DNF element which skills should be full

Updated on society 2024-04-01
7 answers
  1. Anonymous users2024-02-07

    It depends on what route you take.

    The brushing is not the same as the PK one.

  2. Anonymous users2024-02-06

    Magic memory is full, mobile magic is full, like PK magic show full of shields.

  3. Anonymous users2024-02-05

    Magic Memory + Full increases release speed.

    Movement interpretation +5-7 is enough,Level 6 movement speed and level 12 feel exactly the same,I can tell you very clearly that you don't have to be full.,PK is absolutely enough.,This skill is at level 6 when the speed is fixed in your feelings.,The level is only used to reduce the damage level when the movement is released.,The damage level is relatively small.,But there's really no need to be full.。

    4 major elements of mastery, to awaken all 2 points, and then major in what point what pk is mostly full of ice and dark, the role of mastery can reduce magic consumption, increase attack.

    The magic crit in the general passive,This skill is considered useless by many people,In fact, its role can only be played at level 7 or above。 I don't think it's much use, and the estimate is at most 5 points.

  4. Anonymous users2024-02-04

    Passive skills are mainly mobile casters and magic memories!

    And what department are you?

    His mastery is on point.

    If the SP is sufficient, you can consider critical hits last.

  5. Anonymous users2024-02-03

    Magical Memory, Mobile Interpretation, A skill that must be full of two elements

    Magical memories are increased releases

    The movement interpretation is to allow yourself to move around while accumulating. The higher the boost, the less damage will be taken when interrupted.

  6. Anonymous users2024-02-02

    Magic memory + full, so you don't have to collect it for too long;

    Move the release + full, so that the spell can be cast quickly;

    Other elemental mastery should be topped up, so that when using skills, MP consumption is very small!!

  7. Anonymous users2024-02-01

    Each of the 12 skills has its own strengths.

    It's hard to say what is the best, so let's not talk about the small skills that are common to mages.

    Full of thunder swirls that huge range (this is the most wasteful).

    The ground is full of fire and shameful floating (it takes a few seconds to beat people to the sky before they come down, and when they come down, they are colorless and ready).

    The permanent black ball with a full black ball keeps a black ball (or a normal double-ball crush, and the opening 3-ball crush is very scary).

    The terrifying slowdown of the wall of ice (combined with the absolute stillness of the dispel, of course, this is a prerequisite for awakening) is full of thunder and high damage.

    The terrifying moment of the arrival of Full Jack is output.

    The strong gravitational pull and adsorption time of the full black hole also have continuous damage.

    A large area of full polar ice.

    The addition of elements is the most genre of any class.

    If you want to play the elements well, wash them at least 4 times, experience various skills for the first 3 times, and decide your own path for the last time.

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