War is not a civilization, why can t all out war be replaced?

Updated on Game 2024-04-15
5 answers
  1. Anonymous users2024-02-07

    There are many different cultural factions in Rome, and later versions amplify these cultural differences. The major cultural branches in the Roman Wars were as follows:

    1) Roman culture: refers specifically to the three factions of the Roman Senate.

    2) Greek culture: including Greece, Macedonia, Seleucus, Thrace, etc., later this culture was subdivided, for example, Macedonia and the Greek city-states were considered to be different, but the differences were very different.

    3) Barbarian culture: including Britain, Germanic, Gaul, Dacia, Spain, Scythia, etc. Later versions also elaborate on it, such as the cultural differences between Gaul and Germania.

    4) Egyptian Culture: Refers specifically to the Egyptian factions. One of the capture of the Pyramid of Wonders was a great way to assimilate the cultural differences of the ruled Egyptian cities.

    5) Oriental culture: including Pontus, Armenia, Parthia, Carthage, Numidia, etc. There are also cultural differences in later versions, such as between Pontus and Armenia.

    The size of the cultural differences depends on the number of alien buildings in the city, especially temples, ** buildings, etc., while the cultural differences brought about by the city walls and roads are not obvious. In the city attributes, cultural differences are represented by a black and white yin-yang face icon, and the more icons, the greater the cultural differences.

    Upgrading cities and capturing Marvels can minimize cultural differences, and it is also an effective way to upgrade your faction's buildings as much as possible, as well as counteracting the negative effects of cultural differences by adjusting taxes, increasing entertainment, and sending high-influence governors.

    In short, cultural differences will exist over a long period of time, and elimination will not be resolved in one or two rounds.

  2. Anonymous users2024-02-06

    When the player's civilization has reached the Iron Age, the Alliance Gate can be repaired to unlock the Alliance function, but in order to participate in all-out war, you will need to build a command post. The Command Post is a building that collects resources for all-out warfare, and can also be used to produce the civilization's unique units for defense when the territory is attacked.

    Players who want to participate in the all-out war first need to join an alliance family, and when they successfully become a member of the alliance, in the alliance interface, check the box to participate in the all-out war to register for the all-out war, and when the alliance leader starts the all-out war, they can choose the registered alliance members to fight.

    When an all-out war is started, both alliances have their own strongholds on the Global Map, and the number of strongholds is equal to the number of battles. Within a certain period of time, the two sides of the alliance will distinguish between the enemy and the enemy camp in red and blue, and their members will fight each other, and finally the victory will be determined by the total number of stars obtained by the alliance members, and the alliance with the most war stars at the end of the all-out war will win and will receive a large number of resource rewards.

    When the all-out war starts, the members of the alliance can freely choose the enemy's stronghold to attack, each participating lord has two opportunities to attack and defend, and each attack can be reconnoitred in advance to decide whether to fight, choose a matching opponent and achieve a high-star victory as much as possible to ensure that the alliance finally wins the duel.

    All-out war not only tests the overall military strength of the lord, but also tests the cooperation and coordination between the members of the alliance, which is a super collision between civilizations and the world stage of the strongest alliance to fight.

  3. Anonymous users2024-02-05

    Participation in a full-scale war is needed.

    1. You have joined the Alliance.

    2. Tick the box on the alliance to participate in all-out war.

    3. The initiator of the Total War has chosen you to participate in this Total War.

    If you find that the guild doesn't take you to fight in a full-scale war, it may be because your level is too low or the layout is not good, so you don't bring it.

    My guild has been accepting people recently, and the purpose of the guild is that everyone can play a comprehensive call called "three points today".

    Tell me about it

  4. Anonymous users2024-02-04

    First you have to join an alliance and then choose to participate in a total war in the alliance, so that you can fight a total war with other alliances for a certain period of time. There are many attacks in a total war, and it is best to scout before attacking the opponent, if the opponent's defense is particularly good, or the technology level is very high, then it is recommended that you do not attack easily, otherwise you will lose troops.

  5. Anonymous users2024-02-03

    Yes, as long as you hit the star, you will have money, no matter who pushes how much in the end, it will not affect what you have already played.

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