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I often use 5D Rush to Lucker. Encounter win rate is high. It's not going to work!
I don't know what picture you typed? losttemple?luna?
The Terrans want to defend against it. Encounters generally do not put the population first 6 dogs may be 1-2 machine gunners (depending on the size of the map, the distance of the place of birth, the order of reconnaissance), if the peasants find the other side 5d, the peasants will be gagged, the spearmen stand in the back row, the duel can be resisted, in the double barracks anti-rushRemember to have at least one team!
Or scouting! Don't think that all zergs are 5drush back-up economies in lucker! There is also a proper supplement to the economy, continue to make up for the dog, improve the speed of the dog to bury the yin people!
So at least a squad of machine guns before going out! The double barracks are not fixed, and even the three barracks are counterrushed, and you don't need to bring too many peasants! It's definitely too late!
The 5D start lucker came out much later! If the zerg has always been 5d, t can completely build the population in advance and build the barracks in advance! Build a bunker!
Keep the barracks population out! z has no way at all! The map of the mouth is very doable!
Remember that the bunker range must cover all farmers and buildings! Blocking can be counter-rushed!If you can't rush down, you can quickly open 2 mines!
Divide the mine to build 1 or 2 bunkers, rebel hidden, when the lucker comes, the farmers build the bunker together If you can't stop the third bunker in the rear, the farmers want to repair it together, you can generally block 2 or 3 lucker, the single mine z uranium ore is limited, you can't build too many luckers, and it's much easier to talk about later!
All of the above must be based on a certain operation, if the operation does not work, practice the operation hard!
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LS is a lot of people who open the yellow cavity, and at first glance, they are playing on QQ and HF.
5D is still blocked? Even BB isn't good yet.
Who else uses 8BB to prevent 5D? And 5d is going to bite 8bb to death, as long as you don't gag it.
On the topic, we are still discussing the normal start, for example, single BB double mine, BB is the barracks.
First of all, if LZ can be prevented and killed by a wave of geomagnetic current, then LZ is a rookie, and it is purely a strength gap.
If the pathfinder farmer reaches 5d, then drag nearly half a team of farmers to block the intersection, and then create a BB dog to bite the farmer next to the farmer immediately to repair the bitten farmer, this is very important, the gunman will come out immediately, perfect prevention.
Didn't find it, the dog entered the house, pulled a lot of farmers out to desperately repair the bb, and then build a bb, the dog bit the farmer and stacked up a or ran, bb as soon as it was good to make up a bunker that could protect the mining area and bb (all the opening bb should be placed close to the base just in case) pull out the peasants to protect the spearmen into the bunker, z bite the bunker to repair, it is difficult to prevent
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Double bb has been blasting spearmen There is an intersection to block it It stands to reason that he can't get in to 7-8 gunmen with a few peasants directly a him, pay attention to the old peasants to protect the gunmen The barracks keep sending troops Gathering points are set up at his house Depending on the situation at his house, you can build a bunker Operation should be able to kill him.
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The weakness of the ground thorn is the small blood defense, as long as you kill him before he goes to the ground, if you don't find out?
Move his target out of the way, and he'll come up again, because he's a computer, he's stupid, and it's better if you're a Terran, raise the house, and kill the monster without worry, hehe. It's best to start out quickly and get two people in, most of them start with only 6 to 8 dogs.
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When the population is 8, build a barracks, and then replenish the population, and at the same time keep out machine guns, and when you have money, build a second barracks, and all the buildings should be built as densely as possible.
Don't panic when the dog comes, if he wants to bite the house, use the machine gun to drive away, if he wants to kill the machine gun, put the machine gun in the farmer's pile and hide, if you want to kill the farmer, move the attacked farmer to the other side of the mine to mine.
That's it.
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There is no successor to 5d ...
It's better to gag it, anyway, if you want to go out in the future, the barracks can fly up and make way.
There is no blocking of the intersection to hide the peasants in the gunners, and the most farmers have died, and 5d must be hung.
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I asked the peasants to check the operation together.
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Put a bunker, SK tactics (spearmen + tech balls).
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He's 5d and you can still drag it to the post...
Catch the vacuum period and beat it to death!
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In fact, it is still very easy to play the z of the single base.
Start your rush and maybe GG before he stabs out.
If you don't succeed in suppressing him at the door, when he stabs out, you will slowly retreat. Just don't let it swagger out. If the operation is better, you may be able to get a few ground thorns off.
Then out of the point of anti-aircraft anti-concealment. Out of the tank to hit the ground spur (the tank without siege mode has a farther range than the ground thorn, and can be pushed flat) Then it's almost the same to go out of science to suppress it.
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Pathfinding in the early stages is very important. Use a farmer to drag him at his house until he sees whether he is using a flying dragon or a ground stabbing speed gong.
Look at the number of his puppies, if there are more, he will build a few firefighters, and it will be OK to use soldiers + mm and radar.
The soldiers in the early stage were sent directly to his door! If he climbs science and technology, the force will definitely not be enough. When I found that there was no defense, I went straight in. I didn't have to wait for him to develop to get him gg!
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Put 2 bunkers at the door, plus radar, it's enough, and the real master won't stab quickly, generally out of the flying dragon, put more passing air defense at home, to do a good job of reconnaissance, the flying dragon will pull the machine gunner back, I believe that the rookie is impossible to be so bold to fly the flying dragon to your house to die, after all, I also hit Z, I know very well, believe me.
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At this time, the tank came out of the house
Scout once to see if his house is a modified Wyvern or a Burst Lurker
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Air defence. + Machine Gun + Fire + Medic Either Mine Directly or Out of the Tank.
There must be air defense or base upgrades.
Dragons are easier to defend against. Generally build several air defenses. Or a little more machine gun.
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Two anti-aircraft in the first row, two bunkers in the rear, 8 machine guns for doping, went into the bunker. When the air defense is gone, use the radar. It is estimated that he only has 4 ground thorns, and he is not a threat.
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Come up and build bunkers, barracks, plug the gaps, put soldiers in, build a few anti-aircraft in the back, can hide in the back, out of 4 or 6 tanks behind the building, and finally out of the tech ball.
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Explore the path in the early stage, and attack when you find that the opponent has no defense!
Offense is the best defense!
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I use the Science Exploration Ship to find out the ground thorns and use the Siege Mode Tank!
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Machine gun + musket + Medic + tank + magic orb.
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Hand speed should be fast, separate the machine gunners, dope, and the radar shine OK
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Protoss corresponds to early exploration, BP exploration, if you don't find a point after probing, you can 2 farmers explore the way, you can find it early to prepare, if it is a bf start, then immediately put a BP on the edge of the base, BP is good after putting BC in the farmer's pile, so that you can use farmers to protect BC to build, if it is far away, the opponent can find the tragedy of the road can pull the farmer block, put down 2BC, no need to open a single mine A wave can take away the opponent.
BG is also necessary to explore the way at the beginning, don't stop after finding it, and then you can choose 2BG or farmer blockage, BG's BP makes one more, so as to prevent the opponent from biting BP, 5D or early exploration can be blocked, farmers operate to gather, blocking is a huge advantage.
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Generally speaking, the Z of 5D will only be used in the figure of 2 or 3 people, and 5D is detected in the early stage, then you will start the game directly 7 agricultural crystals, put the crystals at the intersection, and then put BG, block the intersection, and leave a space that is enough for the fork to enter and exit. Then put 3 farmer clusters to block the intersection (like a flying dragon cluster), and drag it until you fork it out and you can prevent it.
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Both sides are balanced. If you are far away, it is certainly a good way, but you are late in exploring the way to find him, and you are late in making defensive countermeasures; If you get closer, you can find him early, and you can make defensive countermeasures early.
Anyway, it is necessary to explore the road as soon as possible, and make defensive countermeasures as soon as possible, if you are a human race and find the Zerg 5d, you should quickly stop the peasants, save money and set up the barracks as soon as possible, and the barracks should be able to prevent it as soon as possible.
If you are a Protoss and detect the Zerg 5D, immediately prevent BF, and then put the light cannon in the mine Kaiyan area, so that you can also prevent it.
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Yuanzhou is well defended, and the offensive service is ineffective.
Attack the slight old basis, because your forces can be on the spot in an instant.
Endurance is recommended for long-range defense! It's best to guard against someone else's base.
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..First of all, it is necessary to rebel against the hidden things. Protoss' turrets and "jingles" Terran air defense towers, radars, scientific balls, and Zerg houses. These can be reversed.
The best way for the Terrans to deal with the ground thorns is the Science Ball. Use it to radiate the ground thorns. Machine gun Musket + mm is necessary. These can be stabbed in seconds.
The Protoss has a rush xx...It's not a big problem. xx attack high blood thickness .After speeding up, you can stab the ground. Or use lightning strikes, where one lightning bolt kills.
Zerg Civil War. It depends on personal habits. A wave of dragon dogs that can fly dragons + puppies.
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ZVP and ZVT are generally O9D or 12D double open, and ZVZ is generally 9D or O9D
5D is generally only used on 2-person figures.
When you run it yourself, but you can't do it, but you still have to operate, you don't have any special ws tricks when you use it.
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I haven't played a map like Blood Bath. But it looks like it should be a relatively small 2-person picture, z don't need to explore the road directly to your house, if it's a simple anti-5d that's very easy, 8 farmers build barracks, 9 farmers build population, barracks are good to build land protection first, and then pull two farmers to run in the direction of z to meet a puppy on a drag on the time, basically no matter how fast the dog to your bunker is also fast, pay attention to the position of the bunker is very easy to defend.
Very simple!! If you find out that the other party has a double BC, it will definitely be a violent puppy (and see if there is a crypt)! Therefore, in the early stage of the AM training stage (double BC rush, pal, am, mk don't matter), two or three arrow towers at home will be very effective low grade! >>>More
The phoenix of the Protoss has changed, and it is very bullish. >>>More
May I ask the big brother upstairs, have you carefully read the landlord's question? He had already talked about how to use the Zerg to stab snakes and ground spikes. It's a civil war problem.,I don't know how well the landlord plays zero.,Will you use the technology class? >>>More
The first method: In the early stage, 3 peasants do not build altars, go directly to his house to build towers, and at the same time, 5 peasants in the family quickly knock on the lumberyard to upgrade the arrow tower in his house, and at the same time build peasants at home, and keep building towers, a kill him. >>>More
This problem is a bit tangled Generally speaking, there is that kind of method, but some are not applicable, first recommend two First, create some restrained troops, such as the Viking ghost soldiers of the Terrans, put EMP (that is, the magnetic wave suddenly lights up the shield of the aircraft carrier or the user is lock), if the Protoss uses some phoenixes to attract firepower, use the void ship to solve them one by one, and if the Zerg is to use the anti-air spores to deal with it, delay the time Try to drag it out Don't use a small thing to hit it hard, otherwise, --- will use the anti-air Corruptor is better to make more (of course, it depends on the number.) Once there are more than 10 ships, unless you are a little lucky, or you are a master of micro-manipulation, it may drip down The average person will lose confidence when he encounters so many Fight gg But is it glorious to die Fight to the end) If you have some small fragments and the economy is good and there are many soldiers, you can repel the aircraft carrier while harassing the other party's mines, which is also a good way --