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Down, King Kong is the old version
The upstairs seems to be all old.
If the level is higher, there is a stage where you can make the most money.
70-73??Clay Monster.
The money dropped is about 400
At the beginning, you can only kill monsters, and you can shout directly when you hit the green suit.
The magic guide kills monsters the fastest.,It's not a group.,It costs some medicine.,It's a little troublesome.,2 turns are elements and spiritual elements are attribute mages (haha,I don't like it.,Although the group will rise fast but p is not happy) The spirit is no attribute (even like.,P up to watch the defense.,And it will be fixed and reversed) Hoho warriors can kill monsters.,It's going to be powerful in the later 30-60 stage.,Let the saint plus an attack speed is simply faster than the magic kills.,A few seconds of one!
Wear green PK to get stronger!
2 turns is the knight and the blade.
Knight (as the name suggests,Anti-high blood thick,Drag monsters top monsters,Qunou masters) Blade (single kill master,Super fast,Kill without blinking,Practice fast,Blood and defense compared to riding to deceive d) Saint (body for living) The initial stage of killing monsters is slow,Be patient。
About 25 or more to learn the holy word to fill up, and then the group k, up fast, make money strong.
There is no need for green, green plus intelligence does not add system.
Intellectually assistive) traditional wet nurse, speechless. Hire a quick practitioner.
Turn 2 is Guardian and Violent Skill.
Guard. Or a wet nurse.
Violence is a fighting type with fists
The most needed thing is hits (equipment and hits).
And the bow, a new class, doesn't need an introduction.?
That's it
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Holy is the best. Analysis: Magister: Expensive, until 40 there are full seconds of spells. I also have to buy 2 better King Kong (more than 40 levels are given when doing tasks, but one is not enough).
Battle: It's not too wasteful, and the upgrade is not fast and not seconds. St: You can use 2 kinds of **, and you will have seconds of spells in the early stage. The magic is not too wasteful. There is a lot of blood (I bought it with 1 King Kong,).
I've played all 3, believe it or not.
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Blade: Blade attacks fast, hits, high critical hits, and cheap equipment! Leveling with guard single practice, very cost-effective.
Knight: The equipment is expensive, the amount of FP is large, and the knight PK without the reverse is almost useless, but the knight enters the hole and levels up very quickly.
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Hungry. Isn't the question detailed?
You are a warrior in your words. There are 2 professions.
1 Blade This direct agility is very high. Fighting monsters is mainly singles. It's just that the equipment is expensive. However, most of the equipment is now reduced in price.
2 Knight: This PK is very fierce. But it's a little ugly for a long time. Equipment is cheap though. However, it mainly consumes more FB. So don't save money either.
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Tell me about it when you pass by. If you don't have a guard belt, don't turn the blade. If you turn the most, you practice to around level 77. When you enter the hole, you won't have to play. Or personal favorites.
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Do you prefer the abusive or the fast leveling up?
The one who abuses the monster is the blade, and the single kill monster is super cool.
The one who upgrades quickly is the knight. Blood thickness is high and high.
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I feel like no matter what, the blade is cooler... It is recommended that you absolutely blade. I element.
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It's still Blade. It feels cool, although the money has to talk more, because it takes 2 **, and ** is not cheap. I'm a warrior-turned-knight myself, and I'm not happy. I knew how to turn the blade.
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If you have money, you will turn the blade, Gao Min
In the later stage, the blade relies on equipment or something to spend a lot of money, and I'm worried about this problem 53 Warriors.
If you don't have the money to turn a knight, the blood shield is used to pull monsters.
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Turn knights are cheap in equipment and fast in groups.
Blades are expensive to equip and faster to fight singles.
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If you're thinking about playing solo, then choose the Violent Technician, who levels up faster, which is a pure offensive priesthood.
If you consider letting someone else take you to level up, and you have a lot of friends on the FF, Jianling Stuffy Cong will ask you to turn a guard and add blood to others, and a profession like the mage that is like a cherry blossom is also very much in need of protection.
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If you like to fight monsters, you will be violent.,If you don't like it, you can raise a ruler to guard.,Guarding is what every profession needs.,If you like to dismantle the hall, it's good to practice two.,Violence with guard.。
Violence plus full strength, pull monsters can be single, guard plus full intelligence, after level 80, you can be high to add points to upgrade yourself.
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If there are more people playing together, it is better to guard, and if there are fewer people, it is better to be violent.
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If you are poor, I suggest that you turn the blade poor + point method (80-100 agility next + full strength) Most of the blades are single brushes, and there are few crowds, after all, the blade group is relatively weak, and it is a relatively weak skill, and the actual speed of a single brush is not slower than that of the group. Moderator Poor Then it is more necessary to turn the blade Blade can be said to be a very money-saving profession. The pre-level PK is more dish, and the post-90s blade high explosive can be reflected PK is a howling cow.
I recommend that the moderator turn the blade. What don't you understand, but + even I'm a 2-and-a-half-year veteran player, and I have more confidence and hope for these.
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I play guard and violence. It depends on personal preference. Guardian 80 has attack skills, but generally after 90, you can kill monsters independently.
In the later stage, the guard is good, you can put a field to kill monsters, and then start to add your own blood, you can also kill the field and the earth together, remember to kill the monster + shelter, so it's very safe.
Violence kills itself from beginning to end, but remember to bring a guard, so it's safer, and violence is not an aid.
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I like to fight monsters and fights by myself, and I like to guard them if I like to mess with others.
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That's up to your own preference, +Blood-to-Guardian Attack-to-Riot.
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Landlord, you have to make it clear! The spirit is the second turn of the mage! It is better for the priesthood to turn violent. It's boring to play in the private priesthood!
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The charm is a mage, also called a magic guide, and I personally think that it is fun for a warrior to turn a blade, and a knight is also good, but I hate adding blood, and I press it to make my hands sore.
Full intelligence or 50 points of body other full intelligence.
Look at the lineup outfit, if it's in the middle of the main output outfit, anthurium a fight jump knife, fire girl must be good on the line of basic skills because the fire girl ballistics are a bit more difficult to control, if you go to the side to play the auxiliary position or gank position, it is recommended to come out of the Macon, push push, war drums, a series of auxiliary equipment. If you are in a fire girl team battle, you must first hit all the output to the opposite center person, and if you can get rid of an important team control or carry in seconds, it is worth changing it yourself.