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Generally, you don't need any macros.,It's good to be proficient.,Skills aren't particularly much.。。。
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Decisive FQ, NQ. In addition to the PvP battlefield, there is still room for punishment horses, and there is almost no place for FB. NQ and FQ teamwork are too worrying.
I'm playing the main T.,Sub-CJ.,The main can't give up the CJ.。。 There are 3 anti-riding life-saving skills.,It's really not good to lose the holy healing full blood.,Pulling the monster doesn't feel as difficult as others say.。
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fqfqfq equipment OK can be mainly seen in your technique = = open a big foot to put easy to be robbed of hatred? It's very simple: kill QS so many skills to reduce the hatred of other people.
It really doesn't work = = you give him 1 protective blessing = clean up the hatred = =
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nq。。。CJQ Sensei mentioned... Completely scrapped...
CTM has never seen a CJQ FQ person until now, and I can't pull the blame. Often OT NQ is still strong single brush NO1 is popular and easy (milk is very tired, the opposite of the magic four milks) and powerful equipment is very complicated to give you a link.
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Milk ride. The punishment is completely gone.,Anti-riding they all said they couldn't pull it.,But I just feel okay with anti-riding.。。。 Have the same talent as me
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fq nq。What gear to wear? Wear plate armor.
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ride is a good mix.
Both PVP and PVE are in high demand.
Down is anti-riding.
There are more FB players than PVP players.
CJQ is last on the list FB outcasts.
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FQ Use righteous defense plus soul coordination + command the holy seal.
Then CJ tried the other himself under AH.
nq I don't know. Anyway, it's going to be invincible and sacrificed, that is, the sacrifice skills in the defense, and the recommended is to take the NQ and FQ routes, and CJ is really not powerful, CJ is really powerful, and CJ must be cross-armored, and the critical hit is rapid and the gem is full x power.
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Go to NGA, 178 and look at it, here, what do people tell you.
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5100 is enough.
The premise is that the gems are all in full.
There are also equipment that require you to have a special talent and are suitable for you, if there is other equipment to make up, don't count it here.
For example, in the choice of anti-riding jewelry, you have to choose a high-resistant wine festival wine glass Juggernaut If you take a juggernaut and then take a htoc dodge ornament, it is equivalent to making gs
I'm riding with a double wine glass (no master, no key) for the Wine Festival, and although the GS is much lower, it's very practical.
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ICC 5300 - 5500 is best when the land is cleared.
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It's better not to have that, it's up to you what you want to play and how you position yourself in the team. Anti-riding and DKT are the hardest 2 T in the group at present, and the output is also high, and the pull BOS is also very stable. Although the NQ is weakened, it is still strong, and the group brush is also very powerful.
CJQ hasn't broken out now.,It's better not to open the anger of revenge.,There's no harm.,It's easy to be stolen by a mage.,Usually the output is stronger than before.,But it's not comparable to other pro-sons.,Godson profession.。 As for talent, go to the Bigfoot Paladin forum for yourself, and the talent points on it are very good.
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nq。。I haven't played in a long time. But NQ is powerful. If you don't want to shoot the number of nq's fq, there are several wgs in it
There are many mounts such as headless horses.
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Check it out on the forum. There are professional answers. It's been a long time since I've been playing. . .
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cjq,The version of the talent of cjq began to might,Hit jjc,Generally cjq.。。 The dps and damage are considerable.
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NQ is the best, I'm playing with riding. But as long as you're strong. Play anything is powerful. It depends on your interests.
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NQ is fun, if you don't know how to play, you can go to Bigfoot ** to have a look! There are detailed strategies and talents inside.
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Test Punishment Riding is second only to Demon Magic, so let's play Punishment.
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Starter outfit? I can't say this.,You can only choose according to your game tendency.,Pvp's affirmative choice of punishment.,PVE is milk defense.。 Which do you want to play?
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Go directly to the G group to get a milk suit first. **There are more people who want to go up to the big FB. The equipment is so big. But it's almost 80. I think it's time to get a punishment gear first, and then it's time to upgrade the mission.
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Now the G group is cheap, 1000g can be packed KLZ, 1500 can be packed 200g, T5 400g.
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riding and anti-riding? It seems that the main battle PVE.,2 are very simple.,Milk riding to see what responsibilities the head of the regiment gives you.,The group brush will shine and add a three-bean flashlight.,A single brush will be a big light and flash the glory of saving beans.。 This is not difficult, these important skills are put in a convenient place.
It's best to set a shortcut for the cleaning technique, and as for the trial, it's better to set one as well. Life-saving skills such as invincibility can be used at your own discretion. Holy healing?,Use it.,Look at the moment when the blood line is pulled down and throw one.,In fact, most of the time you have to understand the boos battle.,Pay attention to the boot function jewelry.,And find a gap back to the blue.,For example, Deathwing.,Big skills are opened when the pressure of the group blood is greater.,For example, don't be stingy when the 1 platform has a essentia key.,Jewelry skills are all open one.,And then when the platform is finished and moved to another platform, open the god and pray for 2 times to knock the death wing claws back to the blue.,Or just listen to the group leader arrange to return to the blue.,It's best to find a gap, If the pressure is small, use one.
Anti-riding is also mainly to understand the BOOS battle, when the pressure is high and you need to open the life-saving skills, and the timely opening is a competent T, as for the shortcut key ......This is really a personal habit, mainly divided into group pull and single pull, it is best to prepare 2 shortcut key bars, press tab + mouse scroll to adjust, a strip sub-group pull, a single pull, this is my personal habit, for reference only. The group skills are mainly the Hammer of Justice.,Judgment and Flying Shield are multi-purpose.,Dedication and Divine Wrath are good to open.,The single blame is mainly to replace the Righteous Hammer with a Crusader Strike.,Devotion and Divine Wrath are opened according to the situation.。 After the three beans, the choice of the Glory Decree or the shield strike depends on the grasp of one's own blood and hatred.
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In the current version, the Milk Rider is a more popular class, because the single brush tank is still so powerful, and the enhancement of the Holy Light gives the Milk Rider a certain group brush ability.
And the anti-riding is slightly weaker, because among the four tank classes, the anti-riding is the most popular when the initial equipment is not very good, and in the current version, the equipment is very good, and the required three measurements, that is, after the dodge parry block is full, the anti-riding loses the room for improvement, and the other 3 can continue to improve. The most popular tank right now should be the Blood Talent Death Ride with a strong ego ** ability. But you have to understand that if you are a tank and the equipment is sufficient, the regiment commander will never want you because you are anti-cavalry when looking for a regiment
There is no absolute recommendation for shortcuts, only settings that suit you!
No matter how full the recommended truth is, the keys are not as good as what you are used to, which is the absolute truth.
So when you play this talent for a long time, you will naturally know which skills are often pressed, and you will set it to the commonly used keys that are more comfortable to press, and then slowly adjust...
This process takes time to accumulate, and the shortcut key formed in the end is the strongest key! It's yours!
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Detailed strategies and basic teaching nga paladin area is there.,It's very well written.,It's worth learning and studying.,There's no such thing as a quick skill.,It's okay to adapt to your reaction and reach your hands.,You can press it as soon as you want to use it.。
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Novices want to learn to NGA, you can see a lot of professional technical posts, find them in the knight area, from equipment to talent to techniques to gem enchantment.
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After the road mark is given to T, there is no pressure on the great holy light, there is pressure on the 2 divine light, throw a shock, and then come to glory, the holy hammer is good to lose, guarantee the blue, shock a good to lose, set beans, use the sacrificial hand to t, don't care about your own blood, the milk ride is not ischemia, the spirit must be on par with 2400, if it really doesn't work, the holy treatment, don't be stingy, if there is pressure and no blue, wings + supplication + archangel.
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FQ is to do T. Compared with several other T's, the blood loss is stable and there are many auxiliary skills, but the mobility is not as good as ZS, and the health return is not as good as DK.
NQ has always been brushing MT, and there are not many skills, it is nothing more than Holy Light Divine Light Technique and Shock, it can be said that the most pressure on the team is to watch MT's NQ.
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It seems to be CTM now.,You go to 85.,There are NQ and FQ strategies in many places.,But NQ and FQ have a big responsibility.,It's often scolded.,Be prepared.。
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== I'm anti-riding If you don't understand, you can ask me. /..
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You ask so much. Don't give points yet.
In other words, even if you give points, you can't write 10,000 words...
Let's take a look at NGA, there are so many questions, I see that you probably haven't been exposed to QS, so it's really hard to explain it to you.
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