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You can choose a vocational school for the study of VR space creativity, and VR space creativity is learned from scratch in vocational schools! Zero-based students who have graduated from junior high school can learn.
Learn to be a creative engineer in VR space.
Skills + Education Dual power in the workplace, learning VR space creative engineer allows you to win academic qualifications, get high salaries, and become from now on"Double high"Talent!
1.The industry creates the trend of the times and you have so many options in the future.
In recent years, municipal construction projects and real estate projects have sprung up, both interior design and architectural landscape design require a large number of CG design talents, and the market demand for CG designers will continue to grow by 20% per year in the next 10 years. In the future, you will be able to take on an astonishing number of projects, and never be a moonshine again!
2.Master the creative design of VR space and be a mainstream talent in the next decade.
With the improvement of people's living standards and consumption levels in public places, VR space creativity has gradually become an emerging, marginal and comprehensive art project. With the rapid development of the domestic real estate and decoration industry and the acceleration of urbanization, enterprises have begun to pay attention to the experience of consumers.
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IT technology, the rapid development of the Internet, the corresponding IT industry elite demand will also rise year by year, after all, all walks of life and people's life and learning are inseparable from the support of the Internet, so the employment prospects after learning IT technology is still very good, easy to find a job, the salary is also good.
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In the Internet era, you must learn Internet technology. It doesn't matter if you don't have a degree, the key is to have the confidence to learn, and it is difficult to gain a foothold in this society without technology.
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Learning VR, is a more popular major, now it is relatively easy to find a job, and the salary is relatively high, in fact, UI design, learning is not difficult, but in advance is to learn by heart, there is no foundation, it is best to find a systematic school to learn, grasp the dozens of minutes in the classroom, listen to the teacher's ideas, ask more and practice, maintain a normal attitude, many of our students are successful in learning, I wish you all the best.
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If it is a VR professional field, involving theory, equipment, SDK research and development, there are many directions here, and you need to have a deep professional knowledge reserve, basically to make a 10-year plan, starting with a degree in one or two related majors. I don't think this direction is in line with your goals.
If it is for VR application development, VR cannot become an independent technical field, in fact, it is just a simple extension of 3D application development, and the key is to learn the related technologies of 3D application development.
1. Learn C language. If you don't have a programming foundation, you can pick a C primer to learn first, spend a month or two, don't have to go very deep, and be able to read and write simply. Of course, if this learning process excites and indulges you, then congratulations, this path is suitable for you, and you can go straight to the depth;
2. Learn the Unity engine. A 3D engine contains a wide range of knowledge, don't learn generally, find a primer with project examples, start with a simple example project, and learn while typing **, it will take about two or three months. If learning C is monotonous and the process of learning Unity is tedious, then you should seriously consider whether to continue;
3. After learning the introduction of C and Unity, the direction is unswerving, and you can spend another half a year doing a few small projects to appropriately strengthen the depth and breadth of knowledge. Then the subject should have a certain amount of accumulation to think about the direction of the next step, and it is recommended to give priority to interest and personality orientation. If you like the joy of making products, then it will be very helpful to master all aspects of 3D application development and have certain control capabilities in design, assets, technology, testing, operations, project management and other aspects. If you are technology-oriented, then you need to go back and make up for your homework, and you must lay a solid foundation to learn slowly, such as algorithms, data structures, and 3D graphics.
It is not easy in either direction, and it is necessary to become a big cow for 10 years of accumulation. But after persisting for 3 years, I believe that I can already contribute my own strength in the general team.
4. After getting started, you will find that there are many things that need to be understood and even studied in depth, and there are more and more of them. There is no point in listing it for you now. Maintain an eye on multiple fields, go step by step, often review your own direction, make choices based on interests and actual situations, and try to avoid detours.
As for VR, after learning C and Unity, using someone else's SDK, to make a small demo running around the scene, not to mention minutes, half a day is definitely enough, and you don't have to think too much about it at first.
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Hello, it is true, this kind of profession needs to have a little bit of technology, if you don't have a foundation at all, then it will be more difficult to learn, but it can also be learned, as long as there are professional teachers to help you learn, then you can learn and improve little by little through your own, the day after tomorrow, but the premise is that you need to have a professional interest in this aspect, if you are not interested, then it will be more difficult to learn.
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These majors all require a certain foundation, but each major starts from scratch, so as long as you start with the basics.
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For junior high school students, who are still young, they can consider the Internet, with a good working environment, many development opportunities, and high salaries in the industry, and with the increase in age and the accumulation of technical experience, the competitiveness will become stronger, and the future will become more and more popular. For example, if you like games, you can learn game development, you like drawing, you can consider UI design, you like writing and you can learn new **, as well as network marketing, special effects, etc., you can go to the school to visit and listen to the trial course, and choose the course that you like and is suitable for.
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What is the student's major? This is a must have a basic computer and some basic knowledge of photography, so that you can learn it well.
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