-
If you don't understand it, then I think it's all abbreviations: The dog is a small g (ghoul) and the deer is a dy (dryad).
-
To deal with the undead frost dragon, you play the night on the horned eagle, the first soldier of the ancient tree of the wind, add a cheap and attack speed is very high, but you can only play long-range, but it's super good to fight frost, the path is mainly automatic magic dispel and slow, generally out of one It's OK, and the rest is out of the bear.
-
This operation requires hand speed in the dark night.,The path has magic that can remove some magic customizations from the undead.,The path can also slow down the opponent.。
-
Little deer, a group of people have killed their hometowns.
-
There are two ghosts in heaven and earth, and the earth surrounds the sky.
Or pure heavenly ghosts, piercing attacks, point deer mm is very hurt.
You won't suffer anything before his deer is formed, but the number of deer will be very uncomfortable, so the early stage is very important, and the operation is very important.
If you think about it roughly, you can come out with Dark Ranger + DK. Keep a certain number of skeletons in front of the formation, and the Dark Ranger leveling up is unstoppable. DK Pure Nurse.
If the number of his deer rises in the middle of the term, you can also try the current popular UD atrophy stream, and explode troops at home yard towers, and the opponent's pure deer will definitely not be able to hit it.
Regarding tactics, the real situation is treated practically. Don't stick to one tactic. I wish you victory.
-
In the early stage, the dog suppressed in waves, delayed the time for the fawn to come out, and then turned to hate and rabid the dog and rose 2 attacks, and hated cutting the fawn like chopping vegetables.
-
Heaven and earth twin ghosts, or you can consider ice dragons and spiders, there are many options. But the hero level must be high.
-
Ghouls in the early stage, and Tyrannical ghosts in the later stages. Heaven and earth twin ghosts!
-
Generally speaking, there are two ways to play.
One is the spider fat man, that is, the meat carries the meat, and the distance is to A. Then add Lich's ball and frost burst, and DK's C, protect your fat man, weaken the bear with frost burst, crush the dark night with a spider in the early stage, and then turn the fat man, the graveyard rises the fat man's defense, the spider's attack, 3 rounds and then a fear demon king, hypnotize the other party's DH, and then raise blood sucking, so that the fat man can carry it more. Pay attention to the fat man's position when starting a war, and block the spider behind him in a straight line, so that the spider can output comfortably.
DK with a blue bottle, use C more to save the fat man, basically if you have no problem with the operation, you can win, but if you are a novice, it is recommended to use the latter: destroy the ghosts of heaven and earth.
This is my own usual tactic, the early double crypt ghoul, 14 ends of violence, 11 dks to take, and 3 to pick wood. Burst to the 7th liter. Rank up a lot, and when the dog is red, pull it back to cut wood, and the blood will be full after a while.
Two is good, build 4 6 gargoyles, no need to output, upgrade the stone statue form, start the war on all sit on the ground behind the enemy fawn herd, limit the movement range of the fawn, the dog quickly approaches the fawn body, of course, it is promoted to three attacks, the dog that rises to the fanatical form, all 12 or so rush up, use the frost explosion of lich in the center of the bear, let the bear group slow down, cover the charge of the dog group, and then kill the bear as much as you like in the air 2 3 destruction, if you hit well, you can also get 1 2 ice dragons, the hero is the same as the first tactic, DK more to destroy with C, the dog doesn't care, add it and die quickly, if the dog dies to about 4, the fawn has not been killed, the gargoyle flies up and outputs together, you must kill all the deer, and the destruction can exert the greatest power. The early action is the same as the previous tactic, but the tactics are different from the things that are promoted.
These are all tactics that I use very easily.,But when the early 2 books of DK are good, they must reach 3.,Otherwise, whether it's zz or heavenly ghosts.,It's too fragile.,It's impossible to save the number.。
-
The advantage of the bear deer in the dark is that the bear operates flexibly When standing, it is very imba's blood and roar High blood volume and attack after sitting down The deer's excellent trajectory and poison But the disadvantages are also obvious The deer is actually very brittle It is very convenient to use spiders to cooperate with destruction and I recommend you to play the fat man The fat man's blood volume is higher than that of the bear The attack is not low After giving birth to the plague, the opposite fight is not It is not a fight is not Lich and DK NC combo are very convenient to use to second the bear At the same time, don't forget to bring invincibility to Lich.
-
Spider, stream of destruction.
Early Spider, Climb Tech Remember to be more MF
A wave of medium-term harassment.
Later Violent Destruction killed them.
-
ORC: Wolves ride the sea. Attack and defend completely!
hum: Top shield infantry + a small number of small cannons. Don't explain ...
UD: Orthodox spiders are king. Attack and defend completely!
NE: Bear deer is fine. High HP Bear + Save. I guess I can't kill it.
-
If it's a pure fawn, it's easy to fight.
ORC: Wolves ride the sea. Attack and defend completely!
hum: Top shield infantry + a small number of small cannons. Don't explain ...
UD: Orthodox spiders are king. Attack and defend completely!
NE: Bear deer is fine. High HP Bear + Save. I guess I can't kill it.
Also ask classmates what is Jiaorou Car?
-
First of all, the fawn is an unarmored unit and is immune to magic, but the attack of the siege engine has bonus damage to unarmored units, and the specific data is unclear.
Therefore, the mortar of the human race, the wolf rider and chariot of the beast race, and the mountain giants of the dark night can all be used, but the fawn is a piercing attack, and it also has a slowing effect, it is recommended not to use a light armor unit to shoot at it, and I am playing the dark night, the fawn is my must-have class, and these are the things I am most afraid of! But in general, mountain giants rarely come out in the dark night, and this thing is really not very useful.
But the undead spider sea, the Terran sea of muskets, this thing is too terrifying. I usually use the fawn with h and r, so don't chase the fawn, you will suffer.
I'll also say one, it's also a good solution for the fawn to shoot the fawn, it's up to you to operate.
-
Small cannon and other siege mode troops, you can look at the armor of the deer, you will know what kind of attack mode can be the armor mode of the path
-
The Terrans will build a mortar team to follow behind the troops, and the mortar team will be deadly.
-
Musketeers, Terran mortars, catapults, delicate cars, ballistas, etc., as long as it is piercing, siege attacks are fast!
-
Siege of the city of Duke fawn, muskets.
000 use ne to fight hum on the one hand because he doesn't like the civil war and the odds of winning are small (there are too many Chinese hum cattle sky civil war 2 this army operates the world's first ah personal tod fan) the second is that he is hum knows the timing and weaknesses of hum well and then ne is more suitable for double lines ud is too weak now orc000 is used in general and anti-tr is not easy to defend. >>>More
According to the opponent. Heroes or Traditional Mixes 2Heaven and earth ghost mac start speed 2 Ben Mining during the promotion of the 2 Ben Jungle will easily prevent the suppression of 2 Ben Turn the buck to a The specific ratio is based on the ratio of the opponent's zz and destruction. >>>More
You DK master ascended to the aura, out of the heaven and earth twin ghosts to restrain his huntress, and when he came out of the bear, you had better get out of the refrigerator dragon! >>>More
Very simple!! If you find out that the other party has a double BC, it will definitely be a violent puppy (and see if there is a crypt)! Therefore, in the early stage of the AM training stage (double BC rush, pal, am, mk don't matter), two or three arrow towers at home will be very effective low grade! >>>More
It's a good match, you only need to be responsible for the safety of the sky above the orcs, the human races are all birds and beasts, and the orcs are all destructive on the ground. But the orcs don't have many powerful birds, only wind knights. One is responsible for the land and the other is responsible for the sky, so it is very good to cooperate.