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In fact, I personally feel that this curve does not have a great impact on your own development.
With the number of points you train, every game is the same. It's 12 o'clock, you assign it yourself, and then the game is played, and the green-yellow is the training increase. In the game, there will be a red one, and that is the key to the ability, because it doesn't mean that there will be every game, and if the performance is not good, there will not be.
If there are 50 games in a season, if the performance is not good, there are normal games without red values, then after 10 seasons, each value may increase by 5 points less. So the impact is huge.
I've seen a post that affects the red experience after the game, and it probably means, try not to foul and not be offside. In general, you will have red experience, even if you don't score very high, you don't have to think too much about it, and the most important thing is to play well. Hehe.
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The first floor is right, when you create a character, you sign with the team through the draft (or tryout), enter the A team (or substitute) by participating in team training matches, and gradually become the main force through on-court performance. Maybe the landlord has changed his own values? Directly selected as a substitute?
I have also changed, but there is no situation of the landlord, and I still have to go through the above process.
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How so? Training is an internal training competition! The first selection is stuffed, and entering the team is a training match, if you don't try it from the beginning!
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1. There is also a difference in the distribution of striker attributes, the center is different from the winger and the shadow striker, and there are many articles on the Internet about the detailed distribution of training points (there is a tool called a search engine, which is infinitely powerful when used well...).
2. Height and weight have no impact on the personal development of players, and the personal suggestion is that the height should never be short, and the weight should not be too light. I played a center height, weighing 85kg, basically no one can resist in the middle and late stages, at the beginning of the ability value is low, height is the magic weapon of goals, more than half of my goals in the first season are headers, it can be seen that height is important! The personal opinion of body proportions is to try to be as strong as possible and will not affect growth.
3. Try to join the top team, the ranking is a reflection of the strength of the team, the advantage of joining the top team (such as the team that can participate in the Champions League) is that you play a lot more games in a season than in other teams that do not qualify for the Champions League.
4. The training match is that you can't play the main team after entering the team (meaning that you haven't entered the team's squad), and when the main players participate in the game every week, you can only play the training match. Enhance the impression and goodwill of the coach through training matches, and when you reach a certain level, you can enter the squad and become the main team. The situation of LZ may be that as soon as he joins the team, he will be the main team, so naturally there will be no training matches, but official competitions.
5. This is up to you.
6. Each mode has a text description, which is also a matter of turnip greens.
Hope it helps!
Note: 1l is not very specific and comprehensive The following is the comprehensive answer In the legend of the green,How to distribute the enhancement attribute points is a very critical question,There are 10 total enhancement points,But after repeated tests,The corresponding attribute of its enhancement is not linear,After many skipping games, I know that Enhancement 1 corresponds to the main attribute plus 2 Enhancement 2 Corresponds to the main attribute plus 3 Enhancement 3 Corresponds to the main attribute plus 5 Enhancement 4 Corresponds to the primary attribute plus 6 Augmentation 5 Corresponds to the primary attribute plus 8 Augmentation 6 Corresponds to the primary attribute plus 9 That is to say, When you add 4 points to Balance, and you add 6 XP to the balance attribute in this game, and you add 5 enhancement points, you will add 8 XP to the balance attribute in this game. Maybe some people don't care about this, but after all, someone takes a fancy to it, so take out this discovery and share it with you, and the recommended enhancement points are all singular, that is, the attributes corresponding to the enhancement found on the Internet Kicking Technique: >>>More
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