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Because game development still requires a lot of manpower, a bit like the previous handicraft workshop style, productivity improvement depends on overtime, unlike traditional manufacturing, which can greatly reduce costs through the assembly line method. So in order to reduce costs, there is a formulaic open-world game development method like Ubisoft, all open-world games are a taste, and the consequence is that they are sprayed by players, making money in a short period of time, but the reputation has declined.
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First of all, it goes without saying that there is a large demand for manpower and personnel, and secondly, the salary of developers is relatively high. Secondly, the game needs art, that is, the original painting of the game, which involves characters, backgrounds, special effects, etc., etc., which need to be drawn by hand, the more exquisite the picture, the higher the requirements, and the cost will naturally increase.
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Characters, walking, jumping, chopping, dodging defensive attacks, and other actions need to be drawn and modified.
The voice of the character needs to be collected and recorded. Forget about the sound of canned food, and reuse it after others have used it, and you are used to hearing it. For example, in the Legend of Blood, the voices of wolves and eagles are used in a new game or TV series, don't you think it's strange?
For the design of the scene, some scholars with professional knowledge need to be consulted, such as some rigorous Three Kingdoms games, he needs to have requirements for the items and costumes that appear in the scene, if it is a game like Dream Three Kingdoms, forget it.
Next is the script: task design, the action design mentioned above, character design, etc., all affect the script, and the script design affects the overall game of a game.
The cost of game development includes but is not limited to the above things, so the development cost is large.
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The requirements for developers are high, and the remuneration should be high.
The development cycle is uncertain and the cost is high.
Project management and technical difficulties during development can also add a lot of costs.
Operating expenses are higher.
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Red Dead Redemption 2: Redemption. In 2018, the eldest young master of R Star shocked the entire game industry again, and Red Dead Redemption 2 is definitely a big deal, and this game stands out with a staggering development cost of 100 million yuan.
Let's put it this way, the development cost of this game can be to build a Beijing Bird's Nest, or 5 Water Cubes! The high cost of the game has brought this game the top position in the industry, and this game is definitely the first in the world in terms of gameplay and graphics.
Video game publishers often require third-party developers to come up with a name for one or more systems. Both publishers and developers have a big say in the design and content of the game. However, in general, publishers still want to be the main developer, after all, it is the publisher who hires the developer to make the game.
The agreement between the developer and the publisher enterprise is based on a deed that sets out the milestones to be delivered, e.g., every 4 to 8 weeks. By receiving the latest milestones, publishers are able to confirm that work is progressing at a pace that meets deadlines and instruct developers if the game is somehow off topic than expected.
When each milestone is completed and accepted, the publisher pays the developer a pre-agreed royalty. The developer uses the money to pay salaries and use it for other businesses.
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Game development is either money or death!
The cost of game development is very large, labor costs, servers, publicity, advertising, all kinds of expenses, the focus is to catch the user. There are many users to make money in the end, but generally the game takes a long time to develop to the success of the state, and then when the user plays, there is also an experience stage, this stage in order to attract users is generally a lot of free, so the cost is really huge, if the end user is gone, the game will die, so this game is still whether it can attract users, as long as it can attract a large number of users to play, it is like a snowball. Once successful, earn high!
So game development can definitely make money, and you have to rely on yourself! There are three key points:
1.Strong capital.
2.The quality of the game is very good and attracts a lot of users.
3.Publicity, advertising should be in place.
These three points are satisfied, and it is definitely profitable!
QQ Fantasy is in open beta, I'm playing ha! ~~
Just because you're buying Japanese goods. Thank you.
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