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It doesn't matter, as long as the 5-level 3-level pressure, the 7-level 4-level pressure will do.
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The mainstream plus points are the main plus shadow pressure, and the essence of the shadow demon is the three cannons, and the 23 skills are just supports. Depending on the personal skills, if the master of the three guns sees this problem, he will definitely scold "some people" for misleading people's children, hehe.
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Primary point 2, secondary shadow pressure. Level 3 Point Shadow Pressure Burst, Level 7 Full Shadow Pressure, No Extra Moves.
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Poor initial stats, low HP cap, low armor. = Pay attention to the operation in the early stage to ensure that it does not die.
The mend can add an attack, but the initial attack is low. = Good knife repair skills.
Shadow pressure does high damage in the early stages but is difficult to navigate. = A certain level of operation is required, and the distance must be judged well.
Attribute growth is poor. = Not suitable for the main DPS, unless the super opposite 1-2 large pieces, the main contribution of the team battle is only the high burst of shadow pressure and the slowdown of the ultimate.
Add points, play style, and outfit to be flexible. For example.
When the first few waves of gank end being hunted down, the points can be considered without adding a passive plus a level 1 big shadow shake to kill (if there is a blue good, there is generally no extra blue to do this kind of thing.) )
If the line mending knife is not smooth or the development is poor due to being ganked, you can consider letting your teammates go to gank first to make up for their own development, and if your teammates can hold it, you can probably use the shadow pressure brush to overtake the opposite side of the knife and there is no AOE's main force in the late stage. (Passers-by teammates generally won't allow you to do this, and your teammates will have opinions on the knife in 10 minutes.) )
All kinds of Shun have a big lead but can't hit the high ground for a long time, and the team lacks control, so it's also a good choice to make a sheep knife (I won't comment on this point.) As long as it can have good results, all equipment can be considered. Some heroes, the Veil of Ethereal Strife, level 5 dagon, and the late output of the playing style system will not be too empty)
The above three points are just examples, and playing for 1 whole day will not necessarily have a situation that completely matches a certain point. The setting is dead, and the person is alive. Every point, every piece of equipment, every gank, every team fight, every Roshan, every lane jungler, must be considered according to the specific situation and heroes. Above.
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In the early stage, I look at the mending knife, and the middle period is the ** period of SF, and gank is essential. Let's cooperate with dps in the later stage.。。
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To play Shadow Fiend, you only need to know two things, the sense of distance and the sense of direction.
Playing Shadow Fiend, you just have to remember two sentences, although I kill and be killed only in a split second, please don't try to kill me when I turn around (because you are about to be counter-killed. )
There is also a verse that I use my soul to play an elegy for you (a poem for the dead when they are over), and the moment you see me shake, you should know that you are already a dead man.
As a player who is experiencing a 1-room game in VS, I just want to say one thing to you, playing Shadow Fiend, you have to be completely domineering. If you can't be domineering, don't play Shadow Fiend. vs id wy_xiaomao
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Because of the low initial attack power, the skill of replenishing the knife is very demanding. The requirements for skills and reasons for growth are also very high. The simple point is to have a high level of operation.
Accurate judgment of triple pressure, judgment of timing and position of shaking up.
And then there's the teammates. Teammates who don't have STUN skills can easily get crooked - this is a requirement for beginners.
To be clear, Shadow Fiend is very brittle, and if you die, you will lose the effect you should have.
Shadow Fiend can play late game, but not the main late game. If you can't open a large equipment gap with the opposite late-stage, it is difficult to dominate the direction of a team battle.
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I won't talk about the outfit, a sharp shadow demon should remember a few points, first, whether the first wave of soldiers is good or not is very important! In the absence of eyes, if the first wave goes to the opposite high ground, the second wave will be very obscene, unless a teammate squats on you. Second, not only BKB can solve all problems, when BKB is useless, try clones, hidden knives, and ethereal spirits.
Third, there must be the idea of counter-killing whenever and wherever you are. The fourth and most important thing is that you have to learn to use the shadows, learn to control the distance between you and the other person, the distance between life and death, and the level of the a, because the moment you a, it will be the last death. Fifth, you can go out of your shoes to brush money to play the late stream, and lead the line in three ways, but most of the team battles and small-scale encounters in the early stage must be present, but you must not be the first to show up, you can press at least 3 people and two guns for the team battle, just do it.
As for forest pressure, high ground pressure, and reflexive pressure, you have to practice more by yourself.
I don't have much to say here.,When solo.,If you successfully suppress the opponent from the beginning of your first soul.,And the opposite side doesn't wander around.,It's recommended to give priority to 5 souls to level 3.。
SF has three routes for you to choose from, and these routes are a shoe, flying shoes flow three-way brushing money to play in the late stage, with the jumping knife Lothar, which belongs to the high operation flow, chasing and escaping and breaking out are not a problem, Lothar overlaps and shakes big, you know. Don't use all the escape items together, and remember, make sure to leave yourself a way out! Lothar must keep the jumping knife!
The second prosthetic leg BKB + jumping knife flow belongs to the mediocre type, but it has been developed for a long time, and it has been targeted the most, which belongs to positional warfare.
Third,That's what I'm often out of now.,Phase war drum flow,With the jumping knife doppelganger axe,Open the phase to reach the limit of the moving speed of the SF,No one can catch up.,Can't hit.,Chase and kill is not a problem.,Support the blood,Add the movement speed.,The early phase is out of the fear that the acceleration can not be controlled.,And the synthesis is smooth.,Phase 1400 + war drums 1725=3125,Flying shoes = 2700,Although it is expensive 400,But it supports three measurements.,Raise the amount of blood, The movement speed of War Drums and Phase is also close to 500+, so it's your choice here!
In addition, the level 5 SF, when controlling the rapid F and stealth F, you must think about gank.
If you want to come up with Lothar, don't bring accessories with you, in case the opposite side is directly targeted, then it will be useless, often the first Lothar is in the opposite defenseless team battle, and directly knocks off the opposite core control in seconds, which can affect a situation 1
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It's best not to play Shadow Fiend for newbies. Shadow Fiend, this hero is very operable.。。 Once the wind is headwinded, it is easy to be killed into a ghost.
So this hero should be trained well. · Shadow Demon goes out with a big medicine, eats the tree more than 800 and goes out with an agile pendant. 2 branches More than 500 go out and then 1 agile loafers 3 branches Level 1 learn 2 skills Then the main 1 deputy 2 has a big increase.
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Add a general main pair of two, 603 go out, your own chicken on 3 branches + medicine + eat trees, teammates pack chickens on 3 branches + 1 head ring + medicine + eat trees, tailwind first bottle, headwind first shoes, the best teammates to help you buy eyes to see f, SF is very fragile in the early stage, it is very likely to be taken away by the FB team, make up a big magic wand + TP after the shoes, depending on the situation to support the side, you can first play the prosthetic leg and then go to gank, very smooth can fly shoes, of course, if you control to accelerate, double or stealth, don't hesitate. Equipment can jump knife or hidden knife, rear bkb, there are also DPS out of the yaksha to turn the clone, the clone is used well to count as a small bkb, improve the survival of team battles SF. The later outfit is casual.
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If you are a novice, the first plan: add points: 2112121243433304000000000, equipment order: prosthetic legs, skyhawk, hidden knife, bkb, doppelganger, double knife (downwind direct butterfly) (obscene hidden knife flow).
The second plan: add point order: the same, the order of loadout: flying shoes, skyhawk, bkb, doppelganger, ice eye, electric hammer (three-way furious brush flow).
The third plan: add points in order: 2322323400400004000001111. Build Order: Phase, War Drums, Double Blades, Dark Annihilation, Butterfly (A Floor Flow).
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What they said was good, so I won't add to it.
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1 and 2 to the point. Lord ascends 1. It depends on whether you are unrestrained or conservative.
If you are unrestrained, you will jump out of the knife (suitable for those who are very familiar with shadow pressure), and it is best for novices to be conservative. Out of the prosthetic leg bottle magic wand. Personally, I like to play the war drums.
If there is more control on the opposite side, it will be out of BKB. The big move has to be learned. Another point is to search for souls all the time.
Guaranteed maximum damage and attack for ultimate.
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Add points 211212124043333400000000 current version of the passerby bureau, mid-term, prosthetic legs, bottles, magic wands, jumping knives, god costumes, ice eyes, satan, butterflies, doppelgangers, flying shoes, bkb If the opposite side has less control, you can change bkb to cannons. Mobile phone hand-hit.
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Practice, practice, and break through.,Don't spray.,I'm like this.,At least I'm still able to blind pressure.,Maybe it's been playing Dota for a long time.。
Personally, I don't like to use sf.,I really like poisonous dogs.,VS went to the rookie room and never lost.,It's all abuse.。
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Shadow pressure still depends on the feel. The Z cannon is close to the body. The X-cannon is exactly the range of the attack range. C cannon just depends on feeling.
The line is generally consumed with C guns.
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Use the Void, because the Void has a skill that can dodge all damage, including many ultimates, such as Death Finger and God Slayer, which can be useful if you're lucky.
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It mainly depends on consciousness and the grasp of distance, so practice more, boy.
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Ensure that your basic skills, the lane is not suppressed, and even the best can kill the middle lane once.
Pay attention to the opposite side, wandering heroes, if you should be obscene, you will be obscene.
The wandering period is well controlled, and the river must have vision control, which can kill people with the cooperation of teammates and put a little pressure on the opposite side.
Pay attention to the balance between gank and farm', and don't leave the equipment behind.
Team battles are just one sentence, you don't have to die to have output. To find a good time to cut, you generally have to wait for the opposite control wheel to finish on it, and it is different if there is BKB, so you need to play BKB at speed.
In the late stage, the shadow demon is fast with the line, and the brush is also fast, to obtain the advantage of equipment, and then take away the opposite side with the advantage of the advantage, the shadow demon is not a real late stage.
I won't talk about the specific pressure guns, I won't talk about shaking them up, it's not interesting.
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I haven't played the new version.,It seems to be the last time I played Dota in my memory.。
-Old Generally speaking, the shadow demon pseudo-late stage is in the relatively high level of CW, because the so-called true late stage of this kind of game is quite difficult, usually the ghost 40 mage 40 flying dragon this, among the many god outfits, it is not the strongest, even so, this so-called big late stage is still pressed in the early stage, so the pseudo-late stage was born, and the power of the early middle and early stage is also very large, and the later stage is a very powerful existence on the battlefield before the opponent's true late stage is formed.
Generally speaking, pseudo-late stages such as Shadow Demon, Captain, Tiger Girl, etc., we found that they all have their own strengths, the captain's strong online suppression ability, XET's incomparable sniper ability; POM's powerful gank, ultra-long-distance magic arrow, meteor AOE belt line, jumping chase and escape skills; Shadow Fiend's powerful physical attack power, Shadow Pressure is both a belt skill and a gank weapon, and the instant 900AOE damage with teammates is unstoppable in the early stage.
The personal suggestion of the pseudo-late stage of the passerby bureau is to be a ganker is better.,The passerby bureau is worse to cooperate.,The eye position is only the river at most.,The gap with the cooperation in the official CW is quite large.,If you don't pay attention to the opponent's real late stage or super late stage, it's up.,Shadow Demon and Lina.,There's no difference.。 At the beginning, you can consider solo to 7, out of shoes and bottles, and then participate in gank, and the proficient operation of the shadow pressure is 900 AOE. You can also consider the collection to advance.,3 people big move together how to put each other on the top Oh.,Garbage trolls go to the wild area to love how to do.,2 group control big moves are ready to gather immediately.。
As for containment, you can consider that you take all the way to contain, and your teammates concentrate on other roads, and then wait for the opponent to return to defend your way, and you go back to the city to gather with your teammates. Since it's containment, you must press under the opponent's tower as quickly as possible, otherwise isn't it an empty line to collect money, it's better not to do this kind of thing as a ganker, unless you almost have money out of important props.
And about your lineup,It's not as good as you think.,The double team control team battle is certainly strong.,But it's not invulnerable.,Except for the shadow demon on the line,The others are undoubtedly suppressed.,The lack of single directional control is not conducive to gank.,Poor team mobility.,Lack of assistance.,Completely rely on the tree's vision.,The team battle opponent is stupid enough to stand together with 5 people to give you a big game? How to get the first shot before the lack of a jump knife is definitely a challenge. The first few skills of the double head are very demanding on the position, and the lack of a first move is quite embarrassing.
Finally, what is a troll?
Ah, yo, I'm really old.,I've even forgotten what version I played last time.,It's definitely not 28.,It seems to be 58.,Eh it's old and useless.。
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First of all, one of the easiest ways is to need the opponent's hero to be within the range of your A, and you can use AS to adjust the direction, and the advantage of this method is that when there are many soldiers around you, there is no half of the body for you to turn around, and use AS to turn around and cancel A's action is exactly the right direction, and many times it is because of the action of using S to collect A, which can allow you to press an extra shot, In many terrains, the direction of shadow pressure is actually that you predict the opponent's position When you can judge the direction and distance of the opponent's next step What you should pay attention to is the terrain and the obstruction of each unit In the straight line between you and judging the direction of the other party You can go forward by half a body Use shadow pressure to pay attention to your direction and the opponent's position at any time Feel the pressure is crooked to take it back in time For another example, you are the guard's sf in the solo level 7 to go to the road gank in the woods to eat a tree under the tower Just click back and then point up It's half a body The position of the upper side is only enough for one position If you want to press up to the left, first point half a body down to the right and then point back When you pull down to the right, you don't need to wait for him to turn around, you just need him to move that distance to adjust, click back immediately, and when the turning action reaches the direction you want to press, you can press it out, and you have to make good use of the s button.
Out of the hidden knife wireless soul collection wins.
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