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Forehead. What age do you want to ZAM to graduate A little brand + YXFB can be HS bt The current team is too strong There is no need to go to zam to mix equipment Most of the people who go to zam now want brands and gold coins The brand is also exchanged for gems.
Roll group, msld glr, all 10 people, think about how strong it is, with a guild, be diligent, and don't worry about any equipment.
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The graduation mark is probably that the equipment level on your body is almost the same as the equipment level in ZAM.
As long as your DPS is not low, you can go to HS.
The minimum requirement for HS Roll is to graduate from ZAM or to graduate.
I suggest you're better off with a union, no matter what your profession is, as long as you're stable.
Basically, I never believed in the R group - and so did the people around me.
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All FBs will explode FS equipment......ZAM has a ring and necklace fs good to take.
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The third or sixth ** (or the staff from the box), the head and jewelry of the fifth, the rings of three or four boxes, and other brands are about the same.
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The old 5's sp 4 box ring brand is better equipped for the new island. The so-called zam graduation sometimes refers to the absence of demand for zam
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Sheep is the most threatening monster, don't go around to attract monsters, run the boss deadly skills, output as high as possible, interrupt the boss key skills and interrupt the key skills of the mob.
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What to pay attention to As soon as the dbm is turned on, you know everything Yes, in Zu Aman, there is a big Zur Grabri who also needs Oh, for example, the old 4 Zu Aman and the old one want to dispel the static debuff and the third.
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Generally, Zu Aman rushes the box from the second child. The way to play is very easy, the whole group is dispersed, as long as you make sure that the ** is added to you, you can stay away from the people around you to avoid static electricity hitting you or the people around you and splashing on you. When you hear the wind, you can finish the skill you're reading and flash to the boss's feet.
When the power grid disappears, it immediately runs back to its original position and continues to output. The same is true of the old one, scattered and played. Don't panic if you're charged, if you don't OT, the boss will turn back to find T after charging.
The third child should pay attention to the straight line between you and the boss, and there should be no other people. Spit a string of ** is very stressful. Hide from the eggs.
The fourth child always pays attention to the totem of the human form. And you can be struck by the flames. If the dispersal professional technique is good, you don't have to worry about it, and you generally solve it by yourself.
The fifth child's soul draw may be drawn to a profession that can read a strip and add blood When he reads the strip, it can be seen under the avatar. Interrupt at this time. After getting acquainted, you can judge by looking at the boss's movements.
It should be noted that there is a rain of fire after the boss steals the SS. Poachers after the trap. Steal the totem sprinkled all over the future.
It's easy to dodge and interrupt, and it's not difficult to output with all your might. The key to the sixth is to stop every time you change form. Hatred is zero.
The first form you just have to play depends on the dispel class performance. The second form of the Bobcat will attack a random target that is not the first aggro. The first time refrigerator.
In the third form, just run back and forth from the wind, because you will lose blood if you use any method. Finally, the form of the protective flame enchantment cd is good, and I will make up a .You have to go all out, but remember to stop for a few seconds when cutting the pattern, and give T time to pull the monster.
The key is to hide from the pillar of fire. If you think it's troublesome to run, you can dodge it. Don't stand still in one place for a long time.
If you move a little bit and waste a read, you can fill it with an instantaneous skill. Boss battles don't really pay much attention. On the contrary, the mobs will be more troublesome.
For example, when you need an ice monster, you need to steal the mage monster's rapid buff, and kill the mage monster. Remember that the mob mage is in control. We and the thieves are the two big controls.
You don't have to go desperately to make more snow and blow it up twice. It's going to die a miserable death. Good control teammates will also find it easy.
The whole group is relaxed, and the atmosphere is naturally good. When you shouldn't spell out, just do your own auxiliary work. Understand that people will see your highlights.
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Stand casually, but when you are old 1, you need to dodge the fire on the ground, and you won't be blown up at a distance of 2 yards. There are no bosses to counter in Zam, so you can just DPS at will.
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Hello landlord, fs to play zam without too many requirements The group of monsters on the blizzard a boss pay attention to listen to the arrangement of the head of the group Mainly according to the requirements of the head of the group Spell countermeasures I estimate that the mob and the No. 5 boss will use the mob has a windranger who will add blood and lightning These two can be interrupted Generally it is to break the **chain The mob next to the No. 5 boss has a human-shaped blood elf girl is an MS to interrupt** Then the No. 5 boss immediately absorbs a certain profession of the team So as to use the skills of this profession If you suck the **profession You have to pay attention to interrupting ** The No. 6 boss can run with the people in the group It should be noted that the No. 6 boss leopard stage will catch people If you are arrested, you will be in the refrigerator The dragon eagle stage is careful not to stand in the pillar of fire.
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This quest can be completed by borrowing the progress played by others, as long as you kill the old one, any level 70 player can safely arrive at the location to get the map (the map is on the right side of the old platform, and the glittering is easy to find- - So casual players, hurry up and contact the good people and go to Zuaman to get the gifts that Blizzard gives you!).
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Double Tank ZS+74 3** There is a priest There is a knight 2-3 physical dps dz lr are all good Other legal ones are better to have fs
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Warrior, Anti-Cavalry (Cameo if necessary**), Dark Shepherd, Mage, Hunter, Thief, Shaman, XD (Divine Shepherd), Warlock, + Any.
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