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It's an all-around artifact.
Most of the three powers are the favorites of heroes who have short CD skills, skills with attack effects, or are directly the favorites of heroes who cause additional effects in the next attack, such as Holy Lance Ranger, Explorer, Desert Reaper, ** Master, Gravedigger, and Ocean Scourge.
The heroes with the highest attack power of the passive effect (Cursed Blade) that can trigger the three powers are Void Fear and Crystal Vanguard, who have the highest base attack of any League of Legends hero at max level (level 18) at 130 (i.e., an additional 260 damage). Fear of the Void is not recommended for the power of the three phases.
Note that the only passive of the trio power, the Curse Blade, only deals 200% of the hero's base attack damage, not 200% of the panel's attack or bonus damage. In this respect, it is the same as the item Flare and Ice Vein Gauntlet. The so-called basic attack power is the naked attack power that does not take into account the impact of talents, runes, skills, equipment, and critical hit chance.
The triathlon is the equipment with the most attributes in League of Legends, covering almost all aspects of bonuses, and it is a rare ultimate equipment. Of course, ** is also unusually expensive. In the second season, after the shoe is released, you can directly save money to buy a three-way game, which is also a way to play for heroes such as Explorer and Blade Will.
In fact, physical heroes can be produced, as long as your skills CD is short. Because although the three items drag the rhythm, it is okay to buy small pieces first, and there is acceleration that is very suitable for chasing or escaping.
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Three items are only suitable for a few heroes, and not for all heroes.
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It depends on what kind of hero it is, if you want to eze three items, the output will be very high, and if you hammer the stone out, it will be wasted.
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Look at what heroes are not suitable for every hero like ez** These three-phase attributes are very suitable for them.
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3 items is a full equipment, you must not have played Warcraft, you don't understand.
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Passive is too awesome, one of the artifacts of explorers.
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No, it's a must for some heroes like Knife Girl, adez
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Three for heroes like EZ, Yasuo.
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Bobby ** EZ Debang can come out of three phases, not all heroes can.
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The aircraft is positioned as a mixed output ADC in the ADC, that is, there is a physical output and magic output, the three-phase power synthesis is relatively smooth, increasing the attack speed, movement speed, magic amount, magic damage, blood volume, attack power, when the aircraft outputs similar to EZ, ordinary attack with skill damage, after casting skills, the next attack will cause double the ordinary attack damage, for aircraft, EZ and **Master and other hybrid output heroes are the best equipment, in saying endless, first endless synthesis** Expensive,It's just a physical attack that is promoted.,When the plane only has attack speed shoes.,Only hold out a handful of endless.,Personally, in a mid-term small-scale team battle,The output of the aircraft will be very limited.,450 attack range,The attack speed,Low movement speed,And the fragile physique of the aircraft,It's easy to be disabled or killed in seconds when it doesn't cause enough damage.,There's no rhythm of output at all.。
Airplanes are a powerful ADC, happy gaming.
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There should be no CD for the three trigger effects. How big the plane skills are cd short. A skill a little.
And the three items with attack speed, attack power, and blood volume are all a little bit cost-effective. And what you play as much as you try not to be straight to the end. Unless you are the advantage.
First endless cost performance is too low. You can only think about an endless crit chance. And there is no attack speed, no slowdown, no movement speed bonus.
The three are that if you put a skill, the next attack is equal to a critical hit, and no cd is equivalent to a 100% critical hit, as long as you can put it in a combo. Endless has 250% critical damage, but it doesn't have a high chance and doesn't increase attack speed. This game is not a game of one attribute in the extreme.
Sometimes it's just a little bit of slowdown for three things to chase people to death, and sometimes it's just that the attack speed is 1-2 times more than others. Sometimes, it's just like that, the speed of movement is higher than others, and a person can't catch up after flying. It makes a lot more sense.
I feel that if I can't mention it except for the three damages, there is a big problem with this output method.
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The passive of the main aircraft has real damage, and several of the three effects have improved the skill attack and normal attack of the aircraft, if it is directly endless red cross, it can only be flat, but the attack distance of the aircraft is relatively close, and the blue consumption is also relatively large, so on the whole, the plane does not belong to the kind of VN flat A has a high output, but is a hybrid ADC
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Three is a multi-functional piece of equipment Plus attack speed, increase blood, slow down Trinity Plus that passive plus damage It's very useful for those heroes with fast skills If three are multi-functional knives, endless is a kitchen knife According to personal preference, the two do not conflict.
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The first airplanes were all three The outbreak of airplanes is very strong, mainly by skill q e r a r a r a....The three are suitable for the aircraft and are more comprehensive, but the current game is all endless first red cross, and if the three are three, it is easy to be weak in the later stage.
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How often does the plane last? Use a skill to increase the next attack by 150%,What kind of concept is this?,Except for three, you don't want to be flat all the time.,Skills and basic attack wheels are used.。
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Hehe, don't say that there are three outbreaks, do you know why there are three things? Combined with the damage of the skill This is secondary The main thing is to slow down the attack effect and passive movement speed The meaning of the three is to slow down and blue bonus r is very blue.。。。 Let me go, if I were the SF Bureau, I would go straight out of the ice hammer-。。
After all, an adc can stand is the king, the blue knife, playing with airplanes, learning to fly kites, you will be in infinite pursuit and chase between the dashing operation.
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The three have bonuses in all aspects, although it is a little less, but it is really affordable. And the output of the main passive trigger is very considerable,The plane is quite strong due to the multi-stage of the ultimate,The more the effect of the three phases is triggered, the stronger the output is,And the three phases are also crit,It's not bad to be endless after three phases,A single endless hold is not good for an aircraft with a short range in the ADC,And the crit rate of the single endless is not outstanding。 Interspersing flat A between skills is the king to maximize three-phase output.
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As long as the skills are poor, you can make three phases.
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The main thing is to increase his big attack power.
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Airplanes, like EZ, belong to heroes whose skills are released more frequently. The three powers come with a 150% base attack for each cast.,This is the base attack.,The attack power of the character itself.。 Compared to an endless 18% critical hit, triggers 250% of your full AD's critical damage.
Hentai relies more on the support of attack speed, and the attributes are relatively simple.
At around 20 minutes, the attack speed is not very high.
Therefore, it is better for heroes with frequent skill releases to play three than endlessly. After all, the attributes added to the three items support the blood and support the demon, and also add the attack movement speed. The effect comes with a slow.
The main thing is a matter of attack speed.
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Out, must come out, a person because of the three-phase combat effectiveness instantly increased by 10 times. Yasuo can produce three items after the electric knife and a shoe during the line, except for the 300 mana, everything else is useful, let's talk about the flare passive, because Yasuo Q is an ordinary attack, Q as long as it hits someone and triggers the flare directly, you can increase Q damage, which is a point. There is also Yasuo's e, if you e according to the general situation e will automatically level A, EQ can also directly trigger Yaoguang, so with Yaoguang Yasuo's combat effectiveness increased by 5 times, let's talk about the passivity of the Xiaoice hammer, the Yasuo of e to go is particularly annoying, if e to e can also move speed bonus then how much against the sky, and there is also a life bonus, will not let Yasuo regiment time be so fast in seconds, with three phases Yasuo combat effectiveness will rise 10 times, q set off flare can also accelerate, you say how to live on the other side.
I'm so detailed, oh [please adopt, good people, good people].
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Because Yasuo's Q skill can be attached to the attack effect, so the two special effects of the three passive have brought a lot of effect to Yasuo, such as Oh said that Yaoguang's passive, Q triggered Yaoguang's passive, plus the damage of the critical hit, it is very painful, plus the acceleration effect of the wooden hammer, Yasuo killed the creeps very quickly, so this cannot be ignored, and, now this alliance is a tank alliance, if Yasuo comes out of a pure attack, to the later stage of the charge, it will be hung up directly, the three also provide blood, although not much, But it's enough.,There's also endless + crit and electric knife + crit is only 80 percent.,And three provide 10 percent crit.,So it's 100 percent.,So it's very useful.,I also like to play Yasuo.,I found that Yasuo's three-point is really good.。
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Now it's basically the second piece.,Standard configuration.,Basically, the sooner the better.,It used to be for the knife violence to be the second piece out of the endless.,Now it's not good.,It's just right to add three.,And three are suitable for Yasuo except for blue.。
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It's not very useful to come out with three true intentions, don't listen to their nonsense.
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You can go out of the line, and you can also improve survivability in the later stage.
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Electric forks and hentai are the best for clowns. Three items can be released backwards. The first is of course the choice of cheap and explosive clowns out of the most cost-effective electric forks.
Believe me, it's necessary to have a line, and you are not afraid to go all over the map in 10 minutes with an electric fork bag. The second, of course, is endless, this Yasuo-like first-out piece with attack. And then you just take the line and bring out a piece of the sky.
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Yes, I've seen the diamond clown out of the electric knife three-phase.
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Smoothing is smoothing, and now the rhythm of lol is getting faster and faster.
For the clown, the three-phase has already set the rhythm.
There are three ways to play the clown, AP, I won't talk about it here, I haven't played it.
AD burst flow, three-phase burst is not enough
Ad semi-meat flow, three-phase can not be meat.
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LOL EZ outfit needs to be divided into the following situations:
1. Downwind round.
Choose three that have good pursuit acceleration and can hit a high burst when the downwind damage is high.
2. Headwind Bureau.
Choose Ice Fist, which has a good kite ability, can limit the opponent's pursuit, and can play a role in protecting teammates in headwind situations.
EZ in the line should come out "flare" after the first home.
Flare can increase the damage of all EZ skills, and can choose Flare Synthesis Equipment according to whether the route is advantageous or not.
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This kind of thing needs to look at the opposite side to choose, EZ this hero is the most obvious one of the snowballs, how can the downwind press the opposite side, and the headwind will be beaten into a dog. Three-phase equipment is very suitable for EZ, if you are very smooth in the early stage, three-phase must be the priority; As for Ice Fist and Demon Cut, we are commonly known as Blue EZ, and the requirements for operation are very high, and the tears of the goddess in the early stage will be very slow, so we need to have higher requirements for replenishment and lanes, but all in all, the equipment is fixed, but the situation is flexible, and we also need to choose our own outfits.
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Out of the three Taituo rhythms, the first thing should be out of the tears of the goddess to turn to the light brush passive.
Ice boxing is biased towards attrition tactics, commonly known as "kite flying".
To sum up, it also depends on whether you are downwind or headwind at the time.
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Although the S3 version of EZ is weakened, three items are also weakened, but three items are still one of the core equipment of EZ. I've tried that ice boxing plus magic cut, and it's also very powerful, especially kite flying is very useful, but there will be a vacuum period in the middle, and the output of ez is not very powerful. EZ is still the mainstream to play better, his flexibility and long range determine that he is not easy to be caught, as long as the consciousness is better, there is no slowdown of the ice fist, and he still flies a kite.
Personally, I still like three.
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Three items are now cheaper, ice boxing is too expensive and not cost-effective.
Ice boxing is 700 yuan more expensive than three items. And the small pieces of the three items are cheaper, and the excess is smoother, unlike the S3, which is more expensive and inappropriate at the beginning.
The current three are good, but the three are suitable for the first to come out of the rundown.
Ice Fist only has a noticeable slowdown effect on EZ, and does not add EZ's attack (because EZ's W is slashed, and W is magic damage). But ice boxing is too expensive, and it's very slow.
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Ice boxing with three out together, I recommend outfit violence (double rest pock): CD shoes (minus CD second out), three (plus attack plus blood plus blue plus attack speed plus strong third or fourth out), ice boxing (aoe deceleration pock plus minus cd third or fourth out), Demon Sect (plus mana value first out), ice staff (with ice fist deceleration and pock fifth out), Luden's echo (with ice staff double rest to increase the damage of r, w, e sixth out) hope to adopt pure hand fighting.
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In the past, it was the first three physical damage.,Now people are direct physical damage.,What three ahs or nothing out.。。。 Recommended shoes for frenzy, re-electric blade, 2 endless, blood drinking, ice hammer... The ice hammer has a deceleration function, and it also has meat, and the output is not too low.
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Mainly to increase the damage of Q, the three bonuses are 150%, and the ice fist bonus is 125%, with slow and AOE
The regular ADC route can drink blood for three attack speed shoes: this provides flat A damage, but EEZ's weakness causes him to have a lower output than most ADCs in the later stage, even if he is a god outfit.
This route is to stack full and minus CD, maximize the Q instead of flat A, and combine the effects of Ice Fist and King Knife to greatly increase EZ survivability and kite ability.
Using this build route requires a mid-term victory.
The weakness is that the critical hits are abandoned, and the output of the big late game is weak.
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