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There are many different cultural factions in Rome, and later versions amplify these cultural differences. The major cultural branches in the Roman Wars were as follows:
1) Roman culture: refers specifically to the three factions of the Roman Senate.
2) Greek culture: including Greece, Macedonia, Seleucus, Thrace, etc., later this culture was subdivided, for example, Macedonia and the Greek city-states were considered to be different, but the differences were very different.
3) Barbarian culture: including Britain, Germanic, Gaul, Dacia, Spain, Scythia, etc. Later versions also elaborate on it, such as the cultural differences between Gaul and Germania.
4) Egyptian Culture: Refers specifically to the Egyptian factions. One of the capture of the Pyramid of Wonders was a great way to assimilate the cultural differences of the ruled Egyptian cities.
5) Oriental culture: including Pontus, Armenia, Parthia, Carthage, Numidia, etc. There are also cultural differences in later versions, such as between Pontus and Armenia.
The size of the cultural differences depends on the number of alien buildings in the city, especially temples, ** buildings, etc., while the cultural differences brought about by the city walls and roads are not obvious. In the city attributes, cultural differences are represented by a black and white yin-yang face icon, and the more icons, the greater the cultural differences.
Upgrading cities and capturing Marvels can minimize cultural differences, and it is also an effective way to upgrade your faction's buildings as much as possible, as well as counteracting the negative effects of cultural differences by adjusting taxes, increasing entertainment, and sending high-influence governors.
In short, cultural differences will exist over a long period of time, and elimination will not be resolved in one or two rounds.
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When the player's civilization has reached the Iron Age, the Alliance Gate can be repaired to unlock the Alliance function, but in order to participate in all-out war, you will need to build a command post. The Command Post is a building that collects resources for all-out warfare, and can also be used to produce the civilization's unique units for defense when the territory is attacked.
Players who want to participate in the all-out war first need to join an alliance family, and when they successfully become a member of the alliance, in the alliance interface, check the box to participate in the all-out war to register for the all-out war, and when the alliance leader starts the all-out war, they can choose the registered alliance members to fight.
When an all-out war is started, both alliances have their own strongholds on the Global Map, and the number of strongholds is equal to the number of battles. Within a certain period of time, the two sides of the alliance will distinguish between the enemy and the enemy camp in red and blue, and their members will fight each other, and finally the victory will be determined by the total number of stars obtained by the alliance members, and the alliance with the most war stars at the end of the all-out war will win and will receive a large number of resource rewards.
When the all-out war starts, the members of the alliance can freely choose the enemy's stronghold to attack, each participating lord has two opportunities to attack and defend, and each attack can be reconnoitred in advance to decide whether to fight, choose a matching opponent and achieve a high-star victory as much as possible to ensure that the alliance finally wins the duel.
All-out war not only tests the overall military strength of the lord, but also tests the cooperation and coordination between the members of the alliance, which is a super collision between civilizations and the world stage of the strongest alliance to fight.
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Participation in a full-scale war is needed.
1. You have joined the Alliance.
2. Tick the box on the alliance to participate in all-out war.
3. The initiator of the Total War has chosen you to participate in this Total War.
If you find that the guild doesn't take you to fight in a full-scale war, it may be because your level is too low or the layout is not good, so you don't bring it.
My guild has been accepting people recently, and the purpose of the guild is that everyone can play a comprehensive call called "three points today".
Tell me about it
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First you have to join an alliance and then choose to participate in a total war in the alliance, so that you can fight a total war with other alliances for a certain period of time. There are many attacks in a total war, and it is best to scout before attacking the opponent, if the opponent's defense is particularly good, or the technology level is very high, then it is recommended that you do not attack easily, otherwise you will lose troops.
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Yes, as long as you hit the star, you will have money, no matter who pushes how much in the end, it will not affect what you have already played.
I'm also ** this version.,It's the no-install version of the homeless.。 I can enter the game and play, but after a period of time in the game, an error like you will appear, and an error dialog box will automatically pop up. This problem is actually related to the bug in the game itself, which means that the memory is read and written incorrectly. >>>More
The whole war is close to history, and the birthplaces of different forces are all verified in history, and there will be real historical events, and the sense of presence will be greatly increased. The repetition rate of different civilizations in the civilization series is too high, and the soldiers of one Asian faction and one European faction wear the same costume to fight, which is too abrupt. Moreover, the spawn location is flexible, resulting in a decrease in historical reproduction, which may not be liked by players who are biased towards history.
You're talking about forced alliances. I'll tell you a way to eat his city, and this trick I used to force an alliance can be destroyed. But the next round is an alliance again. So you can't beat his city. >>>More
If not modified, then destroy a country to unlock a playable country, but not for each country, unlockable includes: Carthage, Gaul, Britain, Germania, Greece, Egypt, Seleucid, Parthia. These countries must be destroyed by you, such as killing the last family member or capturing the last city, but if you complete the quest and choose to conquer 50 cities in the long term and live longer than such and such a faction, then all unlockable countries will be unlocked. >>>More
The Imperial Total War Naval Battle Card is recognized! The main reason is that the game is not optimized in this aspect of naval battles! Because naval battles are resource-intensive to simulate waves! >>>More