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Question 1 It's hard to say what NetEase's planning thinks, we can't guess But I guess that as long as the upper limit of the character's level is not raised, the upper limit of auxiliary skills will not be raised, and I also guess that there are many people who are playing fantasy now and are not pursuing upgrades, all of them are staying at 69 89 109 129
Judging from the current trend of players, NetEase's launch of raising the level of characters is a redundant move, so it is estimated that it will not be upgraded in the past 1 2 years, but 3 years is a long time after all, and no one can predict it.
Question 2 At present, the highest I've seen anyway is 140 And many gangs can't have skills to 140 A gang can have a 140 It's very good It's really difficult So the landlord doesn't need to be too demanding of himself Just have fun I hope it will help you Landlord.
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1 It's no wonder that they should have practiced almost the same in 3 years, and the support skills are generally 140, and only a few district gangs have developed to 150.
2 You should contribute enough, just point because you should make a profit first and you shouldn't accumulate 100,000 and then point 3 I recommend the addition of auxiliary skills.
Strengthening: 120
Meditation: 140 If you are a Datang, you can not order.
Hidden weapon skills: It's okay if you don't learn it, it's okay not to learn the skills of building if you're not a daughter and a seal: 140
Tailoring Tips: 140
Alchemy: 140
TCM Medicine: 140
Cooking skills: 140
Escape skills: 60 Don't kill people don't need to fight bad monsters and plot to learn 60 It's enough to hunt down skills: don't learn Don't kill people don't need to.
Health Regimen: 119 This level 155 vitality can be on 1301 Fitness: 119 This level 155 physical strength can be on 1301 Craftsman's Skill: 70 If you have more help, you can order 100, and you can also build and alchemy on it, and the tailor can specialize in one.
Practicing medicine and cooking can also specialize in one.
Furniture points to 70 are enough, and if you often want to run baby rings, you can point to 1004 The upper limit of auxiliary skills.
Strengthening: 120
Meditation: 140
Hidden Weapon Skill: 140
Crafting Tips: 150
Tailoring Tips: 150
Alchemy: 150
TCM Medicine: 140
Cooking skills: 140
Escape Tips: 120
Pursuit Skill: 120
Wellness: 140
Fitness: 140
Artisan: 110
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1.I don't know if I can upgrade.,But it doesn't feel like there's much room for upgrading.,Even if it's upgraded.,It won't cost too much BG.。 But you have to find a gang that is full of skills, after all, it takes time for the gang to study skills, and 1 hour is at most 1w2 research experience, maybe you have to find a helper.
2.Current support skill cap.
Strengthening: 120
Meditation: 140
Hidden Weapon Skill: 140
Crafting Tips: 150
Tailoring Tips: 150
Alchemy: 150
TCM Medicine: 140
Cooking skills: 140
Escape Tips: 120
Pursuit Skill: 120
Wellness: 140
Fitness: 140
Artisan: 110
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It should be upgraded during the year.
2.Inside the Support Skill:
Strengthening: 120
Meditation: 120
Hidden weapon skills: 120
Crafting Tips: 140
Tailoring Tips: 140
Alchemy: 140
TCM Medicine: 140
Cooking skills: 140
Escape Tips: 100
Pursuit Skill: 100
Wellness: 100
Fitness: 100
Skillful Craft: 100
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I don't understand what you're trying to ask in your first question... It's the same at any time.
The second question is the skill cap, which is the case so far.
Strengthening: 120
Meditation: 120
Hidden Weapon Skill: 140
Crafting Tips: 150
Tailoring Tips: 150
Alchemy: 150
TCM Medicine: 140
Cooking skills: 140
Escape Tips: 100
Pursuit Skill: 100
Wellness: 100
Fitness: 100
Artisan: 110
We help people who are now such skills, and I build 150
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You don't have to be full of auxiliary skills, you just need to be good at one side, it's a waste to be full, after all, a person's energy is limited.
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If the gang has sufficient funds, it is enough to set up research alchemy skills in the research settings, and the upper limit of 1J can be increased in about 3-5 days, if the funds are sufficient.
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The gang research skill needs to be modified by the leader.
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I want to help the master change the research skills, thank you for adopting.
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Then it depends on what exactly is assisted: Strengthening the body meditation is up to 140, refining medicine and cooking, these are all 140, and those who build tailor alchemy are 150, but the strength can only point to a minimum of 120, which is 20j higher than their own level
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Fantasy Journey to the West has a support skill (gang) that can reach up to 160, but I haven't found anyone who can point to 150. Strengthening (150) has the skills of playing equipment, and most of the skills can be clicked to (140) for details or look at the official website.
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Choose different support skills based on the house number.
Personal opinion. Before level 130, only physical strengthening and meditation were considered, if you have the money and time to find experience and help tribute, you can consider learning the skills of cooking, three medicines, crafting, practicing medicine, and tailoring alchemy, because these skills are all money-making skills.
If you are a fast sealer, you can cooperate with hunting to hunt, catch babies and kill people.
As the only auxiliary skill with damage, you can consider elective (compulsory for daughters), this skill is more suitable for low-level PK, and high-level is not recommended, because even if you are full of skills and the best hidden weapon, it will only dart two or three hundred points of blood at most once, which is not as good as one-fifth of someone else's medicine.
In general, strengthening the body and meditation are not required at any level, and it is highly recommended, now the master has increased the quality of the three medicines and the introduction of new cooking, and the practice of medicine and cooking skills are also more recommended, as for other skills, because it is now out of the stall to build, it is not recommended for the time being, because I personally feel that it is a waste of time, a waste of money, a waste of energy, and a small profit.
According to the rules, self-report home, Baoding Mountain, Chongqing District, 141 Feisheng Xiaodatang, Yuzhong Gongzi, ID1428020. Feel free to talk to me.
By the way, my auxiliary skills are basically full.,Strengthen,Needless to say, meditation.,Build 140.Tailor 136, Alchemy 140Furniture 110
Cooking 139135 for three medicines, 80 for pursuit, 70 for escape, 40 for hidden weapons, 70 for fitness, and 75 for health care. The above is a matter of experience.
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The most important thing is, of course, to strengthen your body, and when you reach the highest level, your blood can be more than doubled.
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Well, it's a very good game, and the level is 160
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1. Body strengthening techniques.
Strengthening the body is the foundation of a person who practices martial arts, and after learning it, you can increase the upper limit of qi and blood Meditation Condense a powerful spiritual power through meditation, and learning can increase the upper limit of magic.
2. Hidden weapon skills.
The family heirloom secrets of the master of the hidden weapon, after learning, you can increase the damage of using the hidden weapon, and the skills passed down by the famous Ou Yezi can improve the ability to build **.
3. Cooking skills.
The skills of Yi Yin, a famous chef from the Shang Dynasty, can improve the ability to make food, which is at least level 65 and can make all kinds of cooking. At level 65, it consumes 75 vitality, but it is capped at 80, that is, the higher the skill, the higher its quality, but the vitality consumed will not be higher than 80, so it is necessary to learn high.
4. The art of skillful craftsmen.
After knowing the skills of furniture making, you can go to Lu Cheng, a craftsman who lives in Changshou Village, to make "design drawings" of various furniture.
5. Tailoring skills.
Evolved from seamless stitching to improve the ability to sew helmets and armor. The quest chain is in high demand, higher than armor and equipment, and is the first consideration of high-level characters, so it is built into the most accessible and practical skill at the beginning.
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Learning to strengthen the body is a must-learn, and the others depend on what you like.
I recommend learning cooking or alchemy.
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No, you can't! Except for the sect skills and sect magic weapons that can be converted, nothing else can be converted! Forget!
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Is there a manual cost for cooking? Didn't find it. Are you mistaken, there is no cost for cooking.
Don't do it to create alchemy sewing, the investment is too big, the profit is not high, and the pure celebrity effect is true.
Spirit stones and smelting are okay, it mainly depends on how many people in your area are in this line, and if you don't have much, you can connect.
Refining medicine is for others to open an extra 140 refining medicine, you can't grab them.
Cooking is OK, as said upstairs, build a full-level kitchen, get more furniture, and the probability of double portions is very objective.
Forget about the craftsman, it seems to be officially yin, and many players have found that the probability of drawing is not as good as before.
In the end, it is recommended to cook, no capital, practice to 65+, at least to ensure that you can stand without spending money.
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Cooking and furniture.
You must have a house for cooking, at least 2 kitchens, 120 or more skills, and 110 or more for new recipes.
And you also need to have high health skills.
There are more people who order medicine refining now, and they are not as profitable as before.
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Auxiliary skills can make money anywhere, but I feel that this game, depending on how far you play, this game is really fun, but it is really a game that hurts the body and money
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Cooking to make a house is quite profitable. It's okay to be energetic.
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The bai dialect cooking in the old district is no longer true.
du is worth the money
If you want to learn to build a tailor, you can not keep up with the skill version, and you basically have to fight the east and the west, and they all need celebrities
I feel that it is better to practice Chinese medicine and skillful craftsmen
After all, the back division needs furniture
PK requires high-quality 3J drugs
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Personally, I feel that if you haven't learned sewing and building, you can only learn a craftsman, and it's not easy to make a sewing in the old area, or it's more practical to make furniture.
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Let's practice medicine. Cook until you can cook drunk. Then point the practice to the highest. High-quality medicines are tens of w....One day is more. 2 are enough.
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Which one is very easy to make money, as long as the skills you practice are high.
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To practice medicine, you only need 10 skills to practice, and the gold sores will be used by yourself, and the level 3 will be sold, which can basically guarantee the money of the electric card.
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Cooking, building, tailoring, skillful craftsman, traditional Chinese medicine, high skills, high proficiency, good money, mainly to sell quality, sell fame. Look at your own love, if you set up a stall, cooking and practicing medicine are better.
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Practice medicine. When the quality is low, sell the teacher's medicine. It is very profitable to sell PK pills.
I feel that cooking is not as profitable as practicing medicine.
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Choose between cooking and Chinese medicine.
The money is all about the same. It's better to specialize in one.
It's a waste of time to practice both.
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Learn to build the most profitable !! Anaphase.
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Tailor in the old district.
Cooking is used for tasks.
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