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1.It doesn't matter.
It's just that the effect is overwritten.
For example, if you use Tianxuan Wuyin first, this is five states to maintain for 3 rounds.
If you use Tiangang Battle Qi, the effect of Wu will become 9 rounds, and the first 3 times will be invalidated.
2.Rage and Tiangang Battle Qi effect coverage.
Using the Furious Demon will also reduce the defense, but the Tiangang Battle Qi will not.
The Tiangang Battle Qi can last for 9 rounds, and the Fury can only last for 5 rounds.
3.Actually, the questions you ask are pretty much the same.
The [attributes] temporarily increased by these moves or medicines are not the same.
It is also written in the medicine, which is to add a small amount of spirit, or a large amount of spirit.
That is, the amount added is not the same as the number of support rounds.
4.The opponent's defense reduction means that when you use [Normal Attack], the opponent's essence will be reduced, and it will increase.
The opponent's immortal defense reduction means that when you use [Immortal Attack], the opponent's essence will be reduced.
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Tianhe mainly relies on basic attacks and skills, you can completely ignore spells, 5 series can be added equally, so that there is no obvious weakness, will not be caused too much damage by a certain system of spells, you can learn the fire of the magic flame molten gold first and then add it evenly.
Lingsha mainly attacks the terroir system, these 2 series have more auxiliary spells, and the Lingsha spiritual power is not high, so it is not suitable for spell attacks, but she is the fastest, and she can assist and ** for the first time, give priority to learning the wind system, learn to immerse in the spring breeze, and learn the Genshan barrier in the soil system.
Ziying's speed and spiritual power are relatively high, and she can assist and ** when needed, and she can complement each other with Lingsha, mainly attacking the water and thunder system, and the water system can be learned to finish the shirt, and the five qi waves can save your life when necessary, and the attack spell of the thunder system is second only to the fire system, Ziying's spiritual power is also good, and the spell attack also has a certain effect.
Dream glass spiritual power is high, but the speed and life are low, not suitable as an auxiliary and **, you can learn the attack spells of various departments, you can learn the group attack spells of each department, in the early and middle spell attacks still have a certain effect, you can give priority to learning fire and water, fire attack spells are the most, you can give full play to the characteristics of high dream glass spiritual power, water system due to the early fire monsters, especially female Luoyan and Huainan Wangling, the use is relatively large.
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Yun Tianhe, Han Lingsha and the like, use more skills, plus Murong Ziying, isn't that what is it called the "kitchen knife cluster core group", hehe, Liu Mengli doesn't use it much. When I cleared the level, I brushed to level 80, and I basically learned two immortal arts. Didn't slow down Zheng oozing qi and cut it directly to the long qi, or with what "every round recovery...."Spramble the spine...."Here, as well as all kinds of infusions, forging ......It's up to you to like it
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Very Zen years of rising happy to answer for you. First of all, one of the characters of He Lao asked Que Hu to fill up the immortal points and learn the next one. Secondly, the four characters should be evenly distributed. Finally, I would like to recommend to you my immortal point 56 days when the river is full of fire and ice.
Rhombus is full of wind and ice.
58 Dream glass ice full, earth.
Ziying Lei Man, Bing, I hope you have fun, thank you.
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Yuntianhe - slow speed, little spiritual power, very few gods.
The upper limit of the little savage god is really pitiful, and many spirits that consume a lot of gods are not suitable for him, such as fire and water.
And the brute force of the savage is amazing, the power of the hard slash is very great, the stunt is the absolute main fighting power, the five spirit spells are suitable for the type of less energy consumption and concentrated attacks, personal recommendation:
First choice: Dirt! In addition to the final "star sinking ground movement", the earth system consumes very little energy, and when encountering the water boss, a few single attacks are very useful, mainly with special skills.
Secondary selection: wind, thunder.
Below: water, fire. Learning water and fire will be very depressing, and in the end, you won't be able to use a few "five qi waves" or a "purgatory fire" based on blind disadvantages
Han Ling yarn - extremely fast, less spiritual power, less gods.
The speed of the rhombus yarn is super fast, and it is suitable for a quick blow before the opponent makes a move or a more self-added state, but the spiritual power is still not enough, and the system that consumes a lot of energy is still not easy to use.
First Pick: Wind! The Wind system has several of the best support states in the five spirit systems - Acceleration, Reflection Damage Increase, and Stealth (!) There is also group blood supplementation.
Secondary: water (for saving people and adding blood), thunder.
Below: Earth, Fire.
Liu Mengli - extremely slow, super high spiritual power, super high divine power.
Mengli mm has an attack power and attack number that should not be underestimated when using any spell, and there are no special skills that are too applicable, which is very suitable for being the main force of the five spirits.
First choice: water! Five Qi Waves + Rain Moist + Smoke and Water Rejuvenation + Sinking Water Moistening the Heart + Su He Tongke. As long as there is a dream mm, it is not easy for this side to destroy all the god skins!
What's more, the power of "wind, snow and ice" is really gratifying!
Secondary: Fire, Thunder.
Optional: Earth, Wind.
Murong Ziying - average speed, average spiritual power, and average divine power.
In battle, Ziying is the same as his attributes, which is relatively mediocre: the basic attack is average, the special skills are strong but not very easy to use, and the five spirits are also average, so I recommend choosing some offensive systems.
First Choice: Fire! The fire system is a traditional offensive method, which can be used to produce powerful group attacks earlier, and the "Demon Flame Molten Gold" is also relatively easy to use.
Secondary: water, thunder.
Selection: wind, earth.
The easiest thing is to get a modifier.
It's changed.
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Next**Forge Factory One click to get all the immortal arts of the four digits.
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