-
When I used Carl on VS, I majored in fire thunder, and during team battles, meteorite + shockwave + sky fire, because after the shockwave repels people, they can freeze people for a while, and they are knocked down and retreated. Therefore, the damage of meteorites is particularly large, and the heavenly fire can thin blood in seconds. The best one is a direct 4 kills.
-
If you have a combo, it's a magnetic storm + meteorite + brain wave.
-
1.Yang Yan Impact: EEE, shortcut key T.
2.Chaos Meteorite: EEW, shortcut D.
3.Smart and fast: WWE, shortcut key Z.
4.Crucible Spirit: EEQ, shortcut F.
5.EMP: www, shortcut key c.
6.Hurricane: QWW, shortcut X.
7.Ghost Walk: QQW, shortcut key V.
8.Wall of Ice: QQE, shortcut key G.
9.Rapid cooling: QQQ, shortcut key Y.
10.Super Shock: QWE, shortcut B.
-
Overall, Camille is a hero with a very long combat range, and she can deal with a single target very quickly, her AD bonus is good, and her cooldown reduction is quite high, and once Camille is successfully close, then she will easily deal tons of damage. The following is the jy135 I collected and sorted out the lol Camille second man combo sequence teaching, welcome to read.
1. Q skill can reset the model filial piety general attack.
Making proper use of AQA or even AQAQ's combos can maximize Camille's bursts.
2. Gank starting type E-E-A-Q
After entering the opponent's field of vision, it is very important to pay attention to the hit of the second stage E, which often determines whether your early gank can succeed.
3. Keep people from a long distance e-e-r
E has a trait.,When there is an enemy on your route, the distance of the wall will be doubled.,This feature even if the opponent is outside the maximum range of the E skill.,As long as it's not too far away, it can be triggered.,So using the second stage E to chase people and connect to the R skill is Camille's longest-distance means of retaining people.,The maximum pursuit distance can exceed 2000 yards.。
4. e-e-flash.
That's right, because there is a collision judgment on the way to the second stage E, you can completely see the second stage E as the E of the keg, and the principle and operation method of this E flash is basically the same as the E flash of the wine barrel. This trick can once again prolong the distance of Camille's dizziness, and in many cases can achieve unexpected results.
5. R skill dodge skill.
R skills have a "non-selectable" judgment when jumping, and of course can be used to dodge some key skills.
6. Intersperse W in E skills
As we said earlier, we can use W to keep people after a set, but we can also use W to slow down when making sure that the opponent is not displaced. Since we can release W during the release of E skill, a reasonable prediction can allow us to slow down the opponent at the moment of landing.
Overall, Camille is a hero with a very long range of effective combat, and she can deal with individual targets very quickly, her AD bonus is good, and the cooldown reduction benefit is quite high, and she can easily deal tons of damage once Camille is able to get close.
Although Camille has a good offensive ability, she is definitely not a hero who can output with a face scrolling keyboard, and the output rhythm is very important to her, and since my Camille outfit is more offensive, it is also a very important point to wait patiently for the output opportunity.
Red Attack or Piercing, Yellow Armor, Blue 5 Magic Resistance, 4 Attack Speed, Essence 3 Attack. Bringing a few attack speeds will make it feel smoother.
Point out whether witchcraft is most of Camille's damage or comes from skill damage, point out the bounty hunter because Camille is easier to kill, if you want to stabilize the point of holding a gun to bully weakly, Camille can cooperate with a gun to play higher damage, point out that the dangerous game can save your life at a critical moment in the fight, point out the precision double piercing to maximize damage, and point out the thunder because Camille ** can easily trigger the thunder consumption.
-
No, now Carl rarely blows the wind, and out is also the opposite side out of the silence what but the control is insufficient, and then make up a blow to relieve the silence. Generally, I will still consider BKB in the later stage (after all, there are still a few cases where there is silence and no control on the opposite side.,Occupy the grid.,It's not much use in the later stage.,And BKB is the output environment of team battles once and for all) Let's talk about a few commonly used combos.,In fact, I played hundreds of games of Carl.,There's actually no fixed combo in the back.,What you need to give in the team battle.,It's flexible when it's cooked.。 (The third needs to have a fight).
1.Blow the wind and magnetic storm, walk up the ice wall, use it to consume, keep people. Not to hurt it.
2.Migrant workers three companies: hanging heavenly fire and meteorites, out of a wind fight, the wind fight blows people up, calculate the second of the heavenly fire, the blowing time is, after blowing up for a second, the heavenly fire meteorite is put down, and the enemy will fall on your skills, at this time, you can take the QQQ rapid cooling or QWE blade, and then chase A, as long as it is not meat, it can generally be dropped in seconds.
Note that the damage of the Sky Fire will be evenly distributed by other units in the place, so you have to find a place where you can let him eat the full amount of damage, and if you stand in a small creep, you can't do it, the damage will not be enough).
3.The third is also the most classic, 4 even: cut wwq first, and then cut eew, hang these two skills, hang up the three balls on the body www thunderball, blow the wind when you start and press r to cut out the magnetic storm in an instant, calculate the landing time magnetic storm meteorite thrown out (first magnetic storm, because the delay is slower than the meteorite, the meteorite can be smashed down in 1 second), and finally cut the qwe blade, the whole set of damage is more than 2000 damage is not considered a general attack, crispy skin without bkb basically blow a few dead few.
The first is to have a blue battle ultimate, CD only has two seconds left, and the second is to pay attention to the different ice levels, the time to blow the wind and stay in the air is different, level 4 ice has two seconds, and the full level is seconds. Groping by yourself, anyway, the effect is basically blowing and positioning, and when you fall down and are smashed by skills, you can control them with one hand, so that local heroes can eat up their skills.
-
Ice Thunder Card,Actually, it's just an auxiliary positioning.,There's not much output.,It's just your XC consumption.,Y auxiliary control.。 Hit the output needs to be fired.
If you get to the late stage, the equipment is there, the three balls are also full, and the skill order is not special, just remember some combos, XC, DB, a lot of combinations, but it's all to maximize D's damage. For a Carl, hand speed is the basic requirement, and what the team needs is your accurate judgment of when to put what skills, not brainless every skill is amazing.
Refresh the ball is actually mainly for explosion and higher control, the most common is to cut the DB two skills, DB refresh and then DB, and then the other skills are put according to the situation. Playing downwind can make a refresh ball, but again, gorgeous damage is not as real as the right skill.
Karl's hand speed requirements are quite high.,The lower limit is 180.,When you make up for the troops, you can make your hands warm up very well.,Always in a state of preparation.,dota2 cutting the ball won't interrupt some actions.,It's a little more comfortable than dota1.。
-
Blue rod and core equipment, ice and thunder are generally blowing wind + thunderstorms, and meteorites are meteorites, sky fires, agility, and rapid cooling are all very good skills after the fire is tied up in the later stage.
-
Refresh Carl is generally exploded with meteorite + ultrasound, and this Carl mainly ignites the fireball. Ice Thunder Cards are generally control flows, blowing wind and thunderstorms, and have a very high control range, but they are also easy to trap teammates. Ice Thunder Card hand speed requirements are not high, but if you want to pursue the rhythm of playing the piano, at least 200+ APM.
-
To put it simply, it is just a windstorm, a thunderstorm, a flat point, and a dizziness.
-
After turning on the amount of cheat mode, you may have the following commands that can be used, wtf (infinite skill mode), unwtf (near infinite skill), gold 99999 (give yourself $99999), lvlup xx (xx will raise your level), refresh (refresh hemocyanin skill cd), createhero sven enemy location mouse pointer (in creating a hostile computer sven, controllable), levelbots 25 (upgrade your computer to 25), givebots item heart (to the dragon's heart on your computer), and remember not to add another computer with an open room. Create a computer in the game with commands, or the computer will run around. 。
If you target it crawling, -spawnneutrals (spawn the creep immediately, but be careful not to seal it in the wild, otherwise it will spawn fail).
After just playing Carl, then you can try the fire card Dongfeng Xiaokang + Sky Fire EEE + Meteorite EEW + Sound QWE Combo, no wind account, then you can use it instead of hair women's football, directly connect Meteorite + Sonic Speed, high level, and have an account Hurricane can try Meteorite + + Push Storm + Ice + Rapid Cooling Sonic Wall. 。In short, due to the basic senses. 。
Concrete this hero you can! See if there are any masters.
Summoner in Dota.
There are a total of 7 types of Karl's skills that can be combined. >>>More
Haha, there's finally one interested in Marlon!
Partition Wall Connection: Manual Ice Hockey Appliance 1 Air Flow Staff 1 Sanhuo 1 Ice Hunt 2 Triple Stack 2 Qi Break 1 Day Thunder Fall Roughly Connected: 2 Qingfeng 2 Nine Stars 1 Qingfeng 1 Sun Moon 1 Qingfeng 1 Pull Machine 1 Qi Po 1 Palm 2 Sun Moon High Score Even: >>>More
Sky Strike +5, now it is difficult for any profession to die in one move, after all, there is protection. >>>More