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Yes, in the future, when technology develops, there will definitely be fresh technology that will be welcomed. At MWC2019 in Barcelona, Tencent and Intel jointly launched the online cloud gaming platform "Tencent Play Now". To put it simply, with the help of the cloud service capability of "Tencent Instant Play", players can save a long time and waiting time in the case of networking, and realize the instant opening and playing of the game on different terminals, even if the current capacity is often hundreds of GB3A masterpieces, it can be opened and run smoothly in a very short time.
In addition to a number of 5G and folding screen products, the cloud gaming platform that was born from concept products has attracted enough attention.
In fact, the concept of cloud gaming has long been formed, but it has not been realized due to constraints such as hardware network environment. Now, with the advent of the 5G era and the rapid improvement of hardware levels, players' dreams of "instant play" are about to become a reality. Once the cloud gaming platform is truly popularized, the gaming industry will change dramatically.
Cloud gaming is explained as a cloud-based gaming method, in which all games run on the server side, and the rendered game screen is compressed and transmitted to the user over the network. On the client side, the user's gaming device does not require any high-end processors and graphics cards, and only needs basic decompression capabilities.
From a conceptual point of view, "Tencent Instant Play" is a very standard cloud gaming platform. According to Tencent, on the basis of the commercial use of 5G technology, "Tencent Instant Play" can use cloud service capabilities to complete the most expensive hardware resources and functions in the cloud, so that players can get rid of the shackles of hardware and platforms and realize the dream of instant play. The way for the "Tencent to play" cloud gaming platform to realize the opening and playing of 3A masterpieces is:
By receiving the player's operation instructions and running the game in the cloud background, and then encoding the content into ** stream to the end player, it has the characteristics of cross-platform, low latency, high image quality, covering more playable terminals, and unlimited space limitations.
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Yes, but not in the last few years, or even a dozen years. The current network and computer performance are fully able to support all the big games on the market, and there are no games on the market that cannot be brought except for the highest configuration, so there is no need to use cloud gaming, and the current network performance and network speed are not enough to support the operation of cloud gaming. However, after the emergence of 5G, the realization of the cloud will be accelerated, probably in the 6G era, there will be some cloud games, but these games will either be extremely expensive (because of the deployment of countless processors and equipment with extremely high performance and enough servers for gamers with a large base), or the effect will be average (similar to general games), mainly to test the availability of cloud games, when the 7G era, cloud games will probably appear in large numbers.
In any case, the ** of cloud gaming will not be cheap, but the same game of the same game on a normal console or PC will definitely be released with cloud gaming** will be slightly lower. However, the emergence of cloud gaming is to allow some players who are not worthy of the top console to experience the highest gaming experience, so the release of **compared to one or two top-of-the-line graphics cards** will definitely be quite beautiful. As for the PC or console that is sold separately, it is only for local tyrant players.
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Yes, with the advent of 5G, there will be almost no delay in cloud gaming, which means that all you need is a good monitor and a host with Internet access.
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No, what he solves is the problem of users not using the game and the convenience of multi-terminal switching, the core of the game is the quality of the gameplay content, who cares about playing the game and is afraid of the game, do you play the game because it is convenient? Or do you think it's fun? That's the point.
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It is very likely that it will, because of the arrival of 5G, his game operation and experience will be very good.
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Probably, because the market for games in the future will definitely be directly linked to technology.
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Personally, I think it's possible, and the experience of cloud gaming will be better.
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Yes, 5G technology will make cloud gaming smoother.
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Yes, because the market for 5G is almost now.
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It should be, it's faster and the experience is better.
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It should be, it mainly depends on the popularization time of 5G, the faster the network speed, the better the experience of the cloud computer, I will now use Jiyun Pratt & Whitney to play games.
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Philips E518 This old mobile phone is not high in configuration, so there are many third-party software that cannot be installed, even if there is software that can be installed, it is difficult to run, this mobile phone can basically only use some software that comes with the system. Philips E518 This old mobile phone is not high in configuration, so there are many third-party software that cannot be installed, even if there is software that can be installed, it is difficult to run, this mobile phone can basically only use some software that comes with the system.
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Probably. It mainly depends on the technology in the future.
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1. The operation mode is different.
This isn't to say that local games run on mobile phones and cloud games run on servers, but that the way they run is much more uplifted.
First of all, it can last up to 24 hours in the cloud**,And you can customize**The time period,This is not easy to do on the mobile phone,Basically, the game phone will automatically clean up the background as soon as the lock screen is opened,It's already down when you look at it again,So it's basically difficult to do 24 hours**。
2. The adaptation situation is different.
On the mobile phone**A mobile game can only be played on the mobile phone,If you want to change the device, you have to ** again on the new device** again,If the login is the same, it will also top the previous one,Very inconvenient,Not to mention running on the computer,But also**A simulator。
Cloud gaming can run on any platform, and even without using 5G, the smoothness is extremely high, and there are relatively few stuttering cases.
3. Different levels of security.
Although there are more antivirus software in mobile phones and the system security is relatively high, it is still easy to be stolen by data apps or Trojans when entering passwords when playing games on mobile phones, resulting in the loss of game data. And the cloud system-level security is very well done. First of all, in the process of data transmission, there is a router for security filtering, and there is no installation of Trojan software on the server side.
Moreover, there are now stolen compensation services, which can dispel players' concerns about stolen numbers in terms of technology and services.
4. The custody mechanism is different.
Self-brushing on the mobile phone may only turn on the automatic hang-up, so that it can only automatically fight monsters, and the speed of gaining experience is faster, but it can't carry out more advanced operations, and it can't completely simulate the operation behavior of real people, and it is very easy to be seized by the system. And the cloud is much more advanced,Its**The hosting mechanism is very much like a real player in the operation,Automatic monster fighting is only the most basic hosting function,In addition, there are automatic tasks、Automatic equipment、Brush copies,You can also automatically add blood、Change clothes。 You can even register many numbers at the same time, and the speed of raising numbers is much more efficient than poking around on your mobile phone.
Summary: The difference between cloud gaming and traditional games is mainly the above four points, and now there are more cloud gaming platforms in the world, and the functions may be slightly different, but basically the above four points, which are the difference between cloud gaming and traditional games, and also its characteristics.
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Recently, Xbox boss Phil Spencer gave some thoughts on cloud gaming in an interview with Game Informer. He believes that cloud gaming is mainly about the pursuit of convenience, and local play and high rent are the best way to play games at present.
Spencer had a discussion with members of the Xbox team about the cloud gaming service. The team is concerned about latency and acknowledges that there are still shortcomings in this area. Spencer candidly states that xCloud and other cloud gaming technologies are all about making things easier for players.
I'll be honest with you, the best way to play is still to play locally. He saidCloud gaming is a technology for convenience, and it's an option when you want to play games away from your console.
It is true that the advent of cloud gaming has provided convenience to players in certain situations. But it is undeniable that its problems remain. Unlike movie belacity,** cloud gaming requires a large amount of data to be transferred quickly.
Now we can only hope for the rapid development of technology until these problems are resolved.
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It sounds like a very distant thing.,It's also unrealistic.,If there's really no piracy.,The stand-alone game market is even more sluggish.,And there's no piracy.,It's estimated that it's impossible to play a Chinese game.,Do you think anyone will play? The sinicization of this game is not something that ordinary people can do.,At present, visual enjoyment is the main thing today.,It's not possible to play a stand-alone machine with a low configuration.。
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There's no need to install a client, but the game runs on the server side, which is called cloud gaming.
In layman's terms, when a player's computer can't run a game, it can be run in the cloud. For example, you can play games on a computer platform from your mobile phone.
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Cloud computing is an Internet-based computing method in which shared hardware and software resources and information can be made available to computers and other devices on demand. The network that provides resources is called the "cloud".
Cloud Gaming News.
Recently, foreign media broke the news that Google may launch a streaming cloud gaming platform, or some kind of hardware device, to develop their game business.
Google also held a meeting at the E3 show in Los Angeles a few weeks ago to offer Yeti services and buy development studios like game developers, according to well-informed sources. The service is to play console games via a PC or a new console developed by Google via streaming** cloud gaming.
Domestic cloud gaming companies.
Gloud Game is a cloud gaming platform under Activision Cloud Technology, which runs large-scale 3D games in the cloud, and completes the game screen and operation transmission through the client or web page, without strong hardware support, and can play games that require 10,000 yuan of hardware configuration.
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I used to hear that you don't need a processor to play games in the future.
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The timeline first talks about the current game situation, the same mobile phone and computer equipment, the combination of hardware and software. Now most of the hardware has been fixed, the mobile phone configuration has been selected at the time of purchase, the desktop computer configuration can be replaced by itself, their commonality is the high cost of changing the configuration, game updates and optimization, etc. have the requirements of eating configuration, which is the foundation of the survival of game manufacturers, players will have passive and active choices, this problem is what both sides are eager to solve.
In the future, the development of cloud gaming can solve the above problems. For players, the configuration can be selected on time, and there is no need to purchase physical hardware.
The above content is only for gamers and melon-eating people, there is a specialization in the art industry, I am not a professional, and my understanding is limited.
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Extreme cloud inclusiveness, specializing in playing games.
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"Cloud gamer" is by no means a compliment in the current player community, and the practice of boasting and making assertions without even having any exposure to the game is really annoying, but there are many types of "cloud players". For example, I want to find a common topic with everyone and find the stalks interesting and interesting; or time is limited, making it difficult to experience it in person; Or maybe you have limited funds and can't buy multiple masterpieces at the same time and choose cloud play.
I've also had the experience of "cloud games", and now I'm in a fast-paced era, and my leisure time is getting less and less and fast, not to mention the mediocre works that are like crossing the river, even those must-play classics can't be played, I remember that there was a time when I was very busy with my studies in college, and I would watch the game process explanation of the up master "Detroit: Become Human" at dinner, although I didn't play it myself, but I also experienced this masterpiece.
There are not many classmates in college who like a single banquet machine.,I heard that there was a "Lao Roll 5" player in the class next door.,I thought I had found a fan.,But after chatting, I found out that he would only say "arrow in the knee" and a few other stalks back and forth.,When I asked, I found out that he hadn't played.,Just simply think the stalk is more fun.,Just a simple understanding.,This is also an embarrassing experience for me.。
Everyone has their own way of liking the game, and maybe some players prefer the backstory and plot to the combat and gameplay, and I have respect for every player who loves the game.
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, maybe in a few years, like in ** bring a helmet or something .
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