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, maybe in a few years, like in ** bring a helmet or something .
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There are still a lot of directions for the development of the game :
Let's start with the profession of getting paid at work:
Game planning, this is mainly responsible for the project establishment, document planning, game system, plot, and level design of the game project. The main tools you need to use include most of the software of Office and MindManager, etc.;
Art design, which is mainly responsible for the design of the original painting, the design of scenes and models, the design of game special effects, the design of character actions, the design of operations, etc. The main tools you need to use include Photoshop, 3DMAX, etc.;
Program development, this is mainly responsible for the design of game technical documents, client development, engine development and debugging, ** debugging, etc. It is mainly necessary to learn the various operating systems and environments in which the game runs, and the programming language used is generally C++;
Game operation, this is mainly responsible for various public betas, internal tests, publicity, activities, etc.
And then there are the professions that are free to develop:
Game anchors, who earn money by live broadcasts and swipe gifts by watching people, need to have affinity and a strong sense of humor;
Game commentary, this generally earns advertising fees, or advertises for yourself to make money;
E-sports players, playing competitions, just like sports events, someone gives money and there are bonuses.
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Reality Competitive Reality Show Cosplay TV Show Show
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Yes, every industry is constantly updated, and games are what teenagers like and will not be eliminated.
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The strength of domestic games is recognized by the world.
Before 2016, the United States, Japan, and South Korea were considered to be the world's leaders in gaming, influencing the development trend of global gaming. However, in recent years, with the increasing development of Chinese games, especially since China has become the world's largest game market, the strength of Chinese games in the world has been increasingly recognized by the world.
Mobile gaming was the biggest driver of growth in the gaming industry in 2017.
Chinese games need to evolve globally.
In 2017, the actual sales revenue of China's self-developed online games in overseas markets reached 100 million US dollars, a year-on-year increase. Europe, the United States, Japan, South Korea, Russia, the Middle East and other regions have made breakthroughs to varying degrees, realizing the "multi-point flowering" of overseas regions. "Glory of Kings", "Zhu Xian", "Final Fantasy:
Excellent Chinese game products such as "Awakening" and "Onmyoji" are widely popular overseas.
From January to June 2018, China's self-developed online game overseas sales revenue was 100 million US dollars, a year-on-year increase of 16%, higher than the overall scale of China's game market. With domestic game products"Get out there'With the gradual maturity of the model, coupled with the establishment of localization teams by game companies and the emphasis on the localization strategy of game products, it will be more convenient for domestic game products to go overseas in the future.
At the same time, overseas players have gradually begun to accept the prop charging model of Chinese-style games, and no longer only recognize the buyout type, which is more conducive to the protection of domestic game products in overseas markets. On the one hand, game companies continue to launch high-quality products to explore overseas markets, and the product types are more auspicious, showing signs of leading the product iteration in overseas markets. On the other hand, game companies have rapidly increased their overseas influence in a variety of ways, gradually strengthened their brand awareness, and steadily expanded the scope of users covered by their products.
Chinese and foreign games are a new trend of blending.
In this context, Newzoo, a global research institution, is optimistic about Chinese games and has signed a strategic alliance with Gamma Data, an authoritative digital entertainment research institute in China. According to industry analysis, the cooperation between the two sides also confirms the general trend of Chinese and foreign games and even the integration of new cultures.
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The game industry is currently in its heyday, and it is in urgent need of a great innovation transformation.
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In the long run, there is still a short-term very difficult It is related to the idea of control The idea of control is still the old idea, which is to stand at the height of educating the people to seal and control, rather than using grading to manage China's cultural industry is in urgent need of a grading system, without this, it is difficult for the entire industry to have great development.
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The virtual reality game market has a good outlook.
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