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With the beginning of the League of Legends to the current popularity of eating chicken, the trend of national competition and national online games has intensified, and with it the development of additional industries. A series of new professions such as e-sports referees, e-sports planners and even coaches have sprung up like mushrooms after a rain, and major universities have even directly launched e-sports majors. So is this esports major a new outlet for the younger generation or a sweet trap?
Although it is true that esports is not the way out for teenagers, it gives teenagers one more choice! This is the meaning of esports for teenagers at present. Without e-sports, gogoing, as a left-behind child, may only be able to do cashiering, delivery, and errand work in their parents' clothing stores for the rest of their lives. <
Without esports, Sky would have been left to work as an ordinary small-town doctor, watching others become torchbearers in front of the TV. Without e-sports, Nie Yuxin can only be a takeaway brother, and has no chance to stand on the stage of all eyes.
It is e-sports that gives these children who are not suitable for exam-oriented education and do not conform to mainstream values a chance to counterattack. Let those who are biased, confused, and poor children compete with geniuses or rich second generations. As long as they are willing to pay for their dreams, they are not the next Lord of Shadows.
And most of the Internet addicted teenagers say that they want to take the road of e-sports, to be a player, to play competitions, to win money, this road can be said to be more difficult than the college entrance examination, we can also take the college entrance examination two or three, and there is a chance to go to graduate school, but the only way out for e-sports players is to keep playing games, although we all know that interest becomes a career is the greatest happiness, but when the pressure behind the livelihood comes, interest will become boring. <
A successful e-sports competition in front of us, behind it is the brainchild of countless people, whether it is planning, promotion, lighting, directing, etc., can serve e-sports, since they do not have the talent to become players, so why not devote themselves to the e-sports industry to contribute to it?
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For the e-sports industry, his scope is relatively large.
Esports isn't just about the pros, and the pros are in the minority.
The esports players that people see are basically the players in front of the stage.
The people behind the scenes of the esports industry are also very large.
For example, the new professions that are now certified also include e-sports event planning, event operations, and professional managers and esports data analysts that are needed by many professional clubs, which are very scarce talents in the esports industry today.
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It doesn't seem to be the truth at present, because talented teenagers in the e-sports circle can indeed come out, win glory for the country, and have a bright future.
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In fact, I personally don't agree with this point of view, and I feel that this is not normal logic, which is not the truth at all, and e-sports is now relatively good as a profession.
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E-sports is indeed not a good way out for teenagers, and it goes against normal logic. Few e-sports players can eat this bowl of rice, but most of them can only be cannon fodder, and they also delay their studies because of this.
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No, because now esports is becoming more and more popular, it has become more and more formalized, more and more people can accept it, and the future is also bright.
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Yes, because the elders will think that playing games is not a proper job, and studying hard is what we should do as teenagers, so we must restrain ourselves when playing games.
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After all, the e-sports industry is an emerging industry in recent years, and games are always considered by the general public to be a manifestation of influencing learning and not doing business, but dreams can't be without, in case one day they come true.
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That's true, because it's hard to have talent in the esports industry, but the speed of making money is fast.
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It can only be said that e-sports is a profession, but it is not suitable to be regarded as a profession for most people, most boys like to play games since childhood, if they can associate their hobbies with their careers, it is the dream of too many people, now with the formalization of the e-sports market, more and more young people are eager to step on this stage, e-sports training institutions are one of the ways for these children to realize their dreams, they hope to improve their skills and tactics in training classes, but the dream is good, and it is cruel to come true, Among the many fans, only a few have the opportunity to actually embark on the path of esports.
In addition to the lack of talent, many young people also choose to give up because of boring training
After going through the training life of a professional esports athlete, many children come to realize the gap between them, thus dismissing the dream of entering professional esports, esports persuasive''Behind it is not to break children's dreams, but to establish the right values for students, so that they can recognize the atmosphere and environment of the professional esports industry, and then really think about the future that is best for them, many children do not understand the cruelty of esports, they just blindly want to see the hot players in the esports industry enter the industry, teenagers with talent and strength may still have opportunities, but even if they enter the club, There is only one in a million or even 10 million talents and luck to engage in professional esports.
After all, reading is still the mainstream way out <> society
Young people should ultimately decide whether to study or pursue a career, it is up to them to decide, now some esports training institutions choose to help young people who are not suitable for professional esports to recognize reality and treat games as amateurs outside of school, young people rush into the esports industry with naïve enthusiasm, but find that esports is not as easy as they think, even if they enter a club, it may not be easy to stand in such a club, and most of the young athletes' ** age is around 16 years old, Even if they have the opportunity to become a professional athlete and compete in the top league,Their careers are also usually only five to six years old, which means athletes face this situation and retire at the age of twenty-three or four.
The harsh reality doesn't seem to get in the way of teenage dreams
Many young people still want to improve their level and fulfill their dreams of esports by training in esports。E-sports training institutions will inevitably face more persuasion, the development of domestic e-sports makes many children blindly yearn for it, the value of e-sports training does not have to be convinced, if you find potential seedlings, children can realize their dreams, but more importantly, it is necessary to help children realize reality, from the current point of view, the persuasion of training institutions may be in line with this market demand.
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suitable, and esports is one of the nationally recognized Olympic sports; To illustrate, there is no sport that is not boring, except that esports is a sport that sits on a chair, while the others are physical sports.
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Of course, it is not suitable as a career, because careers are generally relatively short, maybe only four or five years.
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If you have the talent for it, I think esports is a good place to be a professional. Because the income of this profession is still good.
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Not because this industry is particularly boring and at the same time there is a lot of competition.
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I think the most fundamental reason is that the e-sports industry is not easy to employ, after all, the e-sports industry is also in the development stage, and many students report that the salary in the e-sports industry is generally low.
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It's not because I saw through the essence of esports during my school days. This is because many graduates feel that esports is not a formal industry. They still want to choose some normal industries.
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No, it's more because the industry isn't too robust yet. And the content they learn in college is basically more comprehensive, and they can also engage in some other related industries after graduation.
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It shouldn't be like this, and the main reason is that there are not many jobs in the esports industry, and these positions should increase in the future.
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You can study e-sports.
Definition of e-sports profession: A person who is engaged in competitions, sparring, experiences and performances of different types of e-sports events.
The main tasks of an esports player are as follows:
1.Participate in e-sports competitions;
2.Carry out professional e-sports training activities;
3.Collect and study e-sports team dynamics and e-sports game content, and provide professional e-sports data analysis;
4.Participate in the design and planning of e-sports games, experience e-sports games and make suggestions;
5.Performances at esports events.
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E-sports is in full swing and is becoming more and more popular among junior and senior high school students, who can use this as a pastime to release their worries.
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I think the industry is getting more and more attention now, and China is doing very well.
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Now the level of e-sports is also improving, there is still a lot of room for it, and there is a lead in some aspects, but it still needs to continue to improve.
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The level of e-sports is still very good, and now it is very accepted by our country, and many people support e-sports.
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World-class, PC online games are still very strong in China, but the e-sports of console games is almost meaningless.
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Although some aspects are inferior to foreign countries, there are still many capable people in China. And there is also Korean aid.
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Different e-sports games have different levels, but now colleges and universities have e-sports majors, so the domestic level can be imagined.
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We're now LOL, DOTA, WAR3, all of which are very strong, but some games can't catch up.
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It depends on which e-sports game it is, otherwise it is difficult to compare with foreign countries.
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