The King of Fighters 2001, how to fight with the computer?

Updated on Game 2024-04-10
8 answers
  1. Anonymous users2024-02-07

    Hehe, it depends on what version you pretend.

  2. Anonymous users2024-02-06

    The game can be played on the following platforms:

    1. Arcade: As the original release platform of "The King of Fighters 2002", you can find it through some game halls or arcade halls.

    2. PlayStation2: The King of Fighters 2002 was once ported to the PS2 platform, and you can use the PS2 console to play the game.

    3. Xbox: Similarly, The King of Fighters 2002 has also been ported to the Xbox platform, and you can use the Xbox console to play the game.

  3. Anonymous users2024-02-05

    Take the character on the right side as an example, the method is to go down and go down + light punch and light leg heavy punch and heavy leg (four regret keys are pressed together), that is, ABCD, provided that it takes a special point to blow up the light leg heavy punch (B + C) before it can be released.

    The King of Fighters is a famous fighting arcade game released on the MVS game board by the Japanese SNK company in 1994"kof", which is also the name of a world-scale fighting tournament held in the plot.

    The plot of the game. The protagonist of this work, Ash, is dedicated to edit.,The owner of Bi and the team is the Elizabeth team.。

    In The King of Fighters XI, Kaoji is first defeated by Kusanagikyo and Yagami-an, and then loses his life after being pierced by the spear thrown by Shion, who disappears into the rift of the dimension. But the rest of the clan mocked and snatched the fruits of the efforts of the investigative force led by Haydn and appeared before them.

    On the other hand, Yagami went on a rampage because he was dominated by the blood of the active Great Snake and knocked Kusanagi Kyo, who was already exhausted, to the ground, Ashu.

  4. Anonymous users2024-02-04

    Take the character on the right side as an example, the method is to go down and go down + light fist light leg heavy punch heavy leg (four positive return keys pressed together) Shi Pai is abcd, provided that it takes a special point light leg heavy punch (B + C) to explode before it can be released.

    Specific moves:

  5. Anonymous users2024-02-03

    General operation method: A: light fist B: light leg C: heavy punch D: heavy leg.

    Rush forward: Backward:

    Small jump: Short press or or upward

    Medium Jump: Press or or during the sprint

    Big jump: Press and hold OR while sprinting

    Defend & Urgently Avoid - Front: Defending +ab Press (Energy Consumption) Defend & Emergency Avoid - Rear: Defending +AB Press (Energy Consumption) Special Attack: CD Press at the same time.

    Defend and Special Attack: Defend while CD is in defense and press (energy consumption) to defend and bounce off: Gives the opponent in defense a certain amount of time to attack continuously.

    Pitch: Move forward and get closer to the opponent +C

    Body: Press AB at the same time before falling to the ground.

    Striker system: BC press "to get help from a companion" at the same time

    Counterattack mode: ABC press at the same time, effect: the character flashes red "can be used without restrictions on super special killing, special moves can be connected to super special kills (and the power of special moves is enhanced)".

    Armor Mode: BCD Press at the same time, Effect: Character flashes yellow "Defend Super Kill without reducing blood, don't [too] retreat when attacked, and move to attack".

    Provoke opponents: Start key.

  6. Anonymous users2024-02-02

    k'Normal throw, elbow grappling, melee +c

    Normal Throw, Assault Throw, Close Enemy +d

    Special Skill 1 inch +a can be used directly to knock down the opponent, can be canceled in combo, and wire attack when countering

    Special Skill Knee Attack +B is directly used as a mid-level skill, and the special move can be canceled in the continuous move Hot Plate Machine A C's move becomes slower, and the hard straight becomes larger The second form +D can also be chased with Super Kill Hot Motion.

    2nd Round +b

    Interrupt +b d Shadow status is invulnerable.

    Special Move: Crow's Bite A C can start the second stage to super cancer, and C can be pursued.

    Added C after the crow bite +b d can be used to instantly stab in the air to chase the special move Instant stab b d can be in the air, no defensive attack effect Narrow Thorn b d can be super cancer; Re-pursuit, demonstration, ** demonstration.

    Special Move: Interrupt b d Shadow State: Invincible, Super Kill, Thermal A C, Shot Charged, Defense, Can't Super Kill, Chain A C, Pull the Air Opponent Down to Hit Max Super Kill Chain AC Can Pull the Air Opponent Down to Fight Reinforcement Crow Bites BC Narrow Thorn + Crow Bites, the same as before.

  7. Anonymous users2024-02-01

    The King of Fighters 2001 is the third finale of the Nest chapter. Eolith, a Korean company, acquired the development rights for The King of Fighters 2001 and The King of Fighters 2002 from Playmore.

  8. Anonymous users2024-01-31

    Front: Forward. Back: Backward (standing defense).

    Diagonal backward down: Squat for defense.

    Diagonally forward down, down: squat.

    Diagonally backward up, up, diagonally forward: jump backwards, up, and forwards respectively A: Light punches.

    B: Light legs. C: Heavy punch.

    D: Heavy leg forward rush: fast forward.

    Sharp back: Quickly after the rear.

    Emergency evasion: front or back + AB press at the same time (can also be in defense, consume an energy bead) to knock down the attack: c, d press at the same time (can also be in defense, consume an energy bead) to help call:

    The first one: B and C are pressed at the same time; second: front + b + c; The third:

    posterior + b + c; (Each consumes one energy bead).

    Dismantling Throw: Forward or backward of the opponent's normal throw + the same button used by the opponent.

    Body: Press A and B at the same time before falling to the ground.

    Break Defense: Attack continuously for a certain period of time.

    Big Jump: Tap a down direction before using the normal jump.

    Small jumps: When you make a normal jump, the joystick is tapped and quickly returned to the center.

    Medium jump: Tap a down direction before using a small jump.

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