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This ......It seems that you don't know the "5-second rule", ah......
That's right, after all kinds of spells are successfully issued, you can see that your blue bar is shorter, and then you immediately enter the 5 seconds when you can't rely on non-combat to recover the mana. If it's instantaneous, it's just a point out.,See that the skill box is no longer flashing.,It's the time of entering this 5 seconds.。 In other words, as long as your skill consumes mana, you will enter this non-combat mana recovery time.
As for channeling and channeling spells, chant is the moment the skill hits the spell and returns to the non-combat mana, for example, if you read a fireball, it counts for 5 seconds at the same time you see the fireball fly out of the character's hand. I didn't pay much attention to the bootstrap class, but it should start at the same time you start bootstrapping.
Also, if you don't finish the bar while channeling, you won't enter this time when your cast bar says "Interrupted", as it won't cost you mana. As for the guide, as long as you see the "leading" bar, then the calculation has already begun. The "pre-reading" of the ** in the high-end raid is based on this setting, they will keep reading**, look at the blood bar of their teammates when they are about to finish reading, and read out when the target drops blood, and take a step forward to interrupt ** without losing blood, so as to avoid overdosing ** and consuming blue in vain.
Another example is that shamans in the past often used level 1 ** to trick energy-saving spells, and at that time, energy-saving spells were used to reduce the mana consumption of the next skill by 100%, that is, no mana consumption. If you don't consume mana, you won't be in 5 seconds! That's how they cheated on magic, so they changed it to a 60 percent minus......
Well, that's all I know about 5 seconds of returning to the devil, if you don't get angry, ...... hurt your body
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<>1、First of all, when you are playing games,There are often flashing screens on the monitor,Then it may be related to the game or computer configuration,For example, the configuration is too low,Unable to meet the needs of the game,You might as well quit the game to see if the screen will disappear,If you don't play the game without flashing the screen,Then it can basically be said to be a game problem,You can consider upgrading the graphics card driver or not playing the game。
2. The computer often has a flickering screen after using it for a period of time. For this situation,I have encountered a lot,The most likely thing is that there is a problem with the power module of the display,Of course, it is not excluded,Due to the aging of the internal components of the display,This kind of problem,In this case,If there is a power supply,You can try to change one,If not,It is recommended to take it for maintenance,To avoid more serious display problems in the later stage。
3. The graphics card driver or graphics card is caused by the problem. The graphics card is the core of the computer graphics display, when the display is not normal, then it may be related to the graphics card, in the case of the display flashing screen, you may wish to update the graphics card driver first, it is best to update to the latest version to try. If it really doesn't work, then consider whether there is a problem with the graphics card.
4. Display problems. If there is a problem with the monitor itself, it can also cause the computer monitor to flicker.
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The public CD is the second.,After using the shun,It's exactly the second to turn around.,The public CD is affected by your haste level.。。。
But the public CD mentioned above,It's just a public CD.,Non-spell return to blue is calculated immediately after you run out of spells.。。。 And those have nothing to do with that.
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The ability to instantaneously without CD is indeed later, and the same is true after the end of the chant.
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All second rule mana damage increases are based on the spell's original cast time. The formula for reducing cast time due to talent or haste does not result in a spell damage bonus is: Current full-body spell strength This spell cast time (for spells that require cast time) i.e., spells equal to the second cast time will receive a 100% spell bonus, such as:
Fireball; Spells that are cast longer than seconds will gain more than 100% of the spell bonus, such as Fireburst. For persistent spells, such as hot and dot, it is:
Current Full Body Spell Strength This Duration of the Spell over Time 15For this spell, talent or equipment or other effects that affect the duration of the spell (except Haste), unlike direct release spells, the decrease and increase of time will affect the bonus to spell damage, specifically the damage (or**) that can be dealt in each previous effect plus the duration. That is, a spell with a duration equal to 15 seconds will receive a 100% bonus, and its bonus effect will be spread over each damage (or **) effect, such as: Priest's Restoration; Spells that last less than 15 seconds get a bonus of less than 100%, such as the Druid's Rejuvenation (12 seconds), which is only 80%; For more than 15 seconds, gain more than 100% magic damage bonus, such as:
The priest's secret word, pain (18 seconds), plus becomes, so it makes sense that someone once said that MS's pain is the most powerful dot. If the spell itself has both initial damage (or **) and a continuous effect, the magic damage will be added in the above way and divided equally between the initial damage and the continuous effect. Such as the healing of dly.
If the spell's continuous effect has two effects at the same time, such as Warlock's Death Coil (which deals damage and restores the same amount of life to SS), first obtain the effect according to the bonus rule of DOT and then distribute the two effects equally, if the bonus is 200 effects, then ** gets 100 and the damage gets 100. Instantaneous spells refer to the specific spell bonus table and the specific talent with the bonus effect. AOE spells are reduced by multiplying their bonus damage by 1 3.
The above basically includes all the spell bonuses. Hope that helps.
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Since the spell cast time of the reduction is not affected, the bonus to the damage seems to be calculated according to the cast time before the talent is added, I remember this.
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。。。Yes, including instantaneous magic, of course.
And after triggering this buff, I don't think anyone will use instant spells, that's a waste.
You are a Paladin. The 4 second buff is only enough for you to instantly cast 2 spells. These two spells are enough for you to kill or maim an enemy.
Of course, it's enough for you to fill up your HP
So, the two spells you mentioned can be cast consecutively.
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Yes, all casters are included.
Special note,After the effect of Edward's hand is triggered,You can instantly fire the Hearthstone。。。
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Edward's Hand.
Bind after equipping.
Sole. One-handed hammer.
50 - 94 damage speed.
Damage per second. 13 Intelligence.
10 Spirit.
Level 57 required
Theoretically, because the description doesn't say whether the spell is a chant spell or an instantaneous spell, then all spells are included.
Actually, I don't know, I didn't get the hammer.
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Upstairs said it could be an instantaneous Hearthstone?
I've seen a lot, thank you.
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All spells and some power-ups, but instantaneous spells don't use up the buff
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Of course, as long as it's not instantaneous, the cast time is for all spells, not just for the dps class.
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Pack!!! As long as it is a spell, there is a cast time (except for Shunfa), and some also have a guide time, such as the penance of the precept MS (that's the name), such as the blizzard of FS.
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Cast Time Includes read time for all abilities.
It doesn't matter if it's hurtful or ** or adjudicated.
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You mean spellcasting and non-casting are blue, right? Must be included, referring to all spells.
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Included spells include all damaging spells and ** spells.
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Yes, of course.
It has to be included.
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You say it doesn't include it, you say it includes, you don't include it if it doesn't include.
Haha Entertainment.
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Including: Of course, the instantaneous ones are not counted as o( o
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Including: No matter what type of spell it is.
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Bags and bags of bags and bags include!! Echo.
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Do you use blue? If you use it, then, count.
The 5-second blue return mechanism is that after no longer using the blue-consuming skill, it will return to blue once in 5 seconds, and then return every two seconds. If you don't continue to use skills.
For example, if you want to experiment if LR repeatedly switches guards, or QS repeatedly switches auras, and the blue-back mechanism does not change, use LR to put a trap, and then get ready to put a trap, which are both instantaneous skills, but break the 5-second blue-back mechanism.
There is also a small trick, for example, ms, an instantaneous after reading the strip can allow you to quickly get out of the 5-second rule, because the reading strip is followed by an instantaneous, which can get out of the 5-second rule earlier than the instantaneous reading strip.
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The blue return of the spirit after 5 seconds of stopping the cast will be interrupted, but it will not be blue after 5 seconds with equipped.
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Judging by the fact that I throw the ice gun every day. Calculate.
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Are you saying that the monster's cast status is still your own, you can see it, it's in Bigfoot's setting. You click on the minimap, you click on the big foot icon, it should be in the icon related to the spell setting. Or you can use the game itself to see the cast bar.
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The setting of World of Warcraft is like this, if you are casting a spell to read the bar, then the time of reading the bar is your casting state, and if it is an instantaneous spell, then it will be in the casting state from the time the spell is cast to the next second. So the priest, the little de, the shaman, the mage are all talents that add the spell state back to blue, for the **profession,This is a must。。。
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Yes. It's in the system itself.
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Select the objective first.
Your target's avatar below.
It's a read. Are you careful?
The status of the current implementation is the default.
Or it's in the system settings, not the plug-in settings.
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