-
Go out and load the round shield + supply first out of the vanguard shield phase jumping knife dragon core is estimated to be finished in the early stage to break the army.
-
Twin Vanguard Shield, Berserk, Dragonheart, Satan, Phase. Order: Vanguard Shield, Straw Sandals, Vanguard, Phase, Berserk, Domination, Dragonheart, Satan. The main skill is 3, there is a big increase, and the other is 1.
-
Now this version of the phase is not +A. The roar of the Axe King itself is +armor. +30 points for the duration of the roar. So it's still a prosthetic leg imba
And then the vanguard. Out of 1 little devil anti-head turn jump knife. Then make up the challenge. After that, turn the flute. In the later stage, you can add blade armor. Strong armor.
Dragon's heart is really not suitable for axeAfter all, the current version of PvP does not provide health regeneration. It's expensive again. Luxury. Hit the prosthetic leg in the later stage and change the flying shoes.
Then make up the thunder hammer. What to make up dps outfit depends on personal preferences.
Skills. Main 3 Deputy 1If you are laning, you can consider Level 1 and 2 skills. Skill 2 is no worse than Blood Fiend's Level 1 D suppression ability.
That's upstairs. AXE is not a candidate to play the C position. It's the g-bit. Besides. Berserk Dragonheart Satan. Where do you get your attack speed?
Selling meat is the truth. Blade Armor. Strong armor is the most imba
-
A small round shield is a must to go out.
Vanguard Shield Phase: Challenge or Jump Knife Dragon Heart Ice Armor.
-
Go out round shield, eat trees, big medicine.
First out of shoes, 875, together with the vanguard.
Then the phase, the Jump Knife, (there is the Explosive Hero Blade Armor opposite) and finally Siva, the Blood Spirit, or HY
-
Phase: Pioneer Challenge, Jumping Knife, Dragon Heart, Ice Armor...
Skill Master 13
-
You can run directly to the jumping knife with two shields and bare shoes, so that you can join the group earlier. Lord 13
-
0.Going out is a small round shield + a variety of recovery drugs...
1.If you have teammates to slow down and help, the first piece is out of 875 (back 5 blood), and if there is no teammate to help, the first piece can be out of shoes depending on the situation.
2.If it's a crushing game, it's super smooth, and you can jump directly.
If the situation is similar, you can go out of the Vanguard Shield or the phase shoes first... Personally, I tend to come out of the secret shoes...
Note,If you think you can go out of the jumping knife very smoothly,The phase can be replaced with arcane shoes.,FW After all, there is a lack of demons.。。。 If you feel that 2150 is more difficult to hold out, you can simply give up the jump knife and go directly out of the phase, and then out of other parts, after all, with the assistance of teammates, FW does not necessarily say that there is no jump knife E can not be a person)
3.After the above is out, the FW equipment is almost there, and the next thing is to see the opponent's lineup out of the equipment.
1) The opponent tends to physical DPS, such as enemy law, white bull, etc.: first out of the blade armor taunt counterattack, and then out of the ice armor pile armor... Remember,FW basic armor is very low.,Strength growth can't be said to be much anti-hit.,FW to resist the blow depends very much on the armor bonus of E.,If you're done with E.,The armor bonus has passed.,If you rely on that little basic armor to resist the DPS of the late stage of the opposite physics system, it's a second goods.。。。
2) The other party tends to the French dps, and the challenge... It depends on whether the situation is a pipe ... Note that if you come out of the pipe, fw, this hero without intelligence will be even more lacking in magic.,You have to adjust the loadout depending on the situation.。。
4.It's all out above.,You can pile up blood.,Finally, it's the dragon's heart.。。。 The reason why the dragon heart is the last is because the dragon heart is the most expensive...
And the fw without armor counts out the dragon heart meets the late physical dps, which is a few knives of goods.。。。
Even something like the god costume bear war, if you open the anti-armor, others can force you to death...
5.Please always remember to bring TP, FW can also look at the situation to make an urn, remember that the urn is such a thing as a team out of one, more useless.
It is recommended that newbies do not play heroes like FW, because it is easy to turn into an ATM... Personally, I feel too dependent on my teammates.,It's hard to mix in the early stage.,Unless the opposite lineup is badly distributed.。。
-
The first big item: the vanguard shield, which allows you to basically not lose blood after roaring at the creeps.
The second big piece: the jump knife, so that you can roar people.
After that, feel free, depending on the situation, Dragon Heart, Siva, Blade Armor, Assault, Sheep Knife, Lincoln or something, it depends on the situation, in addition, if you are a super novice, use a remote mage first, Axe King is too easy to tragedy.
-
Let me tell you. Axe King is meat. In the early stage, the order of the two types of equipment, such as the main promotion and roar, the equipment of the vanguard shield, phase shoes, challenge, and jumping knife needs to depend on the opponent's lineup. Late flute, dragon heart, blade armor or siwa (also look at the opposite lineup).
-
Go out round shield 2 eat a big medicine of the tree, the main point is passive and roaring, novices don't point to 2 skills, the route is a natural disaster, the guards are on the road, and if there is no strong long-range on the opposite line, you can go to the card soldier, and it will be much better to buy 875 before the consumables run out. Roar in enemy piles during teamfights to absorb as much damage as possible. Equipment route pioneer challenge, experienced pioneer jumping knife challenge, there is a jumping knife out of straw sandals, no jumping knife out of phase, the later god costume is the dragon's heart, entertainment out of the blade armor, the opposite mage can be out of the flute.
That's pretty much it.
Recruit heads.
-
When you go out, you must bring a round shield, or two round shields... Then shoes, so that they are not afraid of being caught in the field. After back to 5, after the vanguard shield... The above is the initial order for almost anyone...
After that, jump knife + blade armor, if there are many mages, you can buy a wandering mage cloak first or directly combine the challenge. Don't forget to make money at any time, and the meat will be scrapped if it doesn't get up in the middle and late stages. . . If it goes well, fly the shoes directly, and if it doesn't go well, just prosthetic legs. . .
Anyway, the vanguard shield and blade armor are a must.
-
Round the shield first. Tree. The medicine goes out, and then the vanguard shield comes out. Phase, jump knife. Ice armor Dragon heart, blade armor, depending on the situation.
-
Phase: Jumping Knife (Hit the first, chase and kill) Vanguard Challenge (you can upgrade to a flute if you have money in the later stage), Dragon's Heart, Ice Armor, Blade Armor, Assault, etc. In short, the Axe King is out of the meat suit.
-
Round Shield-875**Ring-》Vanguard Shield, attach a magic wand, phase shoes, and jump knife. After that, it depends on the situation, and you can add blood and armor. Such as assault, ice armor, etc. Blade armor and sheep knives can also be considered.
-
Vanguard Shield Challenge Phase Shoes Ice Armor Blade Armor The main thing is the jump knife The sooner you come out, the better.
-
An axe king who goes out without a round shield is not a good axe king.
-
Vanguard Shield, Jumping Knife, Dragon Heart, Assault.
-
Skill plus points: 313134311 yellow dot 42222 yellow dots...
Skill introduction: Berserker's Roar E: A true king's roar, a roar from hell. is the perfect control skill.
Battle Hunger R: A very useful weakening skill, which can make the opponent's hero equivalent to an automatic recovery without qi and blood in the middle stage, and can also suppress the anemic hero very well.
Counter Spiral X: Axe's signature skill, the inviolability of his hegemon, intimidates any opponent who dares to approach Axe. The bloodline-infused counterattack is activated even when stunned, even in an enchantment where time has stopped, and it is area damage.
Knockout Blade C: Judgment from the Bloodroar, the pride of Montgokarn, the nightmare of countless revenants. This is the magnificence of the Axe King, which can instantly kill the weak on the battlefield, even if it is DK, Dark Shepherd, or Demon Immunity.
The Axe's skills are really very domineering, and he has 3 skills that completely ignore the magic immunity. It is an all-rounder who controls the field, meat shield, breaks the army, restricts, and clears the field. It is for this reason that Axe has multiple routes, among them, I do not agree with Axe Blade's first-level jungler or broken soldiers.
Axe has one of the best passive skills in all of DOTA, and is a well-deserved king of melee combat. In the early stage, he risked his life to break the army, and his teammates were unable to mend and share experience. The Axe King is the absolute king when it comes to suppressing short-range heroes, he should go all the way with a restrictive hero who takes the lead, and when the opposing hero is stunned or slowed down, he bravely goes up and roars, and after 2 laps, the enemy will retreat to take the pill.
The skill is of course level 1 to counter the spiral, then 1
3 skills to the point, the main ascension roar, level 6 school. Some axe kings don't upgrade 2 skills but choose to upgrade to yellow points, which is really picking up sesame seeds and losing watermelons.
Regarding the equipment, of course, the vanguard shield came out first, and this item is the artifact of the Axe King, as if it was specially made for it, making the Axe King charge into battle and be more brave. Then there are phase shoes + jumping knives, and then there are challenges, it is not recommended to hold the jumping knives directly, because when you come out early to jump knives, you will find that your magic is always not enough. In the later stage, it is Xiwa + Dragon Heart.
The role of the Axe King in the team is to control the field + meat shield, and it is not recommended for the Axe to go berserk.
Radiance and other equipment for money and output, his 3 skills are already perfect money skills.
-
There has always been no objection to the addition of the Axe King, and generally the main spiral counterattack, which is its only passive skill, followed by the berserker's roar, which is the war cry, and if there is a big one, it will increase, and finally the war hunger will be raised.
The Axe King is actually a very crispy hero, and the reason why he is seen to be strong is because of his battle cry and counterattack spiral, but if you don't operate it properly, that is, the timing of the cut into the battlefield and the position of the battle cry don't roar to people, then you can only wait for death, and if you are pressed too dead in the early stage, it will be difficult to get meaty, so it is generally not recommended for novices to play it.
-
There is a kind of mainstream: the main rise reversal and roar, and the dominant lane is broken.
But you have to look at the opposite lineup, most of the melee battles, and the outbreaks are average, and you take the 212 regular route, you can do that.
If the long-range is the majority, you can only take the regular route, occasionally gank his initial speed of 290 and ultra-low intelligence growth makes people hurt so they generally don't upgrade 2 skills, the damage is okay, but people make up a soldier, and you will let it go! Police for reference.
-
31313631, Pioneer - Jump Knife. Axe Pioneer does not come out is basically an ATM. You have to be out of the vanguard to be able to pretend. Or basic tragedy.
-
Round shield, 2 groups of trees, a big medicine to go out. Add skills, learn to transfer, and then roar. Grass Xie, then Vanguard Shield, Then, Phase, or Jump Knife Directly, and then Challenge, Blade Armor, Dragon Heart, is to flesh up.
Team battles go to the front and attract firepower. To be able to roar people, this is the phase, the role of the jumping knife. It's not bad to run for your life in phase....
-
The skill is mainly 3131341 and then the yellow dot is added, and the big point is big, and finally 2 is added
-
Go out of the shield barricade line up 1 3 out of the defense outfit out of the jumping knife.
Move, slow down from a distance, Axe King, you can't see if you can't beat him, it's actually the effect of the round shield, a few more times, and his blood is the same as brushing off. >>>More
It is recommended not to come out, because the roar of the Axe King comes with a reduction in damage, and at this time, the hand is very hurtful, but if the opposite French system erupts high, and the roar may also be seconds, you can also try it (just think lina, zeus, lion, etc.).
I play the dog's head mainly on the laner, because the dog's Q can be upgraded and the damage is stacked. So his gameplay is also diverse. You can use Q to replenish troops under T in the early stage, try to use other skills as little as possible, keep the blue, and you can save your life. >>>More
The most important thing to prevent scratching is vision, and it is safest to ask teammates to help insert eyes. If you catch it twice, you have to buy it yourself. >>>More
1: Wind tent + Lincoln ball + prosthetic leg This kind of equipment, killing becomes simple, and it becomes difficult to be killed Seeing the kind of DPS hero anemia Go up and draw the demon first and then draw the demon If the opposite side does not run without demon anemia Then it is very simple Go up and blow the wind directly Then go under the whirlwind and chase it If the other party simply chooses TP then if you can blow it down If the CD you blow is not good, you can only pray that you can beat him to death. It still depends on the situation Recommendation 2: >>>More