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Mage thieves are all very good.。。
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If it's 22, it's better to find a wild virtue zs I ms and the thief combination to hit 2200 is very difficult, and 33 is still very sharp.
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Try the Precept Pastoral and Blood DK, it's disgusting.
Does the copy below have a face?
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First of all22, if you want to match it with a priest, I recommend choosing LR or Mage. When the level is higher, it is rare to encounter a combination of double DPS, so to achieve effective kills, you need a good chain of control. FS's strong heaviness, deep knots, sheep, plus the priest's punishment, fear, and offensive dispersal, can be better controlled and output.
Similarly, LR also has dispels, traps, and pterodactyl spikes. If it's shooting, there's also silent shooting. However, the shortcomings of these two professions are also obvious, that is, they are as thin as paper.
As for 33, although the thief and mage are classic, although the current version of the outbreak of thieves and mages is enough, there is also control, but both professions are too brittle, plus the priest may not have the obvious advantages of other ** professions in terms of blood and endurance, so the error tolerance rate will be very low, if the priest eats a wave of continuous control, it is easy to fall into passivity and lose the game. I think this combination should be used to show off the operation after it is completed. So my suggestion is, 33 can be brought to virtue, to fight the wild law herding or, to fight the wild herd, to increase the war.
Xiaode is very flexible, and symbiosis can provide a blow for the priest and dissipate for himself, both in terms of survivability and control, which is at the upstream level. Shaman's output in this version is very powerful, and with a wave of bursts of warriors, it is easy to play a big advantage at the beginning.
Finally, I would like to say that if it is enough to start with, I think it is almost the same as choosing any combination, because it may take a run-in with your teammates, you need to adapt to the current version, etc. You can first exercise your own operation, awareness and overall situation at the same time. Once you've made a hand, you can consider choosing those consistent combinations to get your score higher.
After all, there are some things that you can do that we say you can do, or what is best for you. It still depends on the cooperation and play between you. Maybe you can play the best with triple dps? Ha ha.
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The thief law pastor combination is the strongest combination of 33, the thief's ultra-short disappearance, cloak, mage flash basically put little pressure on the priest's **, plus the thief law has a dps profession in the traditional sense, sitting firmly in the first place in damage output, and the most powerful control skills, both in limiting or suppressing the opponent's dps have excellent performance. The fighter is too brittle, and he falls to his knees in one round of skills, and how to fight.
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It's all funny. Tactics Shepherd Ascend to the Top Combo.
The Thief Law can now only be operated in 22 in 2000 sections.
33 Or hug the warrior warlock's thigh.
It is recommended that the landlord mage, the 22 Dharma Shepherd with milk combination is considered strong. Go to NGA more often, don't be misled.
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Personal advice FS, 22 law pastors, 33 thieves law pastors.
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Now let's not talk about the classic combination of thieves and lawmen. It depends on the version. Now the fighters are thighs. So you are recommended to fight.
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As a priest, because you need to set fire when necessary, burn blue, and even control the field, so the first attribute you need to meet the standard is hit and penetrate, and the hit must reach more than 4%, that is, the hit attribute must be more than 100 points, here I recommend using the s7 hit ring and the prestige ring with the hit, so that the hit is up to the mark, and in addition, the s8 ring is garbage for the priest.
Then the penetration needs to be at 126 points, and the penetration attribute is piled with stones, as long as it is a blue inlay, all inserted 12 magic injuries and 13 penetration, and then add the enchantment of the cloak, you will find that your penetration attribute just reaches 126, so that the penetration is up to the mark.
**,Deputy,Wand,All change haste,JewelrySince you have brand jewelry,You can choose to replace the combat master with haste,Haste attributes should be piled up to at least 600 or more,Like my priest,Haste has reached 750....
In addition, the set attribute is selected as the spirit suit, and the spirit suit is very powerful in this version, not only for the precepts, but also for the dark herd, and remember to be sure to come out of the 4-piece set effect, the effect of the 4-piece set is really powerful in this version.
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Set the spirit of the bar. It's best to have a wand or off-hand with one of the piercing, otherwise the fear is very weird and often resists. It's a good match.
Accessories see you hit 22 33 55. 55 is about the Battle Master 22 33 The Ice brand is better Now it's very fast to kill the priest The Ice brand can resist 6400 plus its own 2200 blood, which is considerable.
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Spirit Outfit Yes The wand can choose to change the brand or wait for JJC points to change the ring You can change it to an FB prestige ring ICC worship is better Jewelry depends on your own preferences There is not much difference.
Shoulder winter swimming lake is OK.
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Advance drive is required.
1.If the opponent has the talent to dispel them, they may still not be able to dispel them when they have zero resistance at full hit;
2.A large dispel dispels two spell effects - if you keep the opposite person clean, the chance of being dispelled is greater.
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God m main group plus, precept m main single plus. It mainly depends on personal preference, which talent is easy to use. You don't have to choose the same thing.
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As an old ms,I've tried pvp shepherd.,Talent can go bad.,There's an acceleration shield that's very effective.,Give yourself a recovery plus healing.,The other party can't die at all.,I'm now bloodless in military uniform.,5v5 I'm sure I can't die if it's all in a hurry.,The precepts are suppressed.,It's dead after that.,This version has equipment on the shepherd.,No equipment on the precept.,Personally, I feel that it's still a god-pastor pvpnb when it's equipped.
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The precepts are more resistant, a group of people can fight around for a few minutes without dying 1v1 is nothing at all, my precepts 1v1 are basically full of blood.
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The precept pvp is good.,The main thing is to dispel.,If you only say add blood.,The divine precept is about the same.。
When it comes to self-preservation, the precepts should be a little harder, but the ability to instantaneously return is still strong.
Also Does the resurrection effect of the archangel work in JJC?
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As a priest who has never touched JJC in his 70s, he has never touched the precepts, and he once wore an S2 and added blood to himself for 20+ minutes in an instant when his teammates were instantaneous. Of course, the other party may be very watery, but the shield of the precept shepherd, as well as penance and pain suppression, are indeed miraculous life-saving skills. The priest has too few self-preservation skills other than desperate prayers.
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The shield can instantly add 1500+ blood, and the broken shield can return to blue, suppress domineering, and cultivate blood in penance... This is where the PVE is very good.
PVP, one is to reduce damage, the second is to be hasty, and the third is to do penance and raise blood... This is where PvP is very good.
The most important thing is whether you can stand still, the precepts are harder than those of the priest, and the ability to lift blood in an instant is very strong. JJC is not a place where you can easily read a strip.
The position of the priest in JJC is: defensive dispersal - offensive dispersal - auxiliary ** - control - offense. As far as dispelling is concerned, the precepts of the divine shepherd are not a little ...
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The landlord is asking about the choice of talent in the arena, so you must first have a clear positioning of MS in the arena.
MS is a supporter in the arena, and also an auxiliary attack and controller who loses no time, and the advantage is that the offense and defense are dispersed in both directions.
From these points, MS in the arena is not intended to use cultivation in favor of dispersal and more economical precept talents. For example, (a teammate has a sacrifice on him, one of your dispels is more meaningful than adding a bite to his reading note, being dispelled by an ice ring can change a lot, and the powerful buff buff on the opponent's body is much stronger than swiping blood, and teammates are feared by sheep.) And so on).
If the landlord likes **, I recommend choosing NQ to play JJC. That's a lot better than what you do with MS. NQ plus blood is king!
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Precept Shepherd. Set: Spirit Set (Crit is inherently less, and it's not bad to explode).
**: Dagger + Off-Hand (Hit Trembling TT Fast, Dagger Rush, Off-Hand Penetrate).
Wand: You can consider a dungeon, depending on whether you hit or something, and choose a high one if it's not bad.
Ring Town Sedan: I am furious + ICC prestige introduction (Nado, there is a return to the blue).
Jewelry: badge + moon dust (cold ice brand), less blood can consider the ice brand for that 220 resistant jewelry.
Suit:Change a point S6 + treasure trove out of S7 + S8,Don't fancy the two attributes,Movement and operation are much more useful than this.,I like to wear a 5-piece set.。
Gems can be simple.,Cloak,Necklace hit,Off-hand,Cloak to pay magic penetration,Not enough gems to make up,10 hits 15 resistance,10 haste 15 resistance and the like,It's always good to have more blood.,Just excite Wang Sakura's colorful attributes.,You don't need to deliberately activate the attributes of each slot.。
Toughness: 1200 is completely enough, the loss of many other attributes is too great, and most of the JJC fires save you not by their own royal tombs, or by teammates. (2000 tenacity of the other party, 5 must also die together) WOW is a lot relative, no need to deliberately pursue an attribute.
Hit, penetrate: 125-130 is enough, the rest depends on the face, and the ugly face can't be helped.
Your team is single**: Accessories can be considered ice brand (220 resistant to that).
You can consider standing on the side, leaning on a pillar or something, the maximum distance to lose 2,3 big drives (near the station where the opponent can't hit you), pay attention to avoid the other party's zs, dk, these visions, they turn fire you, which means that the other party will follow the fire from a distance, you 4dps are easy to beat the opponent invincible, protection and the like, when they feel like they are about to come out of these skills, then you come out to drive 2 times in advance, and the second drive will die, and you are an explosive team, if you can't do damage, it's easy to lose a single **.
When you change a few more pieces of equipment, after playing for a long time, you will be equipped according to your needs, I only say that the easier way, maybe not very scientific. The main thing is to see the operation of each person, the running position is very critical, a good running position can save a person, you can also kill a person, practice more, see more.
Single** rarely drives alone, big drives more, no, dark demons put it early, your fighting rhythm is fast, the time is too long, you will definitely lose, some skills do not need to be saved.
The distance can be far away, the other party wants to gather fire, and the melee does not dare to mess up.
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