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Yes, but that's too exaggerated, although the number of models for home decoration is also a lot, but the number of faces carved by ZB is still very, very much, it is not recommended to take the model carved by ZB to use directly, you can convert normals or replace textures.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "ZBURSH modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Yes, with the alpha drawing function, it is easy to carve. As for modeling furniture styles, it's even easier in zbrush, where you can easily make a basic prototype and then finely shape it. Finally, the alpha drawing method is used to simply complete the outline and carving of the details.
You can also use the wrap on function to make more autonomous engraving with alpha.
Satisfied with my answer,,If you don't understand, you can go to the channel to see.。
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Zbrush is called ZB in the mouth of a veteran, he is an animation professional, can carve human models, architecture and other general projects to make models are generally through Maya or MAX with ZB to make a model Maya MAX to make an overall model and then import the model into ZB and then engrave Seagate such as various arts and sciences on the fingers.
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zbrush abbreviation zb what's the use of it is used to make models can also draw textures his engraving function is really powerful how to say it, just like those outside of the carving clay sculpture kind of through skilled craftsmen to make a bunch of mud into all kinds of things with zb to do model engraving is similar work in the general project to make models through maya or max with zb to make a model maya max to make an overall model and then import the model into zb and then engrave seagate For example, all kinds of grammar on the fingers, such as the wrinkles on the faces of the elderly, etc., of course, ZB has the function of independent modeling, of course, ZB also has the ability to draw colors on the model, and the ability to draw textures, but ZB painting textures are drawn through vertices, to put it bluntly, the textures are drawn on the model points, if the model points are more and the accuracy is high, then you can draw very fine textures, if the model points are few, then the drawn textures will be very rough, and you want to play zbrush, such as a hand-drawn tablet.
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I don't know what you want to express, but if you unify the seams of the two wild models or the brush style of the Yu Bi Traveler in ZB, it should generally not be visible.
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Yes, but it often requires reverse engineering software to convert it to a surface before it can be sent for machining.
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ZBrush can handle very detailed models, it is very similar to engraving, and can produce very complex details. However, just because it's engraving, it can't be very precise. If it's an industrial model with very accurate values, it's clear that zbrush isn't up to the task.
Have a personal opinion.
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Hehe, the engraved obj file size is constant.
However, when engraving to tens of millions of faces, the obj export takes up a lot of memory
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There is a way to express it, and you can use normal maps to show the fineness of high poly!
Normal maps can be generated in ZB.
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It's hard to tell you clearly, depending on the material, the technical process is complicated.
If you have a prototype, I'll make it for you, because I don't know what material you want to make, like metal. Marbled. Plaster. Cement. Resin. Rubber.
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3D printers ever heard of?
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Because this is the production process, most of the companies are still in the Maya2009 era, I used to have an idea with the landlord, and I knew it when I joined the work, you don't do it, and some people do it. Maybe your team leader knows that this method is good, but the director doesn't know, the chief supervision team leader wants a basic model, and the team leader will look for you, even if the director knows, the customer doesn't know that the technology has progressed, or ask the director for the basic model, and the result is still to ask you, you have to give in to the rules that have been stereotyped, and there are certain benefits to doing the basic model first. First do high modulus in zbrush and then go to topology,This method has higher hardware requirements,The machine is not good,The model of a few levels runs very stuck,Not to mention the operation of reducing the surface or something,Divide it into several subdivision levels,You can also save some hard disk when saving,Of course, this doesn't matter,But it's convenient to transfer to each other with customers。
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The higher the computer configuration, the more subdivisions you have, the more subtle details you can carve. Just like if you draw a picture with PS or other 2D software, the higher the resolution setting, the more fine details will be drawn, and the more realistic the picture will be.
As for whether it is based on one's own ideas or according to the reference, there are both cases, and it can be carved out without the need for a reference object if you have experience.
On the hardware side, you have a computer with adequate configuration, a pen tablet with good pressure sensitivity, and you can draw realistic images of people with 2D painting software. Install another zbrush, find a good textbook, and study for two weeks and up to a month.
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