to explain what a sniper is going to do, right?
Then there is the assault man, who specializes in breaking through, almost cannon fodder, and the remaining 2 are riflemen, who are generally responsible for guarding points and supporting, of course, different situations and different maps will have different distributions, generally speaking, it is a command, an assault, a guard, a sniper, and a substitute are all fought by themselves, so the language is more popular.
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