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8-bp 10bf, and then look at the map point is near or far, if it is a near point, the other party 9d or o9d, you want bf to make up 2bc immediately after the bf is good and then stop the farmer to open 2, 12d outside the double on the bf is good and then directly build the base and then 2bc. If you touch 9d at a distance, you can still put the base first, or 1bc in the base in the first double can bf after 2 mines and then bg rebuild 2bc if you don't find it after bf is good, just 1bc, in the mine, the other party o9d rushed to the dog to drag a few farmers, make up 2bc, and drag the dog to death. The cosmic sky stream is a little earlier VR, and the golden armor is airdropped.
If the opponent has a stinging snake and has a movement of stinging snakes, it is also necessary to VR earlier. If not, it can be rebuilt very late. The general Z7 mine can beat the P3 mine, so the three mines must be opened as soon as possible, and the main force will cover the operation of the 3 mines until a sufficient amount of BC is built.
3 mines are very important to P, and only by opening 3 can P's explosives withstand Z.
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Sentinel Flashing Hunt Plus Colossus Wave is indeed a good time to engage, but you let the opponent's economy go too well, and it's too late to press. Sentinel dispersion pretends to answer the mine in the face of Z naked three has a little advantage in troops, Z naked three must have to press forward (front pressure sweep soy sauce, see a large number of cockroaches and go, so that the opponent can not make up the farmer with peace of mind, the time is about 2 mine forming, there is no shortage of children to the giant elephant so late, if the detection of the z farmer can be appropriate earlier, to ensure that it will not be eaten away because of the opponent's double mine wave), consume insect eggs (purpose), and at the same time to do a good job of preventing the dog (blood lesson). Once Z Three Mines beat you and Double Mines are established, it will be Chenghai that will crush you to death (which means that with a little stinging snake, you Chong Hui will die even more ugly.)
After that, the Colossus or something is your rhythm.
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Your match is good, but you let the opponent naked three is a problem, holding the colossus + flickering hunt + sentry (it is best to have a few more forks as meat shields) is a good choice, but your pressure is too late, the Zerg army is already fast (the quality is not very high), you should put a few hunting and a sentry (preferably with a fork) to suppress the opponent as soon as you go up, so that the opponent generally does not dare to open the three mine sail group (at least the macro sedan chair Qing does not dare to bare three).
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Hit Z's zoo with the Blitz.
Daoguera + Dragon Knight is good.
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3. Flower flow (pay attention to hand speed) to bury mines and save sunlight. As long as this game is a little more average, basically they can't beat it.
Rush out of the 3BG thug? Building VR? Look how Z hits.
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The three mines and five bases are a tactical system, not invincible. P two mines VSVC or VSVR can be played. Details and basic skills are the key to construction. Now that the tactical system is very mature, how can those gods fight the Zerg and the mentally retarded are completely playing tricks.
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Unless the opponent's operation is very good, under normal circumstances, the fork fork + white ball + pirate's heaven and earth twin ghosts are still very useful, and you can upgrade the fantasy skills of the electric soldier and put it on the white ball, so that the army's ability to resist hitting will be improved a lot.
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Keep harassing ah (pirates breed house).
Keep exploring the map Can't let Z easily open mines (speed up transportation + gold armor or electric soldiers) And one more point Who said red balls are useless?
Vortex a swarm of wyverns, it's good to do it!
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Hidden knife or airdrop gold armor to prevent the other party from opening the mine again, the tyrannosaurus rides a fork and forks the white ball electric soldier, and the population of about 150 is killed, and it is best to have swallows (arbitration) at this time
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It would be better to use the Corsair to gain air supremacy first.
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Lightning, White Devil, XX, Dragoon, Z only for the dumbfounded!
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The red ball said that it was angry with LS's words.
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Twin Mine Cosmic Sky Flow.
Pirate transport plane gold armor.
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There are also a lot of changes in Shuangkai Z.,Violent dog saliva rush,Out of the flying dragon,Lurker with puppy rush,Dragon dog wave flow,There is also a supplement to the economy.,Quick defense.。 In short, you can only do a good job of defense, try to go out as quickly as possible to pirate reconnaissance and then deal with it!!
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You can only attack it with super firepower, and if you can't win, use modifiers.
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Rampage Gagantel.
Ask for help from the encyclopedia business card.
Rampage Gagontel three states.
Rampage Gagantel is a monster in the puzzle strategy tower defense game Plants vs. Zombies.
Directory. 1 Introduction.
2 HP and the pattern of its appearance.
1 Introduction. Durability: 6000 Game screenshot damage point 1: 4000 damage point 2: 2000 (under normal game).
Attack: 50 (Tap).
Speed: Approximately 4-7 seconds to complete one square.
Attributes: Hit Plants with Instant Kill Effect Jujube Branch Hall Throw Imp Zombies when Durability is lower than 1 2 (will not be thrown if the Giant has already passed the grid) Imp Zombies land in columns 2 to 4 from the left (Grass Pool) and Columns 2 to 5 from the left (roof).
2 HP and the pattern of its appearance.
The amount of HP is twice that of ordinary giants, and all other attributes are equivalent to giant zombies, and any must-kill ** (cherry bomb, hot pepper, nest melon, etc.) will have to attack 4 times before falling.
The mold stool that appears implicitly:
1.Survival mode - Pool (Endless Edition), appears randomly.
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Don't be suppressed in the early stage, speed up the fork early, upgrade 1 skill, play the dog that speed is fast, and immediately climb the technology, out of the white ball or pirate + dark, z will die. But the speed has to be fast, and you will die if you are out of the bull.
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Playing interstellar is to fight the economy, followed by micro-manipulation.
If you know that he is the first out of the dog and then out of the flying dragon, then it is very easy to do, xx flooded him, it is okay, no need for 2 teams, generally love to come out of the flying dragon home is very small, do not like to expand, love to sneak attack others, farmers are economically underdeveloped. I don't know how many vs you play, it's hard to say.
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1v1 words double open cosair +1 attack xx makes z cry can't cry.
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Build BC in the early stage, and hit it with white ball + HT + dragoon in the back.
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Build BC in the early stage, and immediately climb the technology later, out of the white ball + vampire + dragon riding to fight, but the speed should be fast, try to solve it in the middle of the year, and you will be miserable in the back.
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Don't be harassed by dogs in the early days!
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In the early stage, create berserkers to deal with puppies, and use dragon knights to deal with wyverns in the later stage.
The so-called "water comes to cover the earth", the soil overcomes the water, so try to equip the soil system and use the soil system ** and moves.
A way to serve and not easy for others to attack.
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I would tell myself, "How can you see a rainbow without experiencing wind and rain?" How can you succeed casually without experiencing failure? "It's not terrible to encounter setbacks, but it's terrible to lose confidence and fighting spirit.
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