What kind of games will be the big trend in the future?

Updated on technology 2024-03-12
13 answers
  1. Anonymous users2024-02-06

    There are a lot of games, such as games in the cloud. From single-player racing and fun to today's popularity of The King and Chicken mobile games, it's always a flurry. The iterative upgrade of the gameplay is like "the Yangtze River pushes the waves".

    However, no matter how interesting a game is, players will get tired of it, so after a while, there will always be a new game mode to capture the hearts and minds of players. Looking back at the recent development of mobile games, there are some rules to follow.

    1. Understand the process of the launch of the platform, RPG and FPS games have always been popular;From its birth to popularity, sandbox survival games can be said to be an innovative model. The innovation of gameplay has never stopped, and I believe that there will be more new and interesting mobile gameplay in the future. UI design can be divided into three categories from the work content, namely research tools, research on the relationship between people and interfaces, and research on people, so the functions of UI designers generally include three aspects:

    One is graphic design. They are not engaged in the pure sense of the art, but the "look" design of the product.

    2. Pay attention to the game experience The second is interaction design, mainly in the design of operation process, tree structure, and operation specifications. What a product needs to do before coding is interaction design, establishing interaction models and interaction specifications. The third is user testing research.

    The so-called "test" here is aimed at testing the rationality of the interaction design and the aesthetics of the graphic design, mainly in the form of a questionnaire survey for the target user to measure the rationality of the UI design. Without such testing studies, the quality of UI design can only be judged by the experience of the designer or the aesthetics of the leader, which will carry a lot of risks.

    3. Understand the problems of picture quality Not long ago, Black Shark also launched China's first dedicated gaming mobile phone. The improvement in the quality of the game's graphics has also been a trend. Although the image quality of mobile games has improved a lot, our pursuit of better image quality is an unrestricted process.

    Higher resolutions and frame rates, richer graphics colors and details, and more realistic scenes are all goals for game improvements.

    Finally, the data shows that there are more than 100 million mobile gamers in China. This market is big enough and growing, and professional gaming phones are popping up.

  2. Anonymous users2024-02-05

    In China, on the mobile side, a game of 10-30 minutes has a certain complexity, and the confrontational game is a category, and there is also a collection, and the concept of class placement is also good, but at present, the most popular is the confrontational class.

  3. Anonymous users2024-02-04

    I think fast-paced games will be the general trend of future development, after all, young people are very busy, it is difficult to have a long time to play games, such as the Honor of Kings of a dozen minutes, a game of ten minutes, will definitely be welcomed!

  4. Anonymous users2024-02-03

    Simple, mobile games, is the Glory of Kings, you can take a game anytime and anywhere with your mobile phone, and it's relatively simple, just have a hand.

  5. Anonymous users2024-02-02

    I think 5v5 competitive games will be a big trend in the future, because this kind of game is very popular with the general public, and it can be easily used by men, women and children.

  6. Anonymous users2024-02-01

    Tencent Holdings (NetEase (Century Huatong (002602), Sanqi Mutual Entertainment (002555), Perfect World (002624), Youzu Network (002174), etc.

    The size of the mobile game adapted from IP, the number of mobile games adapted from anime, and the number of mobile games adapted from literature.

    Game IP has become an important part of the IP market

    IP has become one of the most important resources in the film and television entertainment industry, and in 2020, the proportion of game IP in China's IP licensing market ranked fourth.

    The scale of IP-adapted mobile games continues to grow

    From 2017 to 2020, the scale of China's IP-adapted mobile game market increased year by year, and in 2020, affected by the epidemic, the demand for entertainment activities increased, and the market size of IP-adapted mobile games exceeded 120 billion yuan, with a growth rate of more than 25%.

    Anime and literary IPs constitute important IPs**

    Animation and literature, as two important IPs**, have occupied a certain market share in existing IP-adapted mobile games. In 2020, the revenue from literary adaptations of mobile games accounted for more than 6%, and the revenue from anime adaptations accounted for more than 3%.

    Note: The number of games is cumulative; Only the game revenue turnover exceeds 500 million products.

    The number of mobile games adapted from animation IP increased to 17

    From 2017 to 2020, the number of mobile games adapted from animation IP increased year by year, reaching 17 in 2020, an increase of 2 compared with 2019.

    Note: The number of games is cumulative; Only the game revenue turnover exceeds 500 million products.

    The number of mobile games adapted from literary IP has grown rapidly

    From 2017 to 2020, the number of mobile games adapted from literary IP increased year by year, reaching 14 in 2020, an increase of 5 from 2019.

    To sum up, the game field has become a field with a high proportion of IP licensing, and the market size of IP-adapted mobile games is also growing year by year. Animation IP and literary IP are important mobile game IPs**, and the number of mobile games adapted from anime and literary IPs reached 17 and 14 respectively in 2020.

  7. Anonymous users2024-01-31

    The growth rate of game sales revenue has declined

    With the continuous advancement of social modernization and electronicization, on the basis of the increasing satisfaction of the material level, people's demand for spiritual entertainment is constantly improving, and online games have become one of the main ways of leisure and entertainment for contemporary people based on their storytelling, social and communication characteristics, and the market scale of online games is expanding.

    In 2021, the sales revenue of China's game market will be 100 million yuan, an increase of 100 million yuan compared with 2020, a year-on-year increase. In 2021, as the epidemic eases and the impact of the stay-at-home economy weakens, the growth rate of sales revenue in China's game market will decline.

    The scale of China's game users has entered the stage of stock competition. In 2021, the number of game users in China maintained steady growth, with the number of users reaching 100 million, a year-on-year increase. With the change of China's demographic structure, the competition in the game market will become more fierce in the future, and the requirements for enterprises and products will also rise.

    The scale of the game going overseas has expanded

    In terms of game composition, with the development of 5G technology in the Chinese market, a new round of technological revolution and industrial transformation is gaining momentum, and industries such as cloud computing and VR are accelerating their evolution. The technical level of China's independent original game development enterprises has been continuously improved, and the innovation ability of independent original game products has been generally enhanced. In 2021, the sales revenue of China's self-developed games in the domestic market was 100 million yuan, a year-on-year increase.

    From the perspective of the proportion of self-developed games in the total game market revenue, the market share of China's self-developed games continues to increase, and by 2021, the proportion of China's self-developed games in the domestic market has increased to.

    In recent years, the scale of China's self-developed game products going overseas has increased year by year, and its overseas influence, overseas market share, and global user scale have been expanding. The scope of "going out" has gradually shifted from Hong Kong, Macao, Taiwan and Southeast Asia to the world, and actively explored emerging markets such as the Middle East, India, Russia and Brazil while focusing on mature markets such as the United States, Japan, South Korea and Europe. The types and themes of overseas games are also gradually enriched.

    In 2021, China's self-developed games will maintain a growth momentum overseas, and the actual sales revenue of self-developed games in overseas markets will be 100 million US dollars, a year-on-year increase.

    — The above data refer to the Prospective Industry Research InstituteAnalysis Report on Business Model Innovation and Investment Opportunities in China's Online Game Industry

  8. Anonymous users2024-01-30

    It will pay more attention to visual effects, such as 4D and 5D scenes, with a strong sense of picture, pay attention to original design, pay attention to the interaction between reality and virtuality, and will be more widely applied to automotive equipment, refrigerators and other terminals, and the game experience will be more enjoyable.

  9. Anonymous users2024-01-29

    There may be new design themes, the sense of graphics will change, there will be different ways of playing, there will be different developments, the original system will be restored, virtual technology will be added, and there will be a different sense of experience.

  10. Anonymous users2024-01-28

    It should become a regular plus.,The game industry is too resistant to today's children.,I think games are especially fond of addiction to 3-year-old dolls.,Older uncles like to indulge.。

  11. Anonymous users2024-01-27

    With the rise of the game industry and the emergence of popular games, the demand for talents in major game companies has increased. As the core personnel in the game development process, game planning has a large talent gap, including game planning, system, copywriting, levels, numerical values and many other planning directions. Therefore, the development prospect of game planning with excellent professional strength is broad and promising.

    The following is an analysis from four aspects: market size, domestic environment, technological change, and job development.

    1. From the perspective of market size

    According to the data, the size of China's game market in 2020 was 308.4 billion yuan, and this value is expected to increase to 403.3 billion yuan in 2022, and it has been steadily increasing in the past five years. It can be seen that China's game industry is in a stage of vigorous development, with a large number of noisy user groups, and the prospects for game planning are also broad.

    2. From the perspective of cultural environment:

    With the improvement of people's living standards and the increasing development of the national tide, games rooted in traditional Chinese culture have become more and more popular, and the game industry has also become an important path for cultural export. For game planning with rich knowledge reserves, it is still relatively promising.

    3. From the perspective of technological change:

    The rapid development of the Internet has provided technical support for games, and there are mobile games, computer games, console games and other ways to choose from, which not only reduces the impact of gamers.

    The use of thresholds also effectively broadens the space for game planning.

    4. From the perspective of post development:

    On the one hand, game planners are the core personnel in game development, and successful projects can add a strong competitive advantage to them. On the other hand, there is systematic planning and copywriting for horizontal development.

    Planning, level planning, numerical planning and other positions, vertical development of game master planners, game directors, game producers, etc., professional strength of game planning is very promising.

    In short, the game planning industry has good development prospects, if individuals are familiar with the rules of the game, process, style, logic and other necessary content, have a dabble in the knowledge of procedures, data, psychology, history, etc., and the logic is clear, the aesthetics are advanced, the expression is fluent, good at cooperation, etc., and the development trend of the game market is well understood, and the real experience of users can be deeply explored through demand research and data analysis, then the development prospects of engaging in the direction of game planning are very impressive.

  12. Anonymous users2024-01-26

    Major listed companies in the industry:Industry Overview

    Foryozu Jujube Opera requires the participation of many emerging technologies, mainly for telecom operators, cloud service providers, hardware vendors, etc., to continuously innovate and apply related technologies such as 5G, edge computing, blockchain and other related technologies, providing the possibility for the landing and commercialization of cloud games

    Analysis of industry development trendsThe Prospective Industry Research Institute predicts that from the perspective of the development trend of the entire cloud gaming industry, it will maintain a high growth rate in the next five years, with a compound growth rate of about 30% from 2022 to 2027. It is estimated that the market size of the cloud gaming industry will be close to 8 billion yuan in 2022, and the market size of the cloud gaming industry is expected to exceed 57 billion yuan by 2027.

    Notice.

  13. Anonymous users2024-01-25

    The threshold for IT majors to enter the industry is low, and today's salary is getting better and better, and the current IT industry job market is not saturated, so it is relatively easy for employees to find a job. If you don't want to continue studying, it's not bad to choose a vocational and technical school, as long as you learn IT technology well and have the ability, you can find a good job.

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